Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 Can I say that I love you Athanasa without thinks getting weird? Because that last post had me rolling in my chair.I WOULD PAY MONEY FOR THAT MOD. HINT MASSIVE HINT OMG PLEASE MAKE THAT SOMETIME IN THE FUTURE. Link to comment Share on other sites More sharing options...
Athanasa Posted January 1, 2016 Share Posted January 1, 2016 (edited) Can I say that I love you Athanasa without thinks getting weird? Because that last post had me rolling in my chair.I WOULD PAY MONEY FOR THAT MOD. HINT MASSIVE HINT OMG PLEASE MAKE THAT SOMETIME IN THE FUTURE. Sure. It doesn't even need much model changes, just texture changes! Give all Combat Armour the Imperium logo on the front, done. Replace every single Brotherhood logo with the Imperium eagle. Done. EDIT: Actually... I wouldn't be surprised if someone had made an Imperium mod variant of Combat Armour chestpiece already. Edited January 1, 2016 by Athanasa Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 Become Sentinel, get squad (like Sentinel Lyons and the Lyon's Price)For the sake of voice acting, the Paladin / Prydwen can assign your character a Brotherhood name ("That's not a very knightly name, soldier. You are now Knight [WHATEVER]")This means that the Paladin-Companion can now talk TO you. Like with Piper calling you Blue. Always calling you "Soldier" could get confusing if you're always around multiple soldiers.The name of your Sentinel Squad could then be based off whatever name they give you. I like this idea. However I think to reduce the dependency on voice acting we should have a default squad name and maybe something similar to how the railroad gives you choices. Have four different names as options and the one the player chooses is the one used in dialogue. That way you have a finite number of things to voice, you don't have to worry about what a player named their character. Basically, The Brotherhood gives you an operational code name. Like Valkyrie or Redemption or something fitting. That's your squads designation. Then you basically are called Knight/Paladin/Sentinel directly using the already voiced game assets. Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 Sure. It doesn't even need much model changes, just texture changes! Give all Combat Armour the Imperium logo on the front, done. Replace every single Brotherhood logo with the Imperium eagle. Done. EDIT: Actually... I wouldn't be surprised if someone had made an Imperium mod variant of Combat Armour chestpiece already. This is horribly off-topic... so I'll be quick... Retex Minutemen general trench for Commissar's trench. Naval Sub Hat for Commissar's hat... Done. IG need more than combat armor. (but minimalistic, it could be done.) Possible but sloppy... complete weapons overhaul... FO3 already has a mod that basically does this... so not much effort on converting for FO4... Its doable. SPESS MAHREEEEENS! Still waiting on that power armor. >.> Link to comment Share on other sites More sharing options...
Athanasa Posted January 1, 2016 Share Posted January 1, 2016 Become Sentinel, get squad (like Sentinel Lyons and the Lyon's Price)For the sake of voice acting, the Paladin / Prydwen can assign your character a Brotherhood name ("That's not a very knightly name, soldier. You are now Knight [WHATEVER]")This means that the Paladin-Companion can now talk TO you. Like with Piper calling you Blue. Always calling you "Soldier" could get confusing if you're always around multiple soldiers.The name of your Sentinel Squad could then be based off whatever name they give you. I like this idea. However I think to reduce the dependency on voice acting we should have a default squad name and maybe something similar to how the railroad gives you choices. Have four different names as options and the one the player chooses is the one used in dialogue. That way you have a finite number of things to voice, you don't have to worry about what a player named their character. Basically, The Brotherhood gives you an operational code name. Like Valkyrie or Redemption or something fitting. That's your squads designation. Then you basically are called Knight/Paladin/Sentinel directly using the already voiced game assets.I was thinking already named stuff calls you by the default name. But maybe your squad is assigned "Valkyrie" (or something more gender neutral), and from then on the two members of your Squad refer to you by that name in casual off-duty conversation. "Hey, Valkie! This scotch is AMAZING!" "Paladin, I think you've had quite enough." *Thud* "The Scribe's had more than enough, too." It would only be for members of your squad, for the sake of a more 'personalised' experience. Link to comment Share on other sites More sharing options...
