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Ondrea

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Everything posted by Ondrea

  1. You can accomplish this with Cheat Terminal. Allows you to spawn in settlers, pick male or female, ghoul or human, and guard.
  2. Do you have the Steam overlay enabled? If so, disable that (Go to Steam Settings, In Game, then turn off Enable Steam Overlay). Are you using a ReShade as well? Which ENB's have you tried? I'm assuming you've also got the required files from ENBdev?
  3. In addition to the first recommendation regarding updating only on launch, I also always keep Steam in offline mode to prevent updates.
  4. The vanilla game doesn't do this. If you have caravan plots built through SS2, settlers will automatically assign to that and create a route. It's been awhile since I've used SS2, so I'd check out their forums for more details. There should be a setting in the SS2 holotape to disable automatic routes if you want to do it yourself.
  5. That's as intended. Once you have a mod reliant on F4SE, you always have to launch with it. F4SE mods won't work if you use the regular launcher. It mentions on the front page of the F4SE mod that you need to run the game using f4se_loader_exe. If you ever use any type of mod manager, you also can set it up to launch the game through F4SE.
  6. I've been avoiding this DLC for years using No Quest Autostart Automatron. As long as you don't listen to the caravan radio, it won't start. If you already have it started, I used a batch file from Impatient Mechanist Quick Finish a few years ago and it worked fine for me to quickly complete it. And then I used Decreased Automatron BS Encounters so they're not showing up everywhere.
  7. I have mine set up to launch through Mod Organizer but if you're not using any mod manager, the F4SE files should be in the same folder as the Fallout4.exe. In order to use any mods requiring F4SE, you will always have to launch with the f4se_loader.exe.
  8. Are you launching the game through F4SE and not the regular FO4 launcher? Also make sure there is a place.ini file in the F4SE/plugins folder. Apart from that, not sure why else you might be having issues. It's essential for me and I can't play without it.
  9. Spiders have always been indoors and outdoors. Not sure why you haven't seen them before. The two spiders fighting is a random world encounter called Dueling Giant Spiders added by the Dawnguard DLC and not part of the typical spider spawn. The wiki mentions them being both in the wilderness and dungeons. The Alik'r still being in Whiterun is a random bug that is fixed the unofficial patch. The Orc in the inn is part of the Taunting Adventurer encounter. He insults you and you have the option to brawl him.
  10. If you're playing the newest version, you want to be in the SE forums rather than LE. Looks like this is an issue in SE, as there is a post about it HERE.
  11. Hoping some sort of search function returns to comment forums on mods. I relied heavily on that whenever I ran into an issue to see if anyone else had posted about it (not everyone uses bugs forums). Finding game forums for less popular games used to be one click away from the mods page. But now.... The search box at the top is not effective. If I type in Dragon Age Inquisition, for example, it just brings up post titles that contain that. So, unless I'm missing something, I have to scroll down to the bottom and find Game Specific Forums, click on "D", scroll through quite a slew of names to find DAI also at the bottom (or use search box). Some games I just quickly checked forums infrequently to see if there was anything new, but honestly, it's just too much rigamarole to be bothered for games not listed in Popular Game Communities, unless I want to add a lot more new bookmarks to my list.
  12. Virgil's Courser Chip Decoder - I've used this several times to completely avoid the Railroad. or Public Works Maintenance allows you to enter the Institute without interacting with any of the factions or doing any related quests. It's a great mod and what I use the majority of my playthroughs. Once you've gotten in and accomplished whatever you wanted in there, can use the Fast Stop Institute mod mentioned above to destroy them. Or just use Fast Stop Institute and not mess with the others. A few options here.
  13. The modder that made Noir Penthouse has 3 house mods on Nexus, including Bixby's Apartment and Cyber-Light Apartments. You can find his mods here. The Charlestown Condo author has a house mod on Bethesda.net. You can find that here. For more modern furniture, you can try Renovated Furniture. Check out that author's profile. They have other modern items as well.
  14. In a vanilla game with no mods, according to the wiki, Home Plate does not appear in the PipBoy settlements list and you cannot connect a supply line to it. So, if you are connecting a supply line, you have a mod allowing you to do so. But vanilla behavior wouldn't show it on the map. Maybe the mod you have didn't add that. Regarding the key, I've heard that can happen and the only recourse is to load an earlier save and try to purchase it again.
  15. That vendor never worked for me, so I just use the decor and not the store from that content. I read a post about it being related to too many quests and scripts popping up when you leave the vault. Supposedly fixed by removing the content until after you've started or using some teleport commands as soon as you start to go grab it immediately. Doesn't help now that you've already started. But never found a way to resolve it.
  16. Just by searching that name, It looks like you have Flyable Personal Vertibirds and mistakenly downloaded their patch for Vertibird Landing Zones (RW9 LZ Commonwealth). If you don't have that mod, just get rid of the RW9 LZ Patch.esp
  17. Assuming you're on PC, I would think you should be able to fix that with a console command. Based on her RefID the command should be something like setrelationshiprank 1aa61 0 if you want her disposition to be acquaintance or change the last 0 to 1 if you want her to be a friend. Or if you use Relationship Dialogue Overhaul and the patch that adds an MCM, you should be able to modify her directly there by targeting her and changing her disposition in the MCM.
  18. I've done this exact thing for KS Hairdos. It's much easier and quicker to do in SSEEdit. What I did was write down the handful of hairs I actually wanted based on the web page images. Open up xEdit, click on Head Part to display all the hairs, click on Name at the top right so they are displayed alphabetically and delete what you don't want. As previously mentioned, you don't want to delete a record that might be used for another hair. So, if in doubt based on how it's named, leave it there and see how things look in game. Super quick and easy.
  19. Honestly, it's personal preference and what you're used to or comfortable with. I like MO2 because I have more control. Certain mods I move manually in Skyrim and don't want to have to do that in a roundabout way. For FO4 I don't use LOOT at all so need to be able to quickly manually move everything using Bethesda's own load order guidelines. It does what I need it to do very well so no need to change. Everything new has a learning curve. If you think you might want to use the mod collection feature, it might be worth going through that and sticking with Vortex. Any new features that Nexus introduces may only work with that.
  20. Endorsement to download ratio has always been low. Ten percent at most typically. Most mod users just want to download mods and play their games, not spend additional time here to endorse or even read this post. That's just how it is and maybe a reflection on society in general. I mod for myself and then share for anyone else who might get use out of it. If one person endorsed or shared a kind word of thanks, then it was worth my time to upload. No sense being bothered by it because I don't see that situation improving.
  21. I've had that happen in house mods when the author left the names in their native language. So you likely have a mod made by an author whose native language isn't English that affects the Hearthfire DLC. You can check for conflicts in xEdit to find the culprit or go through your mod list on which might be affecting Hearthfire.
  22. Just to add to this, a couple things I noticed added to stuttering...loose textures and NPC overhauls (especially if created with FO4edit). I took the majority of my loose textures and packed them into ba2's, and for my npc overhauls, generated facegen data for them in the Creation Kit. Both made a huge difference in my game's performance.
  23. I've had that exact same issue with MO2 and Skyrim AE. When I work on mods I have to drag them into the main Skyrim folder and launch the CK from there. Have seen several posts of others having this issue with no solution. So I've just accepted the fact I have to launch the CK outside of MO2 for SSE only (works fine for FO4).
  24. Possibly something from Sandbag Fortifications? Or just go to the Mods dropdown list and look at your download history.
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