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Brotherhood Overhaul (Conceptual Stage)


Vaernus

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Could we get a brotherhood toaster? Kidding.

 

New mod for Brotherhood knights. Toaster heads. ACQUIRE ALL TECHNOLOGY FOR THE BROTHERHOOD!

 

As for blowing the reactor... what does BLOWING a reactor entail? How much damage would that cause? Is it possible to disable it without destroying it? E.G removing the fuel source, or slicing all connecting cables?

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Guest deleted2588518

 

As for blowing the reactor... what does BLOWING a reactor entail? How much damage would that cause? Is it possible to disable it without destroying it? E.G removing the fuel source, or slicing all connecting cables?

 

*Sorry, didn't actually answer that question. "Blowing the reactor" is having it explode. Its the default nuclear explosion. It would basically destroy all of down-town and leave a massive pocket of radiation behind. Like Chernobyl. (Sorry, I'm American, we use the term "Blow" in regards to an explosion or to "Blow Something Up". I'm not 100% sure but I think the term comes from the the 50s (or even earlier) referring to the shock-wave "blowing" like wind. But I could be completely wrong on that. /shrug Or it could have something to do with an even older use of the term "blow" to mean an impact. I really have no idea.

 

Well, you can disable it by just shutting it down. Tampering with its internal workings or removing parts of it while operational will just result in meltdown and cause either an explosion or massive levels of radiation. Think Chernobyl again.

 

Which, now that you mention that... That could be one of the options to destroy the Institute without blowing the reactor. Have the reactor go into meltdown then seal it off. Radiation floods the Institute and kills everyone or turns them into Ghouls. (wouldn't do anything to Synths actually so maybe that just isn't a very good idea).

 

And then have the Institute become FO4s equivalent of FO1's "The Glow" and add it to the radiant quests to clear it from Feral Ghouls. You could even have Proctor* Quinlan give you quests to recover technology and take a scribe with you. Lots of tech down there. Could be fun.

Edited by TotalMeltdown
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Which, now that you mention that... That could be one of the options to destroy the Institute without blowing the reactor. Have the reactor go into meltdown then seal it off. Radiation floods the Institute and kills everyone or turns them into Ghouls. (wouldn't do anything to Synths actually so maybe that just isn't a very good idea).

 

And then have the Institute become FO4s equivalent of FO1's "The Glow" and add it to the radiant quests to clear it from Feral Ghouls. You could even have Proctor* Quinlan give you quests to recover technology and take a scribe with you. Lots of tech down there. Could be fun.

 

Depends what sort of radiation we're talking about here. Is it the kind that leaves stuff radioactive after, or the kind that goes in-and-out? Like that whole fiasco years ago with Tesco 'irradiating' their Strawberries. In reality, they were zapping them with electromagnetic rays (rather than particles) to kill off stuff. But the public thought we were being sold radioactive strawberries (thanks, media) and threw a shitfit.

 

As for shutting down the reaction (without blowing it) I imagined it would shut off their air supply, power and everything else. Just make sure you sabotage the backups first. And barricade the door to the reactor room. Not sure how you'd get in / out again after that, though... If you CAN get in, take a load of BoS guys with power armor and air tanks? I don't think it's defined whether or not Gen 3 synths need to breathe. I haven't tried drowning Danse to check. That'd still leave you with Gen 1 + Gen 2, but they're not as dangerous as Gen 3.

 

EDIT: Or go full GLADOS and flood their air circulation unit with deadly neurotoxins. Maybe they're developed by our good friend Scribe Neriah.

 

Edited by Athanasa
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Guest deleted2588518

 

Depends what sort of radiation we're talking about here. Is it the kind that leaves stuff radioactive after, or the kind that goes in-and-out? Like that whole fiasco years ago with Tesco 'irradiating' their Strawberries. In reality, they were zapping them with electromagnetic rays (rather than particles) to kill off stuff. But the public thought we were being sold radioactive strawberries (thanks, media) and threw a shitfit.

 

As for shutting down the reaction (without blowing it) I imagined it would shut off their air supply, power and everything else. Just make sure you sabotage the backups first. And barricade the door to the reactor room. Not sure how you'd get in / out again after that, though... If you CAN get in, take a load of BoS guys with power armor and air tanks? I don't think it's defined whether or not Gen 3 synths need to breathe. I haven't tried drowning Danse to check.

 

 

The typical radiation from that sort of reactor is particle based. Little bits of the core and radioactive material scattering in the wind on dust particles and soaking into everything.

