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Brotherhood Overhaul (Conceptual Stage)


Vaernus

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Various things for today.

 

1) There's a mod for Snap'n'Build Bunkers. Now you can make your settlements look like actual bases instead of shanty towns, HOORAY! Actually, check out all this guy's mods. They're pretty delish.

 

2) If / when someone overhauls Diamond City (which it really needs - no way that's been a settlement for more than 20 years looking like that), should the Brotherhood have a presence there? I was thinking something like a 'listening' post up in the stands. DC benefits by having the Brotherhood vaguely invested in Diamond City (only in as much as they don't want their guys there to die), and the Brotherhood gets to be able to monitor the attitude of the people and listen to rumours of technology or interesting artefacts from Wastelanders, traders and mercenaries passing through.

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Various things for today.

 

1) There's a mod for Snap'n'Build Bunkers. Now you can make your settlements look like actual bases instead of shanty towns, HOORAY! Actually, check out all this guy's mods. They're pretty delish.

 

2) If / when someone overhauls Diamond City (which it really needs - no way that's been a settlement for more than 20 years looking like that), should the Brotherhood have a presence there? I was thinking something like a 'listening' post up in the stands. DC benefits by having the Brotherhood vaguely invested in Diamond City (only in as much as they don't want their guys there to die), and the Brotherhood gets to be able to monitor the attitude of the people and listen to rumours of technology or interesting artefacts from Wastelanders, traders and mercenaries passing through.

 

Regarding logic and time, fallout is a bit of a bugger as it prefers whim over consistancy. The commonwealth is meant to look crap, and unimproved by time, so im fine with a shitty looking diamond city. A brotherhood kiosk or consulate would be great though. esp if we could rig up some witcher 3 style kids nursery rhymes to torment them. "Maxims' draws are fallin' down, fallin' down, Muties goin' crazy"

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Regarding logic and time, fallout is a bit of a bugger as it prefers whim over consistancy. The commonwealth is meant to look crap, and unimproved by time, so im fine with a shitty looking diamond city. A brotherhood kiosk or consulate would be great though. esp if we could rig up some witcher 3 style kids nursery rhymes to torment them. "Maxims' draws are fallin' down, fallin' down, Muties goin' crazy"

 

Oh, I'm sure it'll still look like crap. But maybe they'll have actually built something in the stands, y'know? There's MASSES of space in the stadium, but apparently people don't want to live in the stands and lord it over everyone bellow them.

Edited by Athanasa
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I was already thinking something like a recruitment officer in Diamond City. But in all reality, I don't think the Brotherhood would have any real interest in the city other than the rumors of Synths. A covert listening post somewhere on top of the stadium would be a really neat idea. You've got two scribes there doing recon with surveillance tech listening to conversations. Since the people of Diamond City are basically yelling at each other about who they think are synths... it wouldn't be difficult for word to get to the Brotherhood for them to take interest.

 

Obviously, marching into a heavily populated city (for fallout) without violence would be the reason to set up a forward recon team to gather intel first.

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Various things for today.

 

1) There's a mod for Snap'n'Build Bunkers. Now you can make your settlements look like actual bases instead of shanty towns, HOORAY! Actually, check out all this guy's mods. They're pretty delish.

 

2) If / when someone overhauls Diamond City (which it really needs - no way that's been a settlement for more than 20 years looking like that), should the Brotherhood have a presence there? I was thinking something like a 'listening' post up in the stands. DC benefits by having the Brotherhood vaguely invested in Diamond City (only in as much as they don't want their guys there to die), and the Brotherhood gets to be able to monitor the attitude of the people and listen to rumours of technology or interesting artefacts from Wastelanders, traders and mercenaries passing through.

 

Regarding logic and time, fallout is a bit of a bugger as it prefers whim over consistancy. The commonwealth is meant to look crap, and unimproved by time, so im fine with a shitty looking diamond city. A brotherhood kiosk or consulate would be great though. esp if we could rig up some witcher 3 style kids nursery rhymes to torment them. "Maxims' draws are fallin' down, fallin' down, Muties goin' crazy"

 

That's all just engine limitations. I think theres meant to be (tens of) thousands of people living there. How to suggest the presence of the swarm of NPc's your game is unable to render isn't easy.

