Jump to content

[help] adding new attachments to weapons


turtlep

Recommended Posts

Well, that's where the damage went, and now I look like an idiot :tongue:

 

If I can figure out disappearing bullet problem from editing the cannonball mesh, I think I can release something passable.

 

Edit: Still need to find a better way to add 75 damage to weapon.

Edited by turtlep
Link to comment
Share on other sites

The problem is with the base damage of 33, that would be fine. But I use Weapon Balance Overhaul, which raise the base to 60, and make it significant more powerful than the other attachments. If at all possible, I'd like a way that would add 75, so as to not affect the damage to drastically between it and vanilla.

Link to comment
Share on other sites

Hmm, I can see the problem. Not sure if "Add" works there, though, but you could try that or "Set" instead of "Multiply." It seems to work fine for some values (e.g., you can set the weight) but not quite as expected for others, but I never memorized which. Try and see, I guess.

Link to comment
Share on other sites

"Add" when set on AttackDamage didn't seem to do anything, "Set" Removed damage entirely for some reason. Using an modified explosive effect (ExplosionRailwayRifleStaggerSmall [EXPL:00215E08]) fixes it but removes all impact effects, and just looks bad. Also hitting enemies at hugging distance can kill you from splashback, even when radius is set to 1.

 

Edit:

Ok, Finally got something to work. Using "Add" with "DamageTypeValues" with the FormID "dtPhysical [DMGT:00060A87]", I've managed to get to the same level of damage increase. One small thing, The value had to be higher than the damage added through the explosion, 106 to make the same increase as 75. But it works and seems to increase properly with Heavy Gunner perk. Just need to work out Nifskope and I might be able to make something presentable.

Edited by turtlep
Link to comment
Share on other sites

  • 2 years later...

Additional as in "a different suppressor" (same category, extra option) or aditional as in, "add a suppressor slot to a sledgehammer" (new category)?

 

The former is pretty trivial, the latter, maybe less so, if the new category is visible.

 

Sorry to rez a dead thread, but you mentioned how to do the "former" but how in the heck do you do the later? Assuming i don't want the mod itself to visually affect the weapon, just stats.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...