Deleted2948850User Posted December 28, 2015 Share Posted December 28, 2015 Heya folks, I've been working on a set of new stand-alone eye textures but I've hit a few snags on the model and glow map.I've made a new .bgsm file and added it as a source to a new eye model (copy of the original eye model) usingNifSkope. But now the newly made eye model seems to be static and wrongly placed and the glow map is illuminatingthe entire eye where it should only light up a portion of it. Any ideas of what I'm doing wrong? Any help would begreatly appreciated ^^ http://staticdelivery.nexusmods.com/images/1151/2948850-1451311388.jpg http://staticdelivery.nexusmods.com/images/1151/2948850-1451311427.jpg Link to comment Share on other sites More sharing options...
Deleted2948850User Posted December 29, 2015 Author Share Posted December 29, 2015 Alright, thanks to Phnx I was able to fix the problem. All I needed was the [MyFileName]_faceBones.nif and some material tweaking ^^ I'll release my mod once I've added some more colors and finished the .esphttp://staticdelivery.nexusmods.com/images/1151/2948850-1451348923.jpgAnd yes, I'm aware that the glow map isn't that prominent, but I didn't want it to be a dominant factor =] Link to comment Share on other sites More sharing options...
Recommended Posts