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That's all just engine limitations. I think theres meant to be (tens of) thousands of people living there. How to suggest the presence of the swarm of NPc's your game is unable to render isn't easy.

 

Putting some buildings - even unenterable - up in the stands would help. And some more un-enterable doors in the concrete sides and whatnot, implying houses there. And - not sure how well this would work - but general distant sounds of people living? Sort of like some of the City sound mods for Skyrim. Just because you can't see people doesn't mean you can't hear them.

 

It's possible to do, but I don't think it was high on Bethesda's priority list.

Edited by Athanasa
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Various things for today.

 

1) There's a mod for Snap'n'Build Bunkers. Now you can make your settlements look like actual bases instead of shanty towns, HOORAY! Actually, check out all this guy's mods. They're pretty delish.

 

2) If / when someone overhauls Diamond City (which it really needs - no way that's been a settlement for more than 20 years looking like that), should the Brotherhood have a presence there? I was thinking something like a 'listening' post up in the stands. DC benefits by having the Brotherhood vaguely invested in Diamond City (only in as much as they don't want their guys there to die), and the Brotherhood gets to be able to monitor the attitude of the people and listen to rumours of technology or interesting artefacts from Wastelanders, traders and mercenaries passing through.

 

Definitely agree on a listening post and having a recruitment stand at the largest populated location wouldn't hurt their cause. I'm happy that Diamond City at least has had the decency to clean up the random skeletons in the area, something which has been lacking in other owned buildings and settlements (and makes no sense). Outside of that, it may be beneficial to shift Diamond City into the world cell so it doesn't bug out when flying over it on a vertibird. Same with Goodneighbor. I know previous mods doing this have been very hit or miss so we'd have to see what is possible. Having them both in world cells makes it easier to incorporate them into the threat system we're after so they're just as likely to be attacked and have more purpose in the game for all of their guards.

 

 

Various things for today.

 

1) There's a mod for Snap'n'Build Bunkers. Now you can make your settlements look like actual bases instead of shanty towns, HOORAY! Actually, check out all this guy's mods. They're pretty delish.

 

2) If / when someone overhauls Diamond City (which it really needs - no way that's been a settlement for more than 20 years looking like that), should the Brotherhood have a presence there? I was thinking something like a 'listening' post up in the stands. DC benefits by having the Brotherhood vaguely invested in Diamond City (only in as much as they don't want their guys there to die), and the Brotherhood gets to be able to monitor the attitude of the people and listen to rumours of technology or interesting artefacts from Wastelanders, traders and mercenaries passing through.

 

Regarding logic and time, fallout is a bit of a bugger as it prefers whim over consistancy. The commonwealth is meant to look crap, and unimproved by time, so im fine with a shitty looking diamond city. A brotherhood kiosk or consulate would be great though. esp if we could rig up some witcher 3 style kids nursery rhymes to torment them. "Maxims' draws are fallin' down, fallin' down, Muties goin' crazy"

 

 

Yea I don't think any of the places need to look pristine outside of the Institute. The only thing I'd ever look into (and this would be a separate mod altogether) is removing dead bodies in places they shouldn't be at it. Drumlin Diner is a prime example of a long-term storefront, and yet there are still skeletons in the seats. That does not help your cause in selling goods, and I'm pretty sure Trudy needs to speak to a PR manager (hey a use for the Vault Tec Rep) to resolve this discrepancy. She could be seeing a 200% increase in profits for a simple task.

 

 

Regarding logic and time, fallout is a bit of a bugger as it prefers whim over consistancy. The commonwealth is meant to look crap, and unimproved by time, so im fine with a shitty looking diamond city. A brotherhood kiosk or consulate would be great though. esp if we could rig up some witcher 3 style kids nursery rhymes to torment them. "Maxims' draws are fallin' down, fallin' down, Muties goin' crazy"

 

Oh, I'm sure it'll still look like crap. But maybe they'll have actually built something in the stands, y'know? There's MASSES of space in the stadium, but apparently people don't want to live in the stands and lord it over everyone bellow them.