 

The Institute had lots of power before starting up the reactor. They started the reactor so they wouldn't need to keep going to the surface for auxiliary power stations.

So it wouldn't completely knock out their power grid. They would still be able to function as they have up till the point you turn the reactor on. So basically no real noticeable loss would happen if you shut down the reactor. However, it would completely remove their ability to be independent and if you removed the Poseidon station they occupy, that would seriously cut their power.

Edited by TotalMeltdown
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However, it would completely remove their ability to be independent and if you removed the Poseidon station they occupy, that would seriously cut their power.

 

Oooh, I like the idea of slowly choking the Institute out. Tightening the grip on them with each connection you sever, until they have no choice - accept being cleansed overtaken by the Brotherhood and ceasing all Synth based activities, or dying slowly in a glorified high-tech tomb.

 

... And if they do 'join' the Brotherhood, you can storm the base anyway and betray the lot of them. It's not like they haven't betrayed everyone else with the whole Commonwealth Government thing before. An unpleasant action, but the needs of the many outweigh the moral issues of killing all the scientists.

 

Besides, it's not like they're Commonwealth citizens. They've turned their back on humanity, humanity can do the same to them.

 

[in which Athanasa tries to justify psychopathic tendencies for the Brotherhood. This is why the SS becomes a Sentinel, so the BOS can deny direct responsibility for their actions.]

Edited by Athanasa
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Guest deleted2588518

 

... And if they do 'join' the Brotherhood, you can storm the base anyway and betray the lot of them. It's not like they haven't betrayed everyone else with the whole Commonwealth Government thing before. An unpleasant action, but the needs of the many outweigh the moral issues of killing all the scientists.

 

Besides, it's not like they're Commonwealth citizens. They've turned their back on humanity, humanity can do the same to them.

 

[in which Athanasa tries to justify psychopathic tendencies for the Brotherhood. This is why the SS becomes a Sentinel, so the BOS can deny direct responsibility for their actions.]

 

 

Yea, lets not turn the Brotherhood into psychotic murderers if we can help it. They aren't above slaughtering a group of people if it means safeguarding humanity (in their eyes). But lets not make them go out of their way to be evil. I understand that the Brotherhood is heavily influenced by 40K space marines.. but lets not actually turn them into Chaos traitors in the process. lol

 

Now, if you want an option for the PC to be completely psychotic and do terrible things, then report back to the Brotherhood and lie about how things went down... that's far more reasonable.

Edited by TotalMeltdown
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Fair point, though.

 

 

 

Back on topic of the Brotherhood, but away from the Institute idea.

 

If the player becomes a Sentinel, do they get their own Brotherhood squad? Like the Lyon's Pride. The members would be you, the Paladin and their Scribe (if Vaernus agrees to the idea). This helps give weight to you being a Sentinel, and finally adds some sense to you bossing around your Paladin friend if they're a companion.

As your own special 'division' of the Brotherhood, you'd need an awesome name... actually, I'll throw these burblings into a Google Doc so they can mature into something coherent. But basically, my brain's thrown out this so far.

 

  • Become Sentinel, get squad (like Sentinel Lyons and the Lyon's Price)
  • For the sake of voice acting, the Paladin / Prydwen can assign your character a Brotherhood name ("That's not a very knightly name, soldier. You are now Knight [WHATEVER]")
  • This means that the Paladin-Companion can now talk TO you. Like with Piper calling you Blue. Always calling you "Soldier" could get confusing if you're always around multiple soldiers.
  • The name of your Sentinel Squad could then be based off whatever name they give you.
Edited by Athanasa
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LOL! Wait, where is my "Emperor of Mankind" suit of golden power armor? C'MON NEXUS!

 

Oh god. Maxson as the EMPRAH? Or is he a commissar? It wouldn't be hard to mod his trenchcoat into a full Commissar uniform.

 

Fallout 40k

STARRING

Emperor of Mankind

Elder Maxson

Commissar Noranate

You

Space Marines

The Brotherhood of Steel

The Imperial Guard

The Minutemen

Space Orks

Super Mutants

Chaos Mutants

Ghouls

Chaos Cultists

Raiders

Children of Atom

Eldar

The Institute

I hope that the in-game Minutemen can become the Imperial Guard to the Brotherhood's Space Marines. They have the numbers (by the time you're finished), and even the right weapons for it.

Edited by Athanasa
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