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prevent objects from popping in and out


LegendOfGary

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this one may have a mod or tweak already and i just cant think of how to properly phrase it, if so i apologize and will gladly take pointers to this info, but...

 

when in a settlement and i disable an item; say in the drive-in i remove the diner; objects that would have been hidden by the disabled object disappears and, then pops back in as i move around this area.

another example is if you disable the brick windows in the castle and look through the now open window objects start popping in and out as you would not normally be able to see them.

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Probably cause you are not supposed to go around disabling things randomly, more so when they are large objects that game expects to be there in order to build LOD. No mod can fix that at the moment.

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Markfordelete will not help with object culling or LOD issues due to object deletion. Using it has no effect other than actually deleting the object and being unable to retrieve it (unlike disable).

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actually disable can be retrieved later as well, so long as you can find the id of the object disabled. 123456.enable for example will recover whatever was associated with that. i did it first after accidentally disabling my companion. and while testing something with this culling issue. i was able to grab the ids of each part of the diner and restore it.

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  • 1 month later...

well not a mod but a console command TPC (toggle pre culling) fixes that problem in settlements the downside is have to toggle it back on when leave settlements or seems to cause issues with sprinting and possibly lag as game loads depending on settings / PC.

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