Nixsy Posted January 2, 2016 Share Posted January 2, 2016 I have made a replacer mod and would like to be able to use the silver shroud hat with the raider sackhood at the same time. Does anyone know which keywords to add/remove to allow this? Link to comment Share on other sites More sharing options...
Deleted2948850User Posted January 2, 2016 Share Posted January 2, 2016 (edited) I'm not sure if there are keywords that allow multiple equips on the same slot, but the easy way would be toremove the slot flags from either the hood or the hat so they don't use any of the same equipment slots.You could also add an armature of the hat to the hood or vice versa (making them 1 item). Hope this helps =] Edited January 2, 2016 by Guest Link to comment Share on other sites More sharing options...
Nixsy Posted January 2, 2016 Author Share Posted January 2, 2016 I'm not sure if there are keywords that allow multiple equips on the same slot, but the easy way would be toremove the slot flags from either the hood or the hat so they don't use any of the same equipment slots.You could also add an armature of the hat to the hood or vice versa (making them 1 item). Hope this helps =]I tried removing the conflicting armor slots this results in clipping hair or the hat not showing when the mask is worn ect. As for loading the hat mesh when the mask is worn I am unsure how to do this. Do you have any pointers? Link to comment Share on other sites More sharing options...
Deleted2948850User Posted January 2, 2016 Share Posted January 2, 2016 (edited) Some armor/clothing sets already make use of different meshes on a single item (such as Kellogg's Outfit, which has a separatemesh for the gloves). Anyway, just find the listing for either the hat or sack under the Armor Addon category and add it as a newarmature into the Armor form of the other. I think that should do the trick.http://staticdelivery.nexusmods.com/images/1151/2948850-1451702374.jpg Edited January 2, 2016 by Guest Link to comment Share on other sites More sharing options...
Nixsy Posted January 2, 2016 Author Share Posted January 2, 2016 Some armor/clothing sets already make use of different meshes on a single item (such as Kellogg's Outfit, which has a separatemesh for the gloves). Anyway, just find the listing for either the hat or sack under the Armor Addon category and add it as a newarmature into the Armor form of the other. I think that should do the trick.http://staticdelivery.nexusmods.com/images/1151/2948850-1451702374.jpg thanks man will give this a try =) Link to comment Share on other sites More sharing options...
Deleted2948850User Posted January 2, 2016 Share Posted January 2, 2016 No problem, hope it's as simple as that =] Link to comment Share on other sites More sharing options...
Nixsy Posted January 2, 2016 Author Share Posted January 2, 2016 No problem, hope it's as simple as that =]spent a little time in nifscope editing and joining the two meshes When I use it CTD heh so not sure what I am doing wrong. [edit] its no longer crashing but is no longer showing up in game heh this is a fun puzzle. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted January 2, 2016 Share Posted January 2, 2016 I assume you used one of their meshes as a template and added the other to it? The string index betweenmeshes usually differs, see if the mesh you've copied over still had the correctly named strings on it. If that doesn't fix it, I'm afraid that's where my current modeling know how ends =/ Good luck! Link to comment Share on other sites More sharing options...
Nixsy Posted January 2, 2016 Author Share Posted January 2, 2016 I assume you used one of their meshes as a template and added the other to it? The string index betweenmeshes usually differs, see if the mesh you've copied over still had the correctly named strings on it. If that doesn't fix it, I'm afraid that's where my current modeling know how ends =/ Good luck! Yup I exported the silver shroud hat as an obj then loaded up the sackhood and imported the created obj, I lost a lot of nodes I guess. Still pretty much learning this stuff =) I know a couple of new ways not to do it now =P Link to comment Share on other sites More sharing options...
Deleted2948850User Posted January 2, 2016 Share Posted January 2, 2016 (edited) Hm, they reactivated the import function? I did not know this. Anyway, way I've done it before is to simply open up both files and copy the entire TriShape branch over. Though you might have tochange the name string of the branch you're copying to name string of the model you're copying it to (this is to avoid some copyingerrors you'll get when the named string of the copied TriShape isn't present in the model you're copying it to). It's a bit of a hassle, butit should work if done right. Edited January 2, 2016 by Guest Link to comment Share on other sites More sharing options...
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