Jobesky1234 Posted December 22, 2015 Share Posted December 22, 2015 When I try to make a merged patch in TES4Edit with MMM 3.8 installed, I get this error: TES4Edit 3.1.2 starting session 2015-12-22 10:41:35 Using Oblivion Data Path: C:\Program Files (x86)\Steam\steamapps\common\Oblivion\Data\ Using ini: C:\Users\Joe\Documents\My Games\Oblivion\Oblivion.ini Using plugin list: C:\Users\Joe\AppData\Local\Oblivion\Plugins.txt Using settings file: C:\Users\Joe\AppData\Local\Oblivion\Plugins.tes4viewsettings Loading active plugin list: C:\Users\Joe\AppData\Local\Oblivion\Plugins.txt Fatal: Error loading plugin list: <EOSError: System Error. Code: 1006. The volume for a file has been externally altered so that the opened file is no longer valid> [Oblivion.esm] Loading file [Oblivion.esm] File loaded [Oblivion.esm] Start processing [Jog_X_Mod.esm] Loading file [Jog_X_Mod.esm] File loaded [Jog_X_Mod.esm] Start processing [All Natural Base.esm] Loading file [All Natural Base.esm] File loaded [All Natural Base.esm] Start processing [Tamrielic Ingredients.esm] Loading file [Tamrielic Ingredients.esm] File loaded [Tamrielic Ingredients.esm] Start processing [Cobl Main.esm] Loading file [Cobl Main.esm] File loaded [Cobl Main.esm] Start processing [Oscuro's_Oblivion_Overhaul.esm] Loading file [Oscuro's_Oblivion_Overhaul.esm] File loaded [Oscuro's_Oblivion_Overhaul.esm] Start processing [Mart's Monster Mod.esm] Loading file Load order: Oblivion.esm Jog_X_Mod.esm All Natural Base.esm Tamrielic Ingredients.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm Mart's Monster Mod for OOO.esm Enhanced Daedric Invasion.esm Armamentarium.esm Artifacts.esm BetterMusicSystem.esm HorseCombatMaster.esm Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp oc_darker_nights.esp Natural_Habitat_by_Max_Tael.esp All Natural.esp All Natural - SI.esp Enhanced Water v2.0 HD.esp Realistic Water.esp AliveWaters.esp AliveWaters - Koi Addon.esp AliveWaters - Slaughterfish Addon.esp Akatosh Mount By Saiden Storm.esp Ayleid Loot EXtension.esp Ayleid Loot EXtension - OOO Dungeons.esp Book Jackets Oblivion.esp FOV Modifier.esp ImprovedSigns.esp Simple Portable Tent.esp Cutthroat Merchants.esp Enhanced Economy.esp DropLitTorchOBSE.esp Lock Bash Omega.esp Toggle Zoom - Middle Mouse Button.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp DLCSpellTomes - Unofficial Patch.esp Bows of the Orient.esp BowOfShadows.esp CapesandCloaks.esp CET_DwemerPrecisionBow_v2.esp HelmetCollection.esp Immersive Weapons.esp KADdagirbows.esp New Frostmourne Sword by Jojjo v1_0.esp Doomshard Bow.esp PTArtifacts.esp The Bow of Ash.esp The Bow of Bones.esp The Bow of Daedric Blood.esp The Bow of the Hunter.esp The Bow of the Mongolian Horseman.esp The Bow of Thorns.esp Weapons Of Morrowind.esp Weapons Of Morrowind - Daedric Crescent.esp Thieves Arsenal.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp Oscuro's_Oblivion_Overhaul.esp OOO-Map_Markers_Stock.esp OOO-Container_Trap_Instant_Effects.esp Alluring Potion Bottles v3.esp OMOBS_SI.esp OOOCreatureAddons.esp OOOEquipmentAddon.esp ArmamentariumLLVendors.esp ArmamentariumArtifacts.esp ArmamentariumLLArmaVendor.esp Better Hunting for OOO.esp Mart's Monster Mod for OOO.esp Mart's Monster Mod - Shivering Isles.esp Mart's Monster Mod - Hunting & Crafting.