thebsworth Posted December 24, 2015 Share Posted December 24, 2015 (edited) I was trying to make mod with blender and nifskope, (I had just learned how tonight, and was trying to make some weapons for myself) it was supposed to be like a hybrid 10mm smg and assault rifle with a suppressor (The stock and suppressor coming from a suppressed sniper rifle), and it looked great in nifskope, and in geck I tried making it held with 2 hands, by using the "TwoHandAutomatic" Animations, but when I got in game my character was basically holding the suppressor under the gun, and I couldn't see the stock. I then tried the "TwoHandRifle" animations, but this time his hand was blocking the sights, and the same thing happened to the suppressor, I also noticed the stock was floating way out from behind the gun. I then downloaded a mod that made the smgs held in two hands instead of one, or like in hitman's animations, holding them like a pistol, so I tried that and the first person animations looked better but still meh, then I went into third person and the same things were happening as before. The shooting sound didn't really have a sound either, its like when you run onto a wooden board or something, I even tried turning the fire rate down by 3 or 4 (it was 12, now its 8, but there was no change. Can someone please tell me how to fix this and successfully make the mod work? Here's what the gun looks like: Edited December 24, 2015 by S0l1dSn4ke Link to comment Share on other sites More sharing options...
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