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Allow wearning a hat with sack mask?


Nixsy

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I'm not sure if there are keywords that allow multiple equips on the same slot, but the easy way would be to

remove the slot flags from either the hood or the hat so they don't use any of the same equipment slots.

You could also add an armature of the hat to the hood or vice versa (making them 1 item). Hope this helps =]

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I'm not sure if there are keywords that allow multiple equips on the same slot, but the easy way would be to

remove the slot flags from either the hood or the hat so they don't use any of the same equipment slots.

You could also add an armature of the hat to the hood or vice versa (making them 1 item). Hope this helps =]

I tried removing the conflicting armor slots this results in clipping hair or the hat not showing when the mask is worn ect. As for loading the hat mesh when the mask is worn I am unsure how to do this. Do you have any pointers?

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Some armor/clothing sets already make use of different meshes on a single item (such as Kellogg's Outfit, which has a separate

mesh for the gloves). Anyway, just find the listing for either the hat or sack under the Armor Addon category and add it as a new

armature into the Armor form of the other. I think that should do the trick.

http://staticdelivery.nexusmods.com/images/1151/2948850-1451702374.jpg

Edited by Guest
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Some armor/clothing sets already make use of different meshes on a single item (such as Kellogg's Outfit, which has a separate

mesh for the gloves). Anyway, just find the listing for either the hat or sack under the Armor Addon category and add it as a new

armature into the Armor form of the other. I think that should do the trick.

http://staticdelivery.nexusmods.com/images/1151/2948850-1451702374.jpg

 

thanks man will give this a try =)

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No problem, hope it's as simple as that =]

spent a little time in nifscope editing and joining the two meshes

 

lKm2RYv.png

 

When I use it CTD heh so not sure what I am doing wrong.

 

[edit] its no longer crashing but is no longer showing up in game heh this is a fun puzzle.

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I assume you used one of their meshes as a template and added the other to it? The string index between

meshes usually differs, see if the mesh you've copied over still had the correctly named strings on it.

 

If that doesn't fix it, I'm afraid that's where my current modeling know how ends =/

 

Good luck!

 

Yup I exported the silver shroud hat as an obj then loaded up the sackhood and imported the created obj, I lost a lot of nodes I guess. Still pretty much learning this stuff =) I know a couple of new ways not to do it now =P

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Hm, they reactivated the import function? I did not know this.

 

Anyway, way I've done it before is to simply open up both files and copy the entire TriShape branch over. Though you might have to

change the name string of the branch you're copying to name string of the model you're copying it to (this is to avoid some copying

errors you'll get when the named string of the copied TriShape isn't present in the model you're copying it to). It's a bit of a hassle, but

it should work if done right.

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