Jump to content

Do these mods exist?


thanateros

Recommended Posts

With the slew of leveled tweaks and game balances I was wondering if anyone knows of mods (either seperate or all in the same mod) that do the following:

 

1) Rebalance weapon/armor ratings to be more even allowing for characters who choose standard weapons/armor (i.e. steel) the ability to still function at high levels

2) Regionalize monster encounters by area of the map and distance from roads where monsters appear (so that ogres only spawn in the Jurall Mountains far from road, Minotaurs in the great forest, Sprigans in swamps, Trolls in grasslands etc.)

3) Bandits only ever wear Leather armor and use Iron weapons.

4) Make dungeon crawling more dangerous, increasing the range of monster level within each area.

5) Specific Dungeon Types yield specific monsters. (Caves = Ogres, Trolls, Imps, Rats, Mines = Goblins, Bandits, Ayleid Ruins = Lich's, Wraiths [high level undead], Forts = Zombies, Skeletons, Ghosts).

 

If I had free time on my hands, i'd mod this myself; the pitfalls of being on the move >:(

Link to comment
Share on other sites

I wonder, if I just anwered your question, with : "Yes".. would that be considered spamming? :dry:

 

Yes, most of these have already been made :P , get a mod called (more dangerous traps?) adds a little spice to dungeon crawling. Put the smaller specific mods under the larger mods like OOO in OMM.

 

 

 

http://www.bethsoft.com/bgsforums/index.php?showtopic=654884

 

http://www.therogueforums.com/showthread.php?p=32406

 

bugfixes and new books ingame

 

http://www.baldurdash.org/TESOblivion/TESOblivion.html

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...