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Brotherhood Overhaul (Conceptual Stage)


Vaernus

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Guest deleted2588518

I wanted to touch base again on Vault 81. Since we were talking about recruitment.

I think it would be a bad idea to march in and take over the vault, the Institute is a far better location to look into as a main base.

 

However, there are people there who want out of the Vault and the Brotherhood is a great way to get them trained and ready for that experience without them falling victim to raiders. And the Brotherhood gets some fresh blood.

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Guest deleted2588518

 

http://i.imgur.com/RqNlDUZ.jpg

 

 

THIS! Vault 81, Austen. Make it happen!

Edited by TotalMeltdown
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Greetings! I would like to get involved with some voice acting, quest creation, and general support to a mod. Overhauling the BoS seems like a great idea. I have a lot to learn, but I also have a fair amount of experience and I think I could be of some use!

 

If you're interested, please contact me to tell me how I can help and throw some ideas out there.

 

Cheers,

KM

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Guest deleted2588518

Greetings! I would like to get involved with some voice acting, quest creation, and general support to a mod. Overhauling the BoS seems like a great idea. I have a lot to learn, but I also have a fair amount of experience and I think I could be of some use!

 

If you're interested, please contact me to tell me how I can help and throw some ideas out there.

 

Cheers,

KM

 

One, hit the front page and take a look at the Doc.

Then read what we've got already in the 20 pages of this thread.

I'm sure you'll be contacted. Otherwise just read what we've got so far and pitch in any ideas you've got.

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First you are way too focused on Fallout 3, have you played Fallout 2? They get the Vertibird plans from the Enclave in that, may years before 3 starts. I'm sure those plans would make their way to the East Coast.

 

Second, I agree they need a huge buff and my mod along with several others does that. In my mod the frontal cannons do 150 damage and tear me apart if I don't find cover quick. I think giving them high damage with an explosive mod (like real helicopter gunships) would be much more effective then Gatling Lasers. I gave them a large health buff, but their armor shouldn't be too strong. The Apache for example, can be brought down by rifle fire, and I know this because I have sat in one more then once and spoken to the pilots a lot about them. They are actually disappointingly weak... total glass cannons.

 

Third, what they really need is an AI fix. They are buggy as hell, sometimes hit invisible objects and bounce around, don't attack often enough, and sometimes can't die... just hover around at 0 health.

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Guest deleted2588518

First you are way too focused on Fallout 3, have you played Fallout 2? They get the Vertibird plans from the Enclave in that, may years before 3 starts. I'm sure those plans would make their way to the East Coast.

 

Second, I agree they need a huge buff and my mod along with several others does that. In my mod the frontal cannons do 150 damage and tear me apart if I don't find cover quick. I think giving them high damage with an explosive mod (like real helicopter gunships) would be much more effective then Gatling Lasers. I gave them a large health buff, but their armor shouldn't be too strong. The Apache for example, can be brought down by rifle fire, and I know this because I have sat in one more then once and spoken to the pilots a lot about them. They are actually disappointingly weak... total glass cannons.

 

Third, what they really need is an AI fix. They are buggy as hell, sometimes hit invisible objects and bounce around, don't attack often enough, and sometimes can't die... just hover around at 0 health.

 

One, we've all played FO1, 2, 3 and NV. We are using a lot of stuff from 3 because Maxon's Brotherhood comes directly from the CW. But we aren't ignoring lore from the WCB. Rest assured.

 

Two, the plans to revamp the Brotherhood is a full one. A.I. and otherwise.

 

Everything is currently in the concept stage. So don't get all overly excited that we aren't "doing it right" just yet.

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First you are way too focused on Fallout 3, have you played Fallout 2? They get the Vertibird plans from the Enclave in that, may years before 3 starts. I'm sure those plans would make their way to the East Coast.

Second, I agree they need a huge buff and my mod along with several others does that. In my mod the frontal cannons do 150 damage and tear me apart if I don't find cover quick. I think giving them high damage with an explosive mod (like real helicopter gunships) would be much more effective then Gatling Lasers. I gave them a large health buff, but their armor shouldn't be too strong. The Apache for example, can be brought down by rifle fire, and I know this because I have sat in one more then once and spoken to the pilots a lot about them. They are actually disappointingly weak... total glass cannons.

