lubronbrons Posted December 21, 2015 Share Posted December 21, 2015 your welcome :) I am new to Skyrim, can you tell me what editor for that ? so far I just using TES4edit and TES4 CSE for Oblivion return base object yeah its pretty confusing, I wanna scream out of stress hahahagonna try GetInvRefsForItemit seems this syntax will solve my problem Link to comment Share on other sites More sharing options...
Surilindur Posted December 21, 2015 Share Posted December 21, 2015 (edited) No problem. I am trying hard not to come across as a total jerk. Which happens pretty easily, I have noticed. :tongue: For Skyrim, there is TES5Edit at Skyrim Nexus and Creation Kit in the Tools section in Steam. I myself use Sublime Text 3 (separate program, like Notepad++ but far superior and not free, though there is an unlimited 'evaluation period') with Sublime Papyrus by MrJack (available at Skyrim Nexus) for scripting and it works wonders! Also helps me keep all the scripts in their own folders with Mod Organizer, as Sublime Papyrus lets the user import several folders at compile time, removing the need to have all scripts in some specific folder. Also, shademe has a Creation Kit Extender under construction at GitHub (or at least had last I checked), but I think it is still very much a WIP and shademe has not been too active this year, at least from what I have noticed. But to not derail the thread completely, you can cycle through all inventory references by the iterator thing: ref rItem ref rContainer float fHealth ... ForEach rItem <- rContainer let fHealth := -123.45 let fHealth := rItem.GetCurrentHealth MessageBoxEX "Item: %n%rFormID: %i%rHealth: %.2f", rItem rItem fHealth LoopBut I suppose listing all inventory refs should also work. And yes, syntax will be the death of me, too. But then again, it makes it easier to do things the right way, when there is only one way to do things. :happy: Edit: Why on earth did I put 'no problem' at the start of the post?! Jeez. I seriously need to get some sleep soon... :facepalm: Edited December 21, 2015 by PhilippePetain Link to comment Share on other sites More sharing options...
lubronbrons Posted December 21, 2015 Share Posted December 21, 2015 Thank you Philip hehe gonna try that later,, even me as noobs I hear 'shademe' is considered one of legend in this forum... aww :( too bad so the CK CSE still work in progress I see.... anyway I finally done it !!! Yeah !! hahaha http://www.nexusmods.com/oblivion/mods/46624 Link to comment Share on other sites More sharing options...
SirStupidofCheydinhalII Posted December 22, 2015 Author Share Posted December 22, 2015 Wow, thanks. I'll see if it works; thanks for the effort anyway! I really can't believe that nobody has every tried to fix it before; I'm really grateful that I got some help. Link to comment Share on other sites More sharing options...
lubronbrons Posted December 22, 2015 Share Posted December 22, 2015 (edited) Hei Sir (btw I sent you a PM)I've made an updateversion 2 for that mod "Fix Container Disappear Bug"with a better approach, you can try thattell me if it works EDIT : Oh my God ! I just noticed recently when opened TES4 CSEthere is game file script named 'QQuix' inside there is a text sayssetFunctionValue "I was the one who brought up the idea for Coda, CSE's scripting language for the CS environment! Woohoo!!"so this thread is alredy visited by GREAT people lol Edited December 23, 2015 by lubronbrons Link to comment Share on other sites More sharing options...
SirStupidofCheydinhalII Posted December 23, 2015 Author Share Posted December 23, 2015 The only issue I'm having is that some items in creature inventories is that the misc and ingredients are duplicated. Other than that, the mod works great! Thanks! Link to comment Share on other sites More sharing options...
lubronbrons Posted December 24, 2015 Share Posted December 24, 2015 "items in creature inventories is that the misc and ingredients are duplicated"hmm I think this is not caused by my fix I assume....because the code is just so simple. focused to item that have health only (Armor & Weapon) Link to comment Share on other sites More sharing options...
SirStupidofCheydinhalII Posted December 24, 2015 Author Share Posted December 24, 2015 It may be a conflict; it does happen when the mod is activated. I'll check and come back with an answer. Link to comment Share on other sites More sharing options...
SirStupidofCheydinhalII Posted December 24, 2015 Author Share Posted December 24, 2015 Nope, no conflicts and it's definitely this mod. It's a minor thing, just wondering why it's happening. Link to comment Share on other sites More sharing options...
lubronbrons Posted December 24, 2015 Share Posted December 24, 2015 @Sir, I have uploaded version 4. now it should not effect misc item & ingredientsthe script now just focus only too armor & weapon only (item that have health durability)thx for your report :) my scripting skill is still need to learn Link to comment Share on other sites More sharing options...
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