Athanasa Posted January 1, 2016 Share Posted January 1, 2016 Sure. It doesn't even need much model changes, just texture changes! Give all Combat Armour the Imperium logo on the front, done. Replace every single Brotherhood logo with the Imperium eagle. Done. EDIT: Actually... I wouldn't be surprised if someone had made an Imperium mod variant of Combat Armour chestpiece already. This is horribly off-topic... so I'll be quick... Retex Minutemen general trench for Commissar's trench. Naval Sub Hat for Commissar's hat... Done. IG need more than combat armor. (but minimalistic, it could be done.) Possible but sloppy... complete weapons overhaul... FO3 already has a mod that basically does this... so not much effort on converting for FO4... Its doable. SPESS MAHREEEEENS! Still waiting on that power armor. >.> There's already Buzz Lightyear for Danse and Woodie for Preston. Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 There's already Buzz Lightyear for Danse and Woodie for Preston. /facepalm Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 (edited) If the player becomes a Sentinel, do they get their own Brotherhood squad? Like the Lyon's Pride. The members would be you, the Paladin and their Scribe (if Vaernus agrees to the idea). This helps give weight to you being a Sentinel, and finally adds some sense to you bossing around your Paladin friend if they're a companion. Wanted to touch on this one again. I think this would be a good place to start implementing that idea from earlier in the thread where you guys were talking about recruiting followers like you did in Skyrim for the Blades. You're now a squad captain and can fill the ranks of your squad with members of your choice. Excluding (obviously) Strong, Nick Valentine and X6-88. Though I think to even have X6-88 available you would have needed to fully join the Institute and that would make it impossible to recruit anyways. But IDK if there are any loopholes and I never tried to "Free" him or found the opportunity. But yea, basically I think when you guys touched base on doing a Blades style recruitment of followers... I think that's a really good chance to incorporate that idea in with the personal squad idea. There is also that event in FO3 with Reilly's Rangers. (sorta mirrored in the Police Station event but w/e) Could use that as a blueprint for a squad based mission quest where you're trying to recover tech downtown and get ambushed by super mutants and need to fight your way down thru the building. Not just an elevator ride taking pot shots and muties through holes in a wall... >.> That could be the kick point where the Brotherhood recognizes your ability to successfully manage a squad. You get dispatched to rescue a recon team out collecting tech in a high-rise and you have to pull them out. Once you get the squad back to the Airport, Maxon (or whomever) gives you recognition for a job well done and then asks if you would take on the responsibility of leadership for a squad of your own. This way, it gives precedence for the decision to give you your own squad. Maybe before you gain Paladin status. Knight-Captain would be a good place to set the player up for future promotion and makes you feel like you're actually earning your ranks and not just being promoted out of exploitation. There are plenty of high-rise buildings downtown that aren't currently used for anything. Hijacking one and using it for a mission with a custom interior would be kinda neat. Could do as many floors as you wanted to give it a challenge. (wasn't pleased with only having one or two floors in most skyscrapers downtown other than Mass Fussion and 33 and elevators) Edited January 1, 2016 by TotalMeltdown Link to comment Share on other sites More sharing options...
Athanasa Posted January 1, 2016 Share Posted January 1, 2016 (edited) There are plenty of high-rise buildings downtown that aren't currently used for anything. Hijacking one and using it for a mission with a custom interior would be kinda neat. Could do as many floors as you wanted to give it a challenge. (wasn't pleased with only having one or two floors in most skyscrapers downtown other than Mass Fussion and 33 and elevators)Definitely. Although, it might be worth coordinating with other mod makers to find out what buildings they're using for stuff too. It'd be awkward to have a building with two doors stuck on top of each other... BUT! That requires mods to even REACH that point, and that's something you can probably easily patch around. > Activate door> "Select your mission." Not immersive, but a quick band-aid fix. Anything that adds more areas to the game is welcome. Even better if they're non-ruin interiors (or at least, partially clean). Edited January 1, 2016 by Athanasa Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 1, 2016 Share Posted January 1, 2016 Just tossing this one out there too in regards to a high-rise building revamp mission. Start it underground. *should reduce mod conflicts* (Metro station? Maintenance entrance to sub-basement from another building?)Have a Vertibird pad on top of the building for EVAC. Shouldn't be out of place and it would be something a major would have IRL anyways.Squad is pinned somewhere with only one exit. (easy to ambush) Sorta like Reilly's Rangers. Could even have an elevator issue to resolve to get to the roof. (a bit copypasta but it would work and makes sense)Optional high-tech MacGuffin for the player to find/fix/retrieve for Proctor Quinlan.Super Mutant Mini-Boss fight. No Behemoth's please.Lots and Lots of things to disarm. Grenade bouquets, trip mines, laser trip wires, etc. Link to comment Share on other sites More sharing options...
Recommended Posts