Thetracer Posted January 1, 2016 Share Posted January 1, 2016 Hello guys, I recently installed, ragdolls,immersive animations, XP32, FNIS, Dual sheathe redux, I followed an installation video and did all the necessary steps However myself or any npc that has a shield does not put it on their back or on their side but instead on the feet. I have tried the various other threads that just making sure you have a skeleton installed which I do, XP32 and FNIS is ran which I have done. its definetely DSR causing it as when I untick the optin in the game for shield on back , the npc/player puts the shield in vanilla place. I do not have the mod that conflicts with DSR, (DSpSoB - Dual Sheath plus Shields on Back) Im not sure what else to try. Could anyone help Thank you Link to comment Share on other sites More sharing options...
slowman87 Posted January 24, 2016 Share Posted January 24, 2016 I have the same problem just with the iron shield, the mod page says it could be a problem with your skeleton or meshes of the item, I will continue researching, if I could find the solution, I let you know. Link to comment Share on other sites More sharing options...
Londrandir1974 Posted January 24, 2016 Share Posted January 24, 2016 (edited) Try installing your skeleton last. Fixed it for me. Edited January 24, 2016 by Londrandir1974 Link to comment Share on other sites More sharing options...
Adarcer Posted January 24, 2016 Share Posted January 24, 2016 (edited) Try installing the xp32 extended skeleton and removing the old one (place new skeleton in approx same location as old one). then remove all you patches bash, fnis patch output and dsr patch output, then remake your bash patch then make mod place at absolute bottom of modlist, next do any skyproc patches you need (skyre-perkus-etc) make mod place under bash patch, now run dsr patch (use all default settings-as the MCM menu for the extended skeleton will be used for placement of weapons and shields) make mod place under any skyproc patches you may have otherwise under bash patch (in both load order and mod list), Now run fnis for users make mod place under dsr in mod list (no esp in this mod but must be at bottom of modlist). also make sure all your animations are under skeleton (in mod list) and i suggest having all animations/hdt stuff also under fnis.esp (note this is not in patch folder so this esp should be higher than absolute bottom), also make sure nothing is overwriting your skeleton you can either hide conflicting skeletons (if using Mod organizer), or if they have a unique file path can be ignored or renamed (skeleton.nif.old) and xp32 skeleton cut and pasted to replace Edited January 24, 2016 by Adarcer Link to comment Share on other sites More sharing options...
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