 

 

Yup.

 

I was already thinking something like a recruitment officer in Diamond City. But in all reality, I don't think the Brotherhood would have any real interest in the city other than the rumors of Synths. A covert listening post somewhere on top of the stadium would be a really neat idea. You've got two scribes there doing recon with surveillance tech listening to conversations. Since the people of Diamond City are basically yelling at each other about who they think are synths... it wouldn't be difficult for word to get to the Brotherhood for them to take interest.

 

Obviously, marching into a heavily populated city (for fallout) without violence would be the reason to set up a forward recon team to gather intel first.

 

Yea I'd see no reason for the Brotherhood to ever invade Diamond City. At the end, they already have members visiting for trade and goodwill. At best, get a recruitment office there (which probably won't be a hard task after saving Geneva), and they could just have the listening post built right into it covertly. Done deal. Could even be a mission you need to accomplish, showing the goodwill of the Brotherhood. You handle it because you're the Sentinel.

 

 

 

Various things for today.

 

1) There's a mod for Snap'n'Build Bunkers. Now you can make your settlements look like actual bases instead of shanty towns, HOORAY! Actually, check out all this guy's mods. They're pretty delish.

 

2) If / when someone overhauls Diamond City (which it really needs - no way that's been a settlement for more than 20 years looking like that), should the Brotherhood have a presence there? I was thinking something like a 'listening' post up in the stands. DC benefits by having the Brotherhood vaguely invested in Diamond City (only in as much as they don't want their guys there to die), and the Brotherhood gets to be able to monitor the attitude of the people and listen to rumours of technology or interesting artefacts from Wastelanders, traders and mercenaries passing through.

 

Regarding logic and time, fallout is a bit of a bugger as it prefers whim over consistancy. The commonwealth is meant to look crap, and unimproved by time, so im fine with a shitty looking diamond city. A brotherhood kiosk or consulate would be great though. esp if we could rig up some witcher 3 style kids nursery rhymes to torment them. "Maxims' draws are fallin' down, fallin' down, Muties goin' crazy"

 

That's all just engine limitations. I think theres meant to be (tens of) thousands of people living there. How to suggest the presence of the swarm of NPc's your game is unable to render isn't easy.

 

 

Its partially an engine limitation (attempted to spawn 300 synths attacking my Spectacle base, resulted in -300 frame rate), but I think it also comes down to keeping the game playable. If you entered these places trying to find the merchants or quest givers and you have to work your way around an Assassin's Creed sized city with thousands of people, it'd get very frustrating. I think the size works very well for the game they're after, but it just needs to be increased one notch (which the mods tend to resolve).

 

Now, at the same time, larger numbers can be implied. I.E. the Institute has hundreds or thousands of synths in standby sent through the door to the "processing area" so in Diamond City, perhaps they have buildings you can't get into but NPCs are constantly entering and exiting these. Or simply more buildings are added since the interiors can handle a lot more NPCs than the exteriors.

 

 

That's all just engine limitations. I think theres meant to be (tens of) thousands of people living there. How to suggest the presence of the swarm of NPc's your game is unable to render isn't easy.

 

Putting some buildings - even unenterable - up in the stands would help. And some more un-enterable doors in the concrete sides and whatnot, implying houses there. And - not sure how well this would work - but general distant sounds of people living? Sort of like some of the City sound mods for Skyrim. Just because you can't see people doesn't mean you can't hear them.

 

It's possible to do, but I don't think it was high on Bethesda's priority list.

 

 

Yup, more or less what I just posted. Trying to fake it the best you can, but its pretty much 100% flavor than anything else. It would need to still make it so you can find the people of interest without wading through a sea of filler NPCs. I think in Skyrim what Interesting NPCs coupled with Inconsequential NPCs did for me was add just the right amount of NPCs that still had some sort of flavor and purpose to the game. You couple that with something like Immersive Patrols and/or Warzones and you had an extremely lively world to work in.

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