Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 Yup, doublet emission. But as close as makes no difference to monochrome light if you're working by eye (rather than digital spectroscope). Different wavelengths of light travel at different speeds (hence the rainbow effect in prisms), so if you're trying to measure optical density of something, you need to be using one wavelength. Yep, all that is outside my knowledge base. But I don't think you could use it (realistically) as a weapon. Maybe if you had a light source big enough.. but then you would just burn everyone and not just synths. If my understanding of that is correct. Like a Anti-personnel microwave. You would just burn things. Link to comment Share on other sites More sharing options...
Athanasa Posted January 1, 2016 Share Posted January 1, 2016 (edited) Yep, all that is outside my knowledge base. But I don't think you could use it (realistically) as a weapon. Maybe if you had a light source big enough.. but then you would just burn everyone and not just synths. If my understanding of that is correct. Like a Anti-personnel microwave. You would just burn things. See, I'm back in my knowledge base now. So long as we're between 100 and 1000nm, ish. Just about. Maybe. So long as it's not biological. Or a liquid. Only if it's crystalline. Technically the game already has a weapon that kills people with electromagnetic rays. The good old Gamma Gun! Also I guess laser rifles, but that's more to do with heat. Edited January 1, 2016 by Athanasa Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 Technically the game already has a weapon that kills people with electromagnetic rays. The good old Gamma Gun! Also I guess laser rifles, but that's more to do with heat. Yea, heavy dose of radiation will cause serious biological damage. A laser is just a more concentrated beam of a specific EM spectrum. Which is why there are different color lasers. BUT OFF TOPIC! We need something that will take out synths and not real people. Radiation wouldn't be a good idea. (EM or otherwise) So it needs to come from a more technological source. The recall codes are already in-game and used. Part of the established world. I think actually using them would be the best way to stay inside the established rules the game makes while deviating enough to add more choices. Link to comment Share on other sites More sharing options...
Vaernus Posted January 1, 2016 Author Share Posted January 1, 2016 Technically the game already has a weapon that kills people with electromagnetic rays. The good old Gamma Gun! Also I guess laser rifles, but that's more to do with heat. Yea, heavy dose of radiation will cause serious biological damage. A laser is just a more concentrated beam of a specific EM spectrum. Which is why there are different color lasers. BUT OFF TOPIC! We need something that will take out synths and not real people. Radiation wouldn't be a good idea. (EM or otherwise) So it needs to come from a more technological source. The recall codes are already in-game and used. Part of the established world. I think actually using them would be the best way to stay inside the established rules the game makes while deviating enough to add more choices. It's mentioned by Virgil that all synths teleported to the surface are utilizing the classical music station to arrive and return to the Institute. Something like the harmonics masks the actual signal used for this purpose. You piggy back off this signal when building the teleport machine and effectively catch the time a synth (arguably could be a courser) is attempting to return (so there is some understanding if data was saved by Ingram for what to look for in a return signal and perhaps how to send it). When the attack by the BoS happens, I'm going to make an assumption that the Institute brings every available synth back to defend it so there shouldn't really be any out there, but for the sake of thoroughness, what if we could have Ingram or whomever get on the teleporter terminal when inside and issue a "return to sender" on all synths outside? Perhaps it involves the player hacking into it because they're somewhat accustomed to the place, and have an Institute chip plugged into their Pip Boy. Coupled with using the director's "shutdown synth protocol" and that would be the end of all synths in the area outside of the unaccounted for ones. Link to comment Share on other sites More sharing options...
Scribblesix Posted January 1, 2016 Share Posted January 1, 2016 I like having more skill checks. One for Charisma, one for Intel/Science and one for low intel would be ideal. The more choices the better. And I like you're charisma option where you spoof Shaun's director recall code to shut down synths. But you still need to deal with the synths out in the wild. You could have a strength check for a sweap/clear type event where you go around and kill all the synths inside the Institute while not blowing the whole place. The obvious A-hole resolution where you just blow the reactor. And an Intel or Science (or both) check to use the technology to disable the synths and override security protocols. No shots fired, no collateral damage. You remove the Institutes ability to fight back AND take out the synths. Like I said, the more options the better. You echo my feelings here. More choices are great, 1) The Violence OptionsDetonate the reactor (brotherhoods first choice) Leads to ending A.Force capitulation. (cut a swathe of destruction through the base until the insitute surrender.) Leads to endings C or D.Sweep and clear (ignore offer of cease fire- Kill everything in the institute that doesn't surrender) the institute then becomes a BoS/Minuteman base or is abandoned with the railroad.) Leads to ending B.The Intelligence OptionsIntelligence (robotics/nuclear physicist perks?) create a device that shuts down all synths (for a time)Hacking: sneak into the institute and hack/lockpick the codes to shut down all synths.Both of these options lead to Force capitulation. The Charisma options:Convince the institute board that their synth plans are immoral/stupid. Leads to ending DEnding A) Boom. BoS like this, Minutemen hate itEnding B) The Institute is cleared out becomes a Minuteman or BoS base, or if the railroad is chosen it it abandoned and becomes a raider or gunner hideout. (all factions approve of this ending)Requires a fair amount of work particularly voice work. Ending C) The institute surrenders and becomes dominated by the conquering faction. Requires a lot of work.Ending D) Neutered institute, the institute remain independent but cease to bother the commonwealth, all gen 3 synths are destroyed or freed. Institute gets its needs via trade. BoS HATE this, minutemen like it.Requires moderate work. Link to comment Share on other sites More sharing options...
