CommanderPiggy Posted January 3, 2016 Share Posted January 3, 2016 (edited) I have just started working with the creation kit and I don't know much about how to use I properly. Let's say I want to apply a hairstyle from a mod to a vanilla npc. I do the following: - convert the esp file of the hair mod into an esm with Wrye Bash - load the newly created esm file (and Skyrim.esm) in CK - change the hair of the actor I want, lets say Gerdur - save the changes as a new plugin As far as I have figured out, the conversion to esm is necessary, because loading the hair mod as the original esp file would prevent me from properly saving my changes, since I use files from mods. The new hairstyle will show up ingame, but now Gerdur's body and head textures aren't matching anymore. I suppose this is because I use UNP body with SG Female Textures Renewal instead of vanilla textures. So what I would have done would have been to convert these two mods into esm files and also load them when changing the hair in the creaktion kit. I don't know if this would be the right way, but just like that it's not even possible since these body mods don't come with esp files so there isn't anything I could convert into esm files. Can anybody help me? edit: Alright, I found instructions here: http://wiki.tesnexus.com/index.php/Adding_a_Follower_NPC_to_Skyrim (the "Fix the NPC face colour" part) However this didn't fix the problem entirely. I attached a screenshot to the post. The face textures are now matching the Body textures, but you'll see that there's something wrong with the color of the forehead. This happens to any female NPC whos appearance I change. Probably it has something to do with the error messages I get when I click "preview" in the CK: Assert File: ..\..\Shaders\BSLightingShaderProperty.cpp Line: 806 TEXTURES: Texture Set missing texture textures\actors\character\female\FemaleBody.dds Edited January 3, 2016 by CommanderPiggy Link to comment Share on other sites More sharing options...
Ondrea Posted January 3, 2016 Share Posted January 3, 2016 If I remember correctly from when I ran into this issue, before opening up the Creation Kit to add the hair, disable the face texture mod you are using or anything else that changes your tintmask directory. Or you can move the tintmask directory found in /data/textures/actors/character/character assets/ to your desktop while you are using the Creation Kit and then move it back when done. They won't look very pretty in Creation Kit but when you add it back, they should be fine once in game. And still do the Control F4 fix. That fixes the grey face bug you'll have without it. Link to comment Share on other sites More sharing options...
CommanderPiggy Posted January 3, 2016 Author Share Posted January 3, 2016 Thank you very much, it seems this did the trick. Now just one other question about CK: there are two directories for armors and clothes, "Armor" and "ArmorAddon". One of the mod armors I use is in ArmorAddon and I want to use it for a custom outfit, but CK simply wont let me drag and drop any item from ArmorAddon to the outfit window. Link to comment Share on other sites More sharing options...
Ondrea Posted January 3, 2016 Share Posted January 3, 2016 Armor stuff I don't know anything about so hopefully someone more knowledgeable can help. Link to comment Share on other sites More sharing options...
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