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[Help needed] Eye model + glow map troubles


Deleted2948850User

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Heya folks,

 

I've been working on a set of new stand-alone eye textures but I've hit a few snags on the model and glow map.

I've made a new .bgsm file and added it as a source to a new eye model (copy of the original eye model) using

NifSkope. But now the newly made eye model seems to be static and wrongly placed and the glow map is illuminating

the entire eye where it should only light up a portion of it. Any ideas of what I'm doing wrong? Any help would be

greatly appreciated ^^

 

 

 

http://staticdelivery.nexusmods.com/images/1151/2948850-1451311388.jpg

 

http://staticdelivery.nexusmods.com/images/1151/2948850-1451311427.jpg

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Alright, thanks to Phnx I was able to fix the problem. All I needed was the [MyFileName]_faceBones.nif and some material tweaking ^^

 

I'll release my mod once I've added some more colors and finished the .esp

http://staticdelivery.nexusmods.com/images/1151/2948850-1451348923.jpg

And yes, I'm aware that the glow map isn't that prominent, but I didn't want it to be a dominant factor =]

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