JoeKa8 Posted December 29, 2015 Author Share Posted December 29, 2015 Ah, okay. Then would it be a hastle to differ between main quest, normal quest and misc quest? (SkyXP did it). But I don't want to be so demanding, I'm very thankfull, ^^ Of course is SKSE okay, Elys needs it too ^^Would Elys still be compatible? I use a quite editet setup for my personal game, because I never liked the system when making a skill legendary :D Yes, of course I will test it :D Link to comment Share on other sites More sharing options...
lofgren Posted December 29, 2015 Share Posted December 29, 2015 Elys' would still be compatible. It's not too difficult to tell the difference between a main quest or other quest. I can also track misc. objectives but I would advise against it only because misc objectives serve a wide variety of purposes. None of this is really dependent on quest stages. Quests that appear simple might have a dozen stages, quests that seem complex might have one or none. That's all down to how the scripter designed the quest. Link to comment Share on other sites More sharing options...
JoeKa8 Posted December 29, 2015 Author Share Posted December 29, 2015 (edited) Sorry, by misc quests I meant radiant quests which you can get infinitely, like killing a bandit chief or murder someone for dark brotherhood and such .. I just meant SkyXP differs between mainquest, normalquest and radiant-quest (which is called misc-quest in skyXP, thats why I used this term ^^) and I had another Idea: maybe including speechcraft-level as an aditional multiplier for questreward?something like: questreward (main) = baseamount(main) * (1 + (3*playerlevel/100) ) * (1 + (speechcraft/100) ) ... so every playerlevel would raise questrewards 3% and every level in speechcraft would raise it 1% - making it worth investing in it :smile: Edited December 29, 2015 by JoeKa8 Link to comment Share on other sites More sharing options...
lofgren Posted December 29, 2015 Share Posted December 29, 2015 I don't know how you would distinguish between a radiant quest and a non-radiant. Miscellaneous quests in the CK are those that just show up in the Miscellaneous page of your journal. Completing these objectives increments the player's Misc Objectives Completed stat. Completing radiant quests multiple times, so far as I know, does not increase the player's quests completed stat. However, most of these reward with gold already. It's also pretty simple to detect guild quests and main quests. Link to comment Share on other sites More sharing options...
JoeKa8 Posted December 29, 2015 Author Share Posted December 29, 2015 Ah okay, didn't knew that. Yes, then do it the way you think it makes sense. Actually I'm not quite sure anymore, if it is needed to differ between quests then, because Main-Q aren't that more special in my eyes than guild and other normal quests ... it's only the radiant quests, which are smaller, but you're right, they're getting paid in vanilla Link to comment Share on other sites More sharing options...
JoeKa8 Posted December 30, 2015 Author Share Posted December 30, 2015 Okay, I would have a file ready, which edits settings, classes and dialoge-options (trainer can teach untill 100 -> dialog only apears untill 50 xD) for vanillatrainers. This way every vanillatrainer can teach up to skill 100 - I think this makes gameplay more enjoyable :) I couldt copy this into your file, which basicly only needs to apply the gold-reward for quests.I think the 300 gold you suggested in your first posted script are okay, but if it is not too much work it would be very nice if you use the formula based on editable baseamount, playerlevel and speechlevel I posted earlier: questreward = baseamount * (1 + (3*playerlevel/100) ) * (1 + (speechcraft/100) ) > so every playerlevel would raise questrewards 3% and every level in speechcraft would raise it 1% - making it worth investing in it, since it will no longer get you money out of selling stuff And again, I'm very thankfull for your effort.Out of curiosity I looked up some guides, and your mod in ck, and tried to attach your posted script to a magic effect. I couldn't even compile it (and I'm not even sure if this would have been the first step to do, seemed like the references or something in the script have to be created first xD) Link to comment Share on other sites More sharing options...
lofgren Posted December 31, 2015 Share Posted December 31, 2015 OK, I think I've done it. The files are attached. You should no longer require elys' (though it won't conflict) but you will require SKSE. If it works you can post it yourself. If it doesn't let me know what doesn't work. You can change the base amount of gold that you get from a quest by opening the console and typing set ax_GoldPerQuest to XX where XX = the amount. Link to comment Share on other sites More sharing options...
JoeKa8 Posted December 31, 2015 Author Share Posted December 31, 2015 ! Very Nice! Gonna test it immediatly and report :D Link to comment Share on other sites More sharing options...
JoeKa8 Posted December 31, 2015 Author Share Posted December 31, 2015 (edited) Works like a charm ^___^ Tested on a new character and my current lvl 73 (which got paid for the 118 quests, I've already did; on loadup ^^).Misc Objectives do not trigger, but this is okay, because you're right, they're either really short or are already paid in vanilla-game. ^^ + skillstop works+ goldreward is setable and works+ selling price to 0 works :smile:+ perk gets added automatically+ Elys can still unlock skills (but I think in release-version I will not include this, because maxlevel for training is determined by class and engine-wise set to 231, can not go higher) Now I just got to find the right balancing ^^ For now I will just go with 1000gold reward ... and 25gold baseamount for skillformula, this way around skilllevel 15 you couldt afford 2-3 skillpoints per quest, at lvl 40 one skilllevel per quest and for level 100 you need to do 2-3 quests. Edited December 31, 2015 by JoeKa8 Link to comment Share on other sites More sharing options...
JoeKa8 Posted January 1, 2016 Author Share Posted January 1, 2016 I just wanted to say Thanks again and wish you a happy new year :D I've realesed the mod :D > http://www.nexusmods.com/skyrim/mods/72365/? Link to comment Share on other sites More sharing options...
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