Haoswidasee Posted April 28, 2016 Author Share Posted April 28, 2016 Everything down to the Creature/NPC section is working so far. I haven't tested anything below that, working on it now! Link to comment Share on other sites More sharing options...
Haoswidasee Posted April 29, 2016 Author Share Posted April 29, 2016 After much trial and error (ALL DAY). I have FINALLY fixed this list. It works now. My over-all thoughts are that Bethesda pretty much ruined Fallout 4 for modding. I don't like the new setup at all or having to enable all my mods twice. If this doesn't improve or I fail to eventually enjoy it, I will stop playing this game entirely. They have been making a lot of poor choices lately and the game No Man's Sky is coming out in like a month. I am VERY disappointed with Bethesda right now. Link to comment Share on other sites More sharing options...
arroya Posted April 29, 2016 Share Posted April 29, 2016 Well I am going to start your list now and begin downloading and all that yea i mean it seemed to be working fine for me the take cover mod but that was about a month ago I recently jumped back into skyrim as I was already on my 4th play through for FO4 ( House Arrest Is a MOFