Jump to content

Glow map not working


bwins95

Recommended Posts

I'm trying to make cans of cram glow, but only certain parts of the can. I've made a glow map and saved it as bc1/dxt1 and added it to the model in nifskope. I made a material for the mesh and added it to the model in nifskope. when I go ingame to see the results the whole can glows instead of only the white parts of the glow map.

 

This is what is looks like.

https://dl.dropboxusercontent.com/u/53517913/ScreenShot7.png

 

Mesh, texture, and material.

https://dl.dropboxusercontent.com/u/53517913/New%20folder.rar

Link to comment
Share on other sites

Nothing that I can see.

 

Purified water works like it should.

https://dl.dropboxusercontent.com/u/53517913/Neon%20green%20purified%20water.rar

 

The only difference I can see is the emission multiplier, but it makes no difference to the glow map working or not.

 

Both materials were made from the glowing deathclaw material changed to what I needed.

Link to comment
Share on other sites

  • 2 months later...

will either of you guys please explain to me how to add a material to the meshes . ive done all the other steps except adding a material . ive made the textures\SetDressing\PoolTable\PoolTable01_g.dds and ive made the PoolTable01_g.dds file in gimp and deleted the alpha channel saved as BC1/DXT1 and tried saving with and without mipmaps no matter what i do i cant get it to glow . this is my pool table im trying to get the 4 blue light where the pool balls are stored. http://www.nexusmods.com/fallout4/mods/11387/? any help would be greatly appreciated

Link to comment
Share on other sites

will either of you guys please explain to me how to add a material to the meshes . ive done all the other steps except adding a material . ive made the textures\SetDressing\PoolTable\PoolTable01_g.dds and ive made the PoolTable01_g.dds file in gimp and deleted the alpha channel saved as BC1/DXT1 and tried saving with and without mipmaps no matter what i do i cant get it to glow . this is my pool table im trying to get the 4 blue light where the pool balls are stored. http://www.nexusmods.com/fallout4/mods/11387/? any help would be greatly appreciated

I use this.

http://www.nexusmods.com/fallout4/mods/3635/?

You may need to add the file path to the material to the mesh in nifskope.

 

I also use the DeathclawGlowin.bgsm for new materials the involve glow maps since it is already set up for a glow map. just gotta change the file path to the textures. you can find it in the material.BA2 file.

Edited by bwins95
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...