Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 (edited) Unrelated, just cleared Hyde Park. The Tin Can said, "This place would make a nice listening post. Huh. I'll have to make a note of that." I haven't seen what happens when you nuke Boston, but could you... recycle the events and scripting for the nuke, but say it was an EMP? It might be easier, as a quick and dirty fix. Even though an EMP would look nothing like that, I assume. An EMP is an invisible electric discharge. Its like a static surge. You wouldn't even notice it unless you were very, VERY close to the detonation point. But EMP is impractical with the level of technology in play. You'd basically need to set of an atomic bomb to produce one. Which leaves you with just setting off the atomic bomb. That's why I said leave the option to nuke Boston as a viable choice. So that if you want that visceral experience you've got it. But if you want to go a more reasonable route, or say, you don't want to set off a nuclear bomb in the middle of a city... The recall codes being broadcast over a radio frequency higher than human hearing. Or do the low tech rout and collect the recall codes from the Institute and have them read aloud so everyone can hear it. The advantage of the low tech solution is propaganda. You're openly telling the people of the Commonwealth that you are dealing with the Synths and they can see the results themselves when a synth near them shuts down. But would cause the Synths to openly defend themselves and cause fights to break out. Maybe a few people die in the process but its far less than the A-Bomb approach. No skill check. Maybe a very low intel check. The High-tech broadcast where no one hears it but the synths would be disabled. They wouldn't know what is happening and therefore can't act. Preventing casualties. Science/Intel check would be required. Edited January 1, 2016 by TotalMeltdown Link to comment Share on other sites More sharing options...
Athanasa Posted January 1, 2016 Share Posted January 1, 2016 (edited) The recall codes being broadcast over a radio frequency higher than human hearing. Out of interest, why can't you emit across all relevant frequencies? If you cover enough, you'll hit the right resonancy at some point. Sort of like photoluminescence? I did a lot of stuff on colour - absorption and emission - and stuff on the EM Wavelength around colour, UV - IR. But I have no understanding of any wavelengths longer than infra-red. Oh! Except the grill on your microwave is actually exactly spaced to the wavelength of microwave radiation, so it's actually preventing your eyes from frying. It isn't just there for show. Edited January 1, 2016 by Athanasa Link to comment Share on other sites More sharing options...
Vaernus Posted January 1, 2016 Author Share Posted January 1, 2016 Massive non-nuclear EMP blast? Doesn't even need to be something like that. Unless we are talking about action visual satisfaction. Synths are effected by specific frequencies right? And all of them have recall codes. Not to mention there are failsafes inside the institute's retention department. We've got access to multiple radio transmitters. A high-freq microburst transmission with the recall codes would shut down any synth within range. All with zero collateral damage. No need for explosives or an EMP blast. Just the thoughtful application of technology. Hell, you could just go super low tech and have someone on the loudspeaker in the Prydwen just start calling out recall codes. Synths would start dropping like flies. Lets say you've got a quest near the end where you're raiding the Institute. While you're neutralizing the power structure (people in charge) you have scribes actively doing research on anything inside the Institute. The Brotherhood's main goal is to prevent the creation and abuse of Synths. That doesn't mean they would destroy the rest of the technology and research that the Institute has spent years working on. I'm willing to bet Quinlan would absolutely object to destroying the institutes technology or the main structure. Seeming as the Brotherhood themselves need a new permanent base of operations on the east coast. The Institute is something they wouldn't destroy. Sure, the people there can be removed, but the structure and equipment and all that technology? It would be like finding the Holy Grail to them. There is no way they would blow it up. Well an even simpler solution to all of this is for Shaun's "override synth" code to do more than shutdown 3 synths. I mean for god's sake, he's the director. As director, that command shuts every synth down that is owned by the Institute. Increase the speech check so it requires high charisma (which will be needed for Minutemen negotiations anyway), red difficulty, and the battle is over. If it fails, then the only resort is blowing the place up (because otherwise you have to account for the potential hundreds if not thousands of Synths currently inaccessible "processing area" within Robotics that can attack). It keeps a lot of the same dialogue, and you could simply run to Maxson and he gives his "we've defeated in the Institute speech" right there. Then continue with business as usual. BoS group is working on fixing the giant hole in the ground and replacing the old Institute logo with the BoS. You can still teleport in, and Brotherhood members are inside along with the Institute scientists (now wearing scribe gear like Madison Li). You get the Sentinel promotion, and Institute becomes a possibility for new Commonwealth HQ. Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 Out of interest, why can't you emit across all relevant frequencies? If you cover enough, you'll hit the right resonancy at some point. Sort of like photoluminescence? Harmonic Resonance wouldn't do anything outside of cause vibration. You would need a speaker the size of the Prydwen to produce wavelengths long enough to hit anything in the realm of metallic structure. So unless you want to shake them apart... What I'm suggesting is more along the lines of high frequency transmissions broadcasting the codes. Maybe in binary or a native code the Synths run on. (which we have no idea what that actually is) Link to comment Share on other sites More sharing options...
