WaRi0 Posted January 4, 2016 Share Posted January 4, 2016 So as you start to get more and more settlers in Sanctuary you will start to get the minutemen settlement-in-trouble quests from your settlers in Sanctuary. Most of us have probably made Sanctuaru the best defended place on the map and yet they are somehow having trouble with a group of raiders on the other side of the map!?! I don't know if this would even be possible before the GECK comes out but I would love a mod that would exclude Sanctuary from the random Minutemen quests. Also somehow make the random quests make the raiders NEAR where the settlement in trouble is. Link to comment Share on other sites More sharing options...
SirTwist Posted January 5, 2016 Share Posted January 5, 2016 I also hate, not dislike, the radiant Minutemen quests. So, I'm looking at adding to my game the disable minutemen radiant quests. There is a mod that does shut some of it down. I think the author, if still active, is also waiting for the GECK. If not then, someone else might pick up the reins, and start in on it. Anyway, here's the link:http://www.nexusmods.com/fallout4/mods/3456/? Link to comment Share on other sites More sharing options...
Aterr Posted January 5, 2016 Share Posted January 5, 2016 I agree, the radiant quests are a pain and should be linked to your defense value. I went wild with "Scrap Everything" and had tons of resources to use, all of my settlements had Turrets, Spotlights and Traps everywhere and Defense Ratings of 230 to 460, yet they have Kidnappings??? I spawned 20 Super Mutants once and they lasted like all of 5 seconds... I don't think my settlers even fired a shot... Link to comment Share on other sites More sharing options...
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