Guest deleted2588518 Posted January 4, 2016 Share Posted January 4, 2016 One last thing. Can you create a dedicated workbench for clothes directly in your akcr mod instead of AE. Since we are making a standardization of the clothing system. I think It's better for all of us, modder and players to have a general workbench compatible with every clothes mod without having to do a compatibility patch for AE everytime. This would be pretty nice to have since I want to expand my bag mod and would like to drop crafting workbenches as a dependency option. A standard bench that everyone uses would be a win-win for a lot of us. Link to comment Share on other sites More sharing options...
Belthan Posted January 19, 2016 Share Posted January 19, 2016 Anyone know if this list ever became the de facto standard for clothing & armor slots? I'm starting to port my mix & match separates from Coito Ergo Sum, and I want to be as compatible as possible with other mods. I know I'm a little late to the party, but my only suggestion to the list as proposed would be to use 33 for boots/shoes because the body mesh is typically part of whatever goes in 33, and in my experience shoes are the item most likely to require edits to the body mesh (to accommodate heels). Link to comment Share on other sites More sharing options...
slevin92 Posted January 22, 2016 Share Posted January 22, 2016 (edited) This is the current list of slots we use: 30 - Hair on top of head/most hats31 - long hair/flight cap linings/under helmet/hat hoods32 - FaceGenHead (used if your worried about the face clipping through a full face mask)33 - Full outfits - Shoes/Boots34 - Left Hand35 - Right Hand36 - Arm Add-on (Bracelets)37 - Torso Layered Add-on (Jackets)38 - Separate Tops (for vanilla outfits that need a second slot to show all armatures-Cage/Spike/ChildofAtom)39 - Leg Add-on (Tights/Stockings/Vanilla outfits that need a third slot to show all armatures-ChildofAtom)40 - Separate Pants/Shorts/Skirts41 - Torso armor42 - Left Arm armor43 - Right Arm armor44 - Left Leg armor45 - Right Leg armor46 - Masks that cover face/headbands/(hats/helmets/hoods meant to show all hair)47 - Eyes (Glasses/Eyepatchs)48 - Beard (surgical mask/lower face masks)49 - Mouth (surgical mask/lower face masks)(toothpick/cigarette/joint/cigar/blunt/lip rings)50 - Necklace/Scarfs51 - Ring54 - Backpacks/ Capes/ Cloaks55 - Satchels/ Belts(utility belts/gunbelts/sword belts)/ Gun on Hip 56 - Shoulder Harnesses/Bandoliers57 - Plate Carrier/Cargo Pack Vests(front and back torso) - Capes/Cloaks(alternate backup slot)58 - Body Jewelry (piercings)/ Gun on back61 - Off-Hand Accessories (Sword Sheath/Decorative Gun/SOS if they need a Dong slot) Edited January 22, 2016 by slevin92 Link to comment Share on other sites More sharing options...
Belthan Posted January 23, 2016 Share Posted January 23, 2016 Awesome, thanks! Link to comment Share on other sites More sharing options...
matzman666 Posted January 23, 2016 Share Posted January 23, 2016 This is the current list of slots we use: 30 - Hair on top of head/most hats31 - long hair/flight cap linings/under helmet/hat hoods32 - FaceGenHead (used if your worried about the face clipping through a full face mask)33 - Full outfits - Shoes/Boots34 - Left Hand35 - Right Hand36 - Arm Add-on (Bracelets)37 - Torso Layered Add-on (Jackets)38 - Separate Tops (for vanilla outfits that need a second slot to show all armatures-Cage/Spike/ChildofAtom)39 - Leg Add-on (Tights/Stockings/Vanilla outfits that need a third slot to show all armatures-ChildofAtom)40 - Separate Pants/Shorts/Skirts41 - Torso armor42 - Left Arm armor43 - Right Arm armor44 - Left Leg armor45 - Right Leg armor46 - Masks that cover face/headbands/(hats/helmets/hoods meant to show all hair)47 - Eyes (Glasses/Eyepatchs)48 - Beard (surgical mask/lower face masks)49 - Mouth (surgical mask/lower face masks)(toothpick/cigarette/joint/cigar/blunt/lip rings)50 - Necklace/Scarfs51 - Ring54 - Backpacks/ Capes/ Cloaks55 - Satchels/ Belts(utility belts/gunbelts/sword belts)/ Gun on Hip 56 - Shoulder Harnesses/Bandoliers57 - Plate Carrier/Cargo Pack Vests(front and back torso) - Capes/Cloaks(alternate backup slot)58 - Body Jewelry (piercings)/ Gun on back61 - Off-Hand Accessories (Sword Sheath/Decorative Gun/SOS if they need a Dong slot) In my opinion this is a too wasteful usage of slots and should be streamlined. As already mentioned slot 61 is already used by special effects. In Skyrim outfits using that slot broke spell effects and the like. i would use object modification slots instead of body slots for some stuff (mostly addon stuff like jewelery, scarfs and stuff), that would free up some body slots. Mod slots are actually pretty cool (e.g. you can have an unlimited number of those), but currently massively under-used. in my opinion especially mods like FCO can massively benefit from mod slots. Theoretically you can use mod slots to reimplement FCO using a SINGLE body slot. Here (NSFW!) is an example of a mod that uses mod slots to allow users to mix different piercings using a single body slot. And here you can find some short description of what is possible with object modifications. Link to comment Share on other sites More sharing options...
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