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Brotherhood Overhaul (Conceptual Stage)


Vaernus

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Once you've taken the steps to actually get your troops in order and they are competent enough to use the equipment, you need to make plans of attack based on what you know about the Brotherhoods FOB and outposts. A tactical strike of the Police Station would be the point of no return. Then it would be just a matter of getting close enough to Boston Airport with a few Fat-Man launchers and T-45s to start the assault. At that point, you could then have a mini-nuke converted to a missile and have it launched at the Prydwen to blow it out of the sky. (But you'd need to be close enough so you'd have to at least secure the main entrance to Boston Airport.)

 

I think that is a reasonable way to get in and destroy the Prydwen and take out the Brotherhood. Granted, its unrealistic, but its far more realistic than lobbing artillery. But yea, a handful of Fat-Man's and some concentrated assault squads and its doable. Suicidal, but doable.

 

 

In-game terminal entries suggest the Prydwen is within range of Fat Man launchers from the ground, tying everything in nicely to existing references.

 

 

Fr: Lancer-Captain Kells KS-390LC

To: Elder Maxson MX-001E
According to Proctor Quinlan, we have a serious security threat on our hands. There's a sizable stockpile of Fat Man shells being kept nearby at the remains of Fort Strong. More disturbingly, the facility is currently held by a Super Mutant contingent of unknown size.
I'm certain I don't have to remind you that the Super Mutants are smart enough to utilize the weapons, and that the Prydwen is well within a Fat Man launcher's range. I urge you to send someone down there immediately to deal with this threat before we end up as targets for their nuclear arsenal.
Hmm... Mind if I make a G-Doc to dump any ideas in?
Edited by Athanasa
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The fatmans design is all sorts of bonkers, its basically a nuclear rifle grenade. I dunno what to say about it really. An 81mm mortar reaches out to about 5.5 km, a panzerfaust-3 900m and a rifle grenade might get 300 metres on a good day.

 

Regarding a (player led) minuteman assault on the Brotherhood, maybe the objective shouldn't be to wipe them out, but force them to the negotiating table? Perhaps seizing the Cambridge police station, then ambushing and destroying the counterattack should be enough? The minutemen could also hire the gunners.

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Just shove him in a CT scanner and see if parts rip out of him.

 

Also, something I swear I'd linked... A mod that allows you to make settlers do pushups! Using the Scavenger stations. http://www.nexusmods.com/fallout4/mods/4749/? And, by the same guy, more guard stations that take the form of carpets.

 

So, another thing to add to the day's To-Do-List: Download that mod, hope it works, make a Brotherhood base with people actually training in it. Stick the 'fake' guard stations up on the BoS walkways, have my BoS guards patrol around my base looking baller.

 

 

 

 

To Do:

  • Work out the vanilla daily crop production for food values
  • Make an Excel document of FO4's foods
  • Build an airport
  • Build a BoS style base on Spectacle Island
  • Make the FFS and Socks website shiny Postponed, it's functional for now
  • Transfer my mental burbling from forums to the website
  • Slim down the original idea posts to not scare people / repost?
  • Work out BoS callsigns Done
  • Make a BoS related info-dump Google Document - WIP
  • More research into anything BoS related in FO games - See Google Docs
  • Feed the shower acid to clear the drain
  • Remove all dog hair and mud from bed.

 

 

Edited by Athanasa
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Guest deleted2588518

The fatmans design is all sorts of bonkers, its basically a nuclear rifle grenade. I dunno what to say about it really. An 81mm mortar reaches out to about 5.5 km, a panzerfaust-3 900m and a rifle grenade might get 300 metres on a good day.

 

I did say it was unrealistic. But in terms of FO4s universe, the Fat-Man seems like the logical choice to get the job done. But it would need to happen from the ground inside the airport.

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I have been trying to see if it has been already said but so far I cannot find it but would it be possible to use potential settlements for BOS settlements instead of taking over a pre-established settlement. Like Spectacle Island or Sunshine Tidings co-op. This would avoid potential conflict with the Minutemen

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I have been trying to see if it has been already said but so far I cannot find it but would it be possible to use potential settlements for BOS settlements instead of taking over a pre-established settlement. Like Spectacle Island or Sunshine Tidings co-op. This would avoid potential conflict with the Minutemen

So having them as BoS from the start, rather than taking over BoS settlements?

 

Sounds like this might tie in well with some of the stuff I was thinking about for Settlement mods. Mainly, a food storage system - where you can deposit food into settlements and your settlers eat that, rather than having to farm. Frankly, I can't see members of the BoS grubbing in the dirt for their dinner. Although you can have settlements survive with no food production currently anyway, if you make it so they're linked by Supply Routes to other bases... BUT! That's something separate. Assuming FFS (Fallout Food Storage) gets off the ground and becomes a thing, compatability patches could be added?

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I just imagine opening up the workshop menu for the first time for a new settlement, you would get a pop-up message asking you if you want to set up a Minutemen settlement or a BOS settlement. Besides once the CK comes out it will most likely be possible to add new settlement locations.

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I just imagine opening up the workshop menu for the first time for a new settlement, you would get a pop-up message asking you if you want to set up a Minutemen settlement or a BOS settlement. Besides once the CK comes out it will most likely be possible to add new settlement locations.

Very true. Although new locations potentially means new pathfinding for supply routes - the current routes have pathfinding in place, but I don't know if it's AI working it out as it goes, or a set of waypoints programmed in.

 

10 spaced pages of rambling in Google Docs. Time to do actual mechanical stuff.

Edited by Athanasa
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