Third, what they really need is an AI fix. They are buggy as hell, sometimes hit invisible objects and bounce around, don't attack often enough, and sometimes can't die... just hover around at 0 health.

One has to be a little careful when making comparisons to real life equipment, just because the fallout world works so differently, Combat takes place at a knife fight range, and everyone can magically soak up vast amounts of damage untill they suddenly cant anymore.

One of the problems of the vertibirds is the generally shittyness of the minigun, perhaps a special vertiberd variant that does explosive damage and doubles fireing rate might be a start.

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I wanted to touch base again on Vault 81. Since we were talking about recruitment.

I think it would be a bad idea to march in and take over the vault, the Institute is a far better location to look into as a main base.

 

However, there are people there who want out of the Vault and the Brotherhood is a great way to get them trained and ready for that experience without them falling victim to raiders. And the Brotherhood gets some fresh blood.

 

I think a true takeover of Vault 81 would be entirely driven by the player's actions to get more "morally ambiguous" choices in the game. I.E. if you have already been to the vault and you cured Austin, then there can be a mutually beneficial setup that allows the Brotherhood to learn from the tech in the vault without taking it over, and perhaps in return they help support the aging tech in the vault. The player may also choose to just wipe it out (citing the possible threat of various hostile forces wiping the vault dwellers out and using the tech, especially biological warfare with the deadly disease the molerats have, on the populace). Otherwise there's at least 2 more vaults that could very easily work as HQ (the one owned by the Triggermen that you wipe out, and the one owned by Gunners that you can wipe out). That's not including the one meant to make the child soldiers which I've yet to been to.

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First you are way too focused on Fallout 3, have you played Fallout 2? They get the Vertibird plans from the Enclave in that, may years before 3 starts. I'm sure those plans would make their way to the East Coast.

 

Second, I agree they need a huge buff and my mod along with several others does that. In my mod the frontal cannons do 150 damage and tear me apart if I don't find cover quick. I think giving them high damage with an explosive mod (like real helicopter gunships) would be much more effective then Gatling Lasers. I gave them a large health buff, but their armor shouldn't be too strong. The Apache for example, can be brought down by rifle fire, and I know this because I have sat in one more then once and spoken to the pilots a lot about them. They are actually disappointingly weak... total glass cannons.

 

Third, what they really need is an AI fix. They are buggy as hell, sometimes hit invisible objects and bounce around, don't attack often enough, and sometimes can't die... just hover around at 0 health.

 

There's no real guarantee they get the plans from a canon standpoint, and doubtful with all the turmoil in the area that they'd bring them to the East Coast as they could then be lost on the trip there. Even moreso, the guy you give the plans to is killed by Frank Horrigan so the plans probably just went back to the Enclave anyway. At the time, they were building airships and used them for Fallout Tactics, but all the vertibirds to date were taken from the Enclave (whether the ones the NCR obtained, or the ones at the end of Broken Steel and in Fallout 4).

 

I can see multiple classes of vertibirds being available in Fallout 4. You've got the pure Enclave versions they've obtained and rebranded which they'd still own (gatling lasers on front, missile launchers on side, bomb rack with mini nukes on bottom) as pure gunships, the new version (seems like its similar to that prototype you see in the pre-war scene) with the frontal miniguns and the gunner minigun thats a hybrid weapons platform and troops transport, and then possibly a slightly larger one with no weaponry for transport (whether goods or troops). And the goal wouldn't necessarily to make them impervious (as really once you destroy one of the propellers, it should go down), but at least give them a reliable fighting chance even against rifle fire. I get that helicopters can be taken down by rifles but its substantially harder in real life than using an RPG. Its the exception to the rule.

 

Big time on the AI fix. On many fronts. We'd be looking at an AI upgrade on the vertibird mechanics, an AI upgrade on squad tactics (or the complete lack of them), and some minor tweaks on combat AI which largely works pretty well versus previous games.

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