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Less Rats.esp Mart's Monster Mod - No Swarms.esp Mart's Monster Mod - No Reavers.esp Mart's Monster Mod - No Carrion Rats.esp Mart's Monster Mod - No Undead Rise.esp Mart's Monster Mod - No Fiends.esp Mart's Monster Mod - No Slimes.esp Mart's Monster Mod - No Wyvern.esp Mart's Monster Mod - No Pests.esp Mart's Monster Mod - No Beholdens.esp Mart's Monster Mod - No Uberhulks.esp Mart's Monster Mod - No Skeep.esp Mart's Monster Mod - No Balrogs.esp Mart's Monster Mod - Spawn Rates - Reduced.esp Mart's Monster Mod - Safer Quest Locations.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - More Wilderness Life No Gates.esp Mart's Monster Mod - City Defences.esp Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp ArmamentariumLL4OOO.esp ArmamentariumLLMagicOOO.esp Diverse Effect Icons for OOO.esp Tamrielic_Ingredients.esp Tamrielic_Ingredients_OOO.esp Weapon Expansion Pack for Oblivion Nthusiasts.esp Akaviri Imports.esp AleswellHomeQuest.esp Artifacts.esp Artifacts - ArmaCompleteAddon.esp BHC_Expanded.esp BrotherhoodRenewed.esp Fighters Guild Quests.esp mythsandlegends.esp Region Revive - Lake Rumare.esp sunk ships.esp thievery.esp thievery - EE patch.esp VaultsofCyrodiil.esp DLCBattlehornCastle.esp DLCBattlehornCastle - Unofficial Patch.esp DLCFrostcrag.esp DLCFrostcrag - Unofficial Patch.esp Knights.esp Knights - Unofficial Patch.esp Mart's Monster Mod for OOO - Knights .esp Ungarion1TheWelkyndSword.esp The Lost Spires.esp Lost Paladins of the Divines.esp Enhanced Daedric Invasion.esp xuldarkforest.esp xulStendarrValley.esp xulTheHeath.esp XulEntiusGorge.esp xulFallenleafEverglade.esp xulColovianHighlands_EV.esp xulChorrolHinterland.esp xulBeachesOfCyrodiilLostCoast.esp xulBravilBarrowfields.esp xulLushWoodlands.esp xulAncientYews.esp xulAncientRedwoods.esp xulCloudtopMountains.esp xulArriusCreek.esp xulPatch_AY_AC.esp xulRollingHills_EV_withoutWheat.esp xulPantherRiver.esp xulRiverEthe.esp xulBrenaRiverRavine.esp xulImperialIsle.esp xulBlackwoodForest.esp xulCheydinhalFalls.esp xulAspenWood.esp xulSkingradOutskirts.esp xulSnowdale.esp OOO-Snowdale patch.esp Snowdale - Fighters Guild Quests Patch.esp xulCliffsOfAnvil.esp OOO-CliffsOfAnvil patch.esp xulSilverfishRiverValley.esp xulJerallGlacier.esp OOO-JerallGlacier patch.esp xulTheEasternPeaks.esp Natural_Vegetation_by_Max_Tael.esp Harvest [Flora].esp Harvest [Flora] - Shivering Isles.esp Harvest [Flora] - DLCVileLair.esp Harvest [Flora] - DLCFrostcrag.esp DarNified Books for OOO.esp HUD Status Bars.esp GMArcheryRebalance.esp Higher Thieves' Guild Fence Amounts.esp Improved Fires and Flames - Increased Sound.esp PersuasionOverhaul.esp PersuasionOverhaul_OOO.esp Toggleable Quantity Prompt.esp ATakesAll.esp lorecreatures.esp LCE-addon.esp Quest Award Leveller.esp Quest Award Leveller - Vile Lair.esp Quest Award Leveller - Mehrunes Razor.esp Quest Award Leveller - Knights of the Nine.esp RealisticForceHigh.esp Advanced Mark & Recall.esp Denock Arrows.esp Deadly Reflex 6 - Timed Block with no damage or durability changes.esp Oblivion XP.esp Let There Be Darkness - Cyrodiil.esp Let There Be Darkness - Cyrodiil + SI.esp Let There Be Darkness - Knights.esp Let There Be Darkness - Mehrunes Razor.esp Mart's Monster Mod - Resized Races.esp Oblivion_Character_Overhaul.esp OOO-Magic_Script_Effect_Fix.esp CheydinhalSanctuaryMarker.esp 2.0xRepairCosts.esp DeadlyReflex 6 - Combat Moves.esp Sorry for the wall of text. If I deactivate MMM totally, I am able to make a merged patch. Thoughts? Link to comment Share on other sites More sharing options...
