Grom223 Posted January 2, 2016 Share Posted January 2, 2016 Hello there, So, I've been trying to make some minor changes to a couple of clothes (I'm shoddily attempting to convert them to a different body). I'm using Blender 2.49b, and I can do the whole process alright. The mesh of the clothing shows fine on the game, the problem is that the skin underneath (which pertains to a different, new, body mesh) somehow gets darker than it should, resulting in a pale lowerbody and a "tanned" upperbody. It is possible that the clothing itself is darker than it should be, but that's hard to tell. I've made this same process with 2 different clothes from 2 different mods. One worked fine, without changing the skin color, and the other had the problem above. Any tips would be very welcome :-) Link to comment Share on other sites More sharing options...
Elbethien Posted January 2, 2016 Share Posted January 2, 2016 It is possible that the material property is not named "skin" Blender is doing this sometimes, renaming it to something like "skin.000"It is very important that the name is exactly "skin" without the ""If this is already right, you can also try to face normals Link to comment Share on other sites More sharing options...
Grom223 Posted January 9, 2016 Author Share Posted January 9, 2016 Yep, I checked on NifSkope and the NiMaterialProperty was wrong. Changing it fixed the problem. Thanks for the help! Link to comment Share on other sites More sharing options...
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