jcbq Posted December 23, 2015 Posted December 23, 2015 Im trying to more or less declutter my mod list by offering to build a Fomod installer for 19 some-odd esp/patches. Ive got the coding for .xml mostly down to a point of the installer is useable and it installs everything correctly as per my instructions. MO will accept the mod as well as all of the esps once i drag the secondary esps over and no harm, no foul with saves having missing esps. The problem lies in the file trees. While it does install under the one header, it tries to treat it as fragments of the same mod, causing all of the patch esps to go inert. Will i have to learn how to code this thing in C# or is there a way to make it work via .XML? Please, any help is appreciated
IsharaMeradin Posted December 23, 2015 Posted December 23, 2015 Put your different esp files into separate folders. Then depending upon user choice, install that folder or not. For example:Fomod \ ModuleConfig.xml00 Core \ YourMain.esp10 Patch01a \ YourMainAndOtherModPatchOptionA.esp11 Patch01b \ YourMainAndOtherModPatchOptionB.esp Hopefully, I understood what you are asking...
jcbq Posted December 24, 2015 Author Posted December 24, 2015 You did and i thank you for your help, however when i install it via Mod Organizer, reconizes the FIRST esp and activates it cauisng all the others to not even work. Even IF i use multiple folders
IsharaMeradin Posted December 24, 2015 Posted December 24, 2015 O.o MO automatically activates an ESP after install? That's odd. MO never does that for me. It installs the mod but leaves it unchecked on the left list which means none of it is available on the plugin list. I have to manually activate the mod folder on the left list in order for its plugin(s) to appear on the plugin list. Make sure you do not have an older version of the plugin(s) active in MO when testing your install process.
jcbq Posted December 24, 2015 Author Posted December 24, 2015 Poor phrasing on my side sorry. It installs and doesnt activate the mod as per usual how ever when i DO activate the mod it only recognizes the first installed option (in this case Legacy of the dragonborn.esp and its attendant files) i can go into info->esps and tell MO to see the other esps (this case Mad Masker.esp) but it doesnt fully 'see' it causing patches to not activate at all.
IsharaMeradin Posted December 24, 2015 Posted December 24, 2015 That's odd. Take a look at how The Ruffled Feather set up its installer. It has multiple ESP files and they all get activated when the mod folder is activated.
jcbq Posted December 24, 2015 Author Posted December 24, 2015 I see that, for whatever reason when i tell mine to install, it drags the entire folder the mod is in. The really odd thing is that ive almost mirrored their installer and besides a type descriptior error (unexpected element) it still will not drop the files in the correct locations
IsharaMeradin Posted December 24, 2015 Posted December 24, 2015 What locations are you wanting the various files to go to? Post your XML inside code & spoiler tags so I can take a look at it. I've made a couple so I sorta understand them.
jcbq Posted December 24, 2015 Author Posted December 24, 2015 moduleName>Legacy of the Dragonborn (Dragonborn Gallery)</moduleName> <installSteps order="Explicit"> <installStep name="Core Files"> <optionalFileGroups> <group name="1. Core Files"type="SelectExactlyOne"> <plugins order="Explicit"> <plugin name="1K Textures (Standard Def)"> <description>1K Graphics of the museum (Recommended)</description> <image path="Fomod\Images\LotD01.jpg"/> <files> <folder source="01 - Required Core Files 1K"destination="" priority="0"/> </files> <typeDescriptor> <Type name="Recommended"/> </typeDescriptor> </plugin> <plugin name="2K Textures (High Def)"> <description> 2K Graphics of the museum (Only choose if your computer can handle it </description> <image path="Fomod\Images\LotD02.jpg"/> <files> <folder source="02 - Required Core Files 2K"destination="" priority="0"/> </files> <typeDescriptor> <Type name="Optional"/> </typeDescriptor> </plugin> </plugins> </group> </optionalFileGroups> </installStep> <installStep name="Supported"> <optionalFileGroups> <group name="2. Intergrated Mods"type="SelectAny"> <plugins order="Explicit"> <plugin name="Mad Masker"> <description> Intergrates the mod Mad Masker into Legacy. However this is the 'light' Version. Should you want to get the 'full' version go to http://www.mediafire.com/download/yy6p4p4nye8ie3e/TheMadMasker.7z </description> <image path="Fomod\Images\LotD03.jpg"/> <files> <folder source="03 - The Mad Masker"/> </files> <typeDescriptor> <Type name="Optional"/> </typeDescriptor> </plugin> </plugins> </group> </optionalFileGroups> </installStep> </installSteps> </config>
jcbq Posted December 24, 2015 Author Posted December 24, 2015 All i want it to do is go into the base file tree, not have mad masker drag its entire folder over esp included inside the folder
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