clippedd Posted December 26, 2015 Share Posted December 26, 2015 So we all know how the institute ending is and let's admit it, although theoretically, it is pretty neat, given the idea that we are the new director and total power of what "mankind's future" will be, there is not really any gameplay/immersion to aid our wild imaginations. i am here not as a modder but as someone who wants to gather likeminded people who would willingly brainstorm ideas in for someone brave enough to make it happen in the future! i will post it thoughts soons, but i welcome everyone else if they would have something in mind! cheers. [ To be updated ] Link to comment Share on other sites More sharing options...
Fulcon Posted December 26, 2015 Share Posted December 26, 2015 Well, I have been interested in the idea of being able convince the people at the Institute that Synth's are, in fact, people and should look elsewhere for their labor. I mean, if you go into robotics, you get to watch synths get mass produced, it's fascinating to watch. You even get to hear some scientists arguing about whether or not Synths are people. So being able to help the Institute understand that they've created a free-thinking organism that needs to be given rights would be fun. Or you could keep the enslavement going and figure out how to remove the free-will from them period. (Seriously, synths aren't robots. They're clones. With a cyber-chip in their head. That's it.) Link to comment Share on other sites More sharing options...
clippedd Posted December 26, 2015 Author Share Posted December 26, 2015 i totally agree with that perspective, there is a lot of possibilities and i am so excited man!i feel like the institute is very rich in detail and i'd like to think that i am not the only one, a lot of ideas coming in, i know the modding community and the game itself is very new but knowing that it has the similar engine as skyrim is what gives me hope that we can see the mod boom up very soon. welp, for starters after an institute dominated land, Synth settlers or laborers would be cool to see, would be much cooler if they can be exempted from adding up to the pop count; and i guess this could give way to new modding/scripting possibilities for the settlers to give them more life and immersions, other than standing around and doing the hard labor and manual work themselves. (very raw idea) one more thing is having the option to put up very small settlements, enough to enclose a small lot; if it became somehow possible for modders to manipulate the settlement border into a square (for easier placement), we could see settlements as tiled individual housings for a maximum of 2-4 settlers. (having the institute build mats from homemaker and some mod that allowed us to make a settlement anywhere we wanted, gave me this idea) - i think it's a good idea for immersion and just to have the ability to rehabilitate and reorganize commonwealth as promised by the institute.these are some and i will have a run to think of more fun ideas to discuss in the future, cheers! Link to comment Share on other sites More sharing options...
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