beldaran1224 Posted December 22, 2015 Share Posted December 22, 2015 You're using TES4Edit to make a merged patch? I can't help you, but I would definitely love to here more about these patches. Are they better/more complete/more stable, etc. than a Bashed Patch? Also, would you know how to merge the Unique Landscape mods? Sorry to hijack your thread, I'm just genuinely curious. I've done almost nothing with TES4Edit. Link to comment Share on other sites More sharing options...
Jobesky1234 Posted December 22, 2015 Author Share Posted December 22, 2015 To be honest, I only do it because Gopher said it was a good idea. I'm not entirely sure of the difference between the two except that Bashed patches merge leveled lists. I did some research on it and some people said that merged patches from TES4Edit are more stable and whatnot than Bashed patches but who knows how truthful that is. When you use TES4Edit to "merge" (and I don't think they truly merge), you let the files run through and when it's finished, click on a mod -> other -> create merged patch. Wait til it's finished then activate in OBMM. Merged patches in TES4Edit detect all conflicts whereas Wrye Bash can overlook some stuff. Anyway, if someone could give suggestions on this, that'd be great. Link to comment Share on other sites More sharing options...
templeofninpo Posted December 25, 2015 Share Posted December 25, 2015 I found the bsa was an empty shell. Am redownloading now. Seems the bsa needs to be installed manually (and named accordingly - see the MMM main page). Installing through obmm was glitched. Link to comment Share on other sites More sharing options...
beldaran1224 Posted December 29, 2015 Share Posted December 29, 2015 Thanks! Link to comment Share on other sites More sharing options...
Jordanboii Posted December 31, 2015 Share Posted December 31, 2015 TESAlliance Down ATM? Link to comment Share on other sites More sharing options...
Surilindur Posted December 31, 2015 Share Posted December 31, 2015 (edited) TESAlliance Down ATM? Definitely looks like it. The 'server or configuration error' thingy with a messed-up web page has been shown to me for a few days already. Edit: Wait! What does it have to do with this thread here? Edit 2: Also, on the topic, Bashed Patch is the recommended one for Oblivion. Gopher mostly concentrates on Skyrim and the Fallout series. So for Oblivion, definitely use Wrye Bash. If I remember correctly, the video by Gopher was about Fallout New Vegas and FNVEdit, not Oblivion. For Oblivion, Bashed Patch is the way to go. Edit 3: And to the OP, there is also the 'spoiler' tag here on the Nexus Forums. Should you post your load order again in the future, give it a try. It can greatly reduce the amount of scrolling people need to do. If someone wants to look at the load order, they can view the spoiler by clicking it open. The following in the editing frame for a post: [spoiler] This goes inside the spoiler. [/spoiler]Shows up in the post as: This goes inside the spoiler. Happy new year! :thumbsup: Edited December 31, 2015 by PhilippePetain Link to comment Share on other sites More sharing options...
Jordanboii Posted December 31, 2015 Share Posted December 31, 2015 Haha, since this a MMM thread xD I need to download it but the site is down :( Link to comment Share on other sites More sharing options...
Recommended Posts