Athanasa Posted January 1, 2016 Share Posted January 1, 2016 (edited) Harmonic Resonance wouldn't do anything outside of cause vibration. You would need a speaker the size of the Prydwen to produce wavelengths long enough to hit anything in the realm of metallic structure. So unless you want to shake them apart... What I'm suggesting is more along the lines of high frequency transmissions broadcasting the codes. Maybe in binary or a native code the Synths run on. (which we have no idea what that actually is) Ah, right. Code makes more sense in hindsight. I didn't so much mean 'resonance' as 'trigger wavelength'. But, being vulnerable to a specific wavelength of the EM spectrum seems a little bit stupid. Especially given that we get radio waves passively from space. That'd be like breaking out into a rash every time you walked under one of those old sodium street lamps. "Oh no, my one weekness! ORANGE LIGHT!" Edited January 1, 2016 by Athanasa Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 Well an even simpler solution to all of this is for Shaun's "override synth" code to do more than shutdown 3 synths. I mean for god's sake, he's the director. As director, that command shuts every synth down that is owned by the Institute. Increase the speech check so it requires high charisma (which will be needed for Minutemen negotiations anyway), red difficulty, and the battle is over. If it fails, then the only resort is blowing the place up (because otherwise you have to account for the potential hundreds if not thousands of Synths currently inaccessible "processing area" within Robotics that can attack). It keeps a lot of the same dialogue, and you could simply run to Maxson and he gives his "we've defeated in the Institute speech" right there. Then continue with business as usual. BoS group is working on fixing the giant hole in the ground and replacing the old Institute logo with the BoS. You can still teleport in, and Brotherhood members are inside along with the Institute scientists (now wearing scribe gear like Madison Li). You get the Sentinel promotion, and Institute becomes a possibility for new Commonwealth HQ. I like having more skill checks. One for Charisma, one for Intel/Science and one for low intel would be ideal. The more choices the better. And I like you're charisma option where you spoof Shaun's director recall code to shut down synths. But you still need to deal with the synths out in the wild. You could have a strength check for a sweap/clear type event where you go around and kill all the synths inside the Institute while not blowing the whole place. The obvious A-hole resolution where you just blow the reactor. And an Intel or Science (or both) check to use the technology to disable the synths and override security protocols. No shots fired, no collateral damage. You remove the Institutes ability to fight back AND take out the synths. Like I said, the more options the better. Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 Ah, right. Code makes more sense in hindsight. I didn't so much mean 'resonance' as 'trigger wavelength'. But, being vulnerable to a specific wavelength of the EM spectrum seems a little bit stupid. Especially given that we get radio waves passively from space. That'd be like breaking out into a rash every time you walked under one of those old sodium street lamps. "Oh no, my one weekness! 590nm!" yea, I mean all that would do is make gas glow a specific color... And since we've got Rad storms turning the whole place green already.. I doubt you would even notice. lol Link to comment Share on other sites More sharing options...
Athanasa Posted January 1, 2016 Share Posted January 1, 2016 (edited) yea, I mean all that would do is make gas glow a specific color... And since we've got Rad storms turning the whole place green already.. I doubt you would even notice. lol I was trying to be a science-y smart arse. :< To make up for my derp. Used to use sodium lamps a lot, 'cause monochromatic light is useful. Edited January 1, 2016 by Athanasa Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 I was trying to be a science-y smart arse. :< To make up for my derp. Found this. The wavelength of Sodium light actually consists of two wavelengths called the D lines. 1 = 588.995 nm 2 = 589.592 nm Learn something new every day. Link to comment Share on other sites More sharing options...
Athanasa Posted January 1, 2016 Share Posted January 1, 2016 (edited) I was trying to be a science-y smart arse. :< To make up for my derp. Found this. The wavelength of Sodium light actually consists of two wavelengths called the D lines. 1 = 588.995 nm 2 = 589.592 nm Learn something new every day.Yup, doublet emission. But as close as makes no difference to monochrome light if you're working by eye (rather than digital spectroscope). Different wavelengths of light travel at different speeds (hence the rainbow effect in prisms), so if you're trying to measure optical density of something, you need to be using one wavelength. Or things get all rainbow-y. Edited January 1, 2016 by Athanasa Link to comment Share on other sites More sharing options...
Recommended Posts