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serak666

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Hi

I want to load some of my own images into Fallout 4 to replace the billboards bus stop signage etc.

I've converted several photo's into dds format but have no idea how to load them into fallout 4 so that they show up in game!

Can anyone help me please?

Thanks

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Hi

Thanks for that but I tried that and it simply shows up as a corrupted image.

One thing I noticed was that my image size was a lot larger than the one I replaced but as I have no idea how to reduce the file size I think I'm stuck

at the moment!!

Thanks again.

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If the problem is that the UV map isn't lining up with your new image (ex, only a corner of it is showing up on the whole billboard, or maybe it resembles the image but cut up in strange diagonal streaks), that can be fixed in Nifskope 2.0. Only 2.0 will work with these new nifs and I couldn't find a function to edit the UV visually like the older versions.

 

You can open up the billboard .nif (You'll need Bethesda Archive Extractor here on Nexus to, well, extract from the .ba2 files) and change the UV coordinates. Click on BSTrishape in the Block List section. In Block Details, scroll down to Vertex Data, expand, and you'll see a bunch of other Vertex Data listings, each of which corresponds to a point on the mesh. When you expand one of those, you can edit it's UV coordinates by filling in a number between 0 and 1. 0, 0 corresponds to top left corner on the texture file and 1, 1 = bottom right corner. I'm not sure if changing these will mess up the normal and specular maps if you aren't making big ones to go with the big image. Make sure you keep the same folder pathways to the edited nif so it'll overwrite the game version.

 

I had that problem making a custom poster and it was a real pain to try and figure out.

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