Vaernus Posted January 1, 2016 Author Share Posted January 1, 2016 That can all be possible, for sure. I would distinguish what is BoS-focused and knock that out first for the overhaul (either destroy it like the current ending, or take it over). Then probably do Institute next which derives a lot of functionality from this one and add options when you become director to end the synth program which solves a lot of issues. Then Minutemen. And then Railroad. Link to comment Share on other sites More sharing options...
Scribblesix Posted January 1, 2016 Share Posted January 1, 2016 (edited) sorry, double post, thank you glorious china. Edited January 1, 2016 by Scribblesix Link to comment Share on other sites More sharing options...
Scribblesix Posted January 1, 2016 Share Posted January 1, 2016 That can all be possible, for sure. I would distinguish what is BoS-focused and knock that out first for the overhaul (either destroy it like the current ending, or take it over). Then probably do Institute next which derives a lot of functionality from this one and add options when you become director to end the synth program which solves a lot of issues. Then Minutemen. And then Railroad. No way in hell the BoS would allow an independant insitute so that can be written off. So that leaves an additional two endings; B and C.Ending B) The Institute is cleared out becomes a BoS base. Will requirea new cinematic (should be fairly easy to do in game; lots of clips of institute staff getting miniguned down plus a voice-over)redesign of the institute (battle damage, no scientists, lots of scribes ect) We can probably shut off a few wings to make it easier.New dialogue for the above scribes and if poss major brotherhood characters. (the last will be tricky) Ending C) The institute surrenders and becomes dominated by the Brotherhood.Will requirea new cinematic (again should be fairly easy to do in game; clips of institute staff surrendering to paladins, then some of scribes and scientist working together)redesign of the institute (can probably reuse a lot of the assets from B, though it'll need a fair amount of scientist-scribe banter to make it believable.) Link to comment Share on other sites More sharing options...
Athanasa Posted January 1, 2016 Share Posted January 1, 2016 (edited) That can all be possible, for sure. I would distinguish what is BoS-focused and knock that out first for the overhaul (either destroy it like the current ending, or take it over). Then probably do Institute next which derives a lot of functionality from this one and add options when you become director to end the synth program which solves a lot of issues. Then Minutemen. And then Railroad. No way in hell the BoS would allow an independant insitute so that can be written off. I assume Vaernus means 'direct' in the same way you're a 'general'. Brotherhood Soldier first, Institute "director" second. In this case, I assume you climb the ladder to "Director" with the explicit in-character intention of turning the entire thing over to the Brotherhood. "Yeah, sure, I'll be your director..." (I hope no-one noticed my Brotherhood power armor hiding in the shower)"AD VICTORIAM, THIS IS BROTHERHOOD NOW! Also, I went into your system and disabled all the synths. And set of a pile of mininukes in the processing area. And poured food paste into that gloop you put synths into, because I have no idea how to break it." Off-topic, I was just looking through my F:NV screenies. Their ending screen for a psychotic toaster was more than you get in FO4 for any of your companions. Sure, the story doesn't END, but you could have something. COMPANION did XCOMPANION died, their memory living on in XDespite this, COMPANION was always there to join SOLE_SURVIVOR in more of their adventures. There we go. We've got an idea of what our companions are doing with their lives. ... except, unlike FNV, we can't actually influence their ending - you can't help Boone make peace with himself, or pursuade Lily to take her meds. It doesn't really mater what we do with them, they'll go right back to what they were doing before (unless they're dead). Oh well. Off-topic slightly disappointed rant. http://i.imgur.com/1cm5QtF.jpg Back on topic, someone posted a massive History of the Brotherhood on Imgur. Edited January 1, 2016 by Athanasa Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 Could we get a brotherhood toaster? Kidding. Scribblesix broke it down pretty good. Nice job! Blow the reactor or take over as stronghold. In how ever many flavors you want. Link to comment Share on other sites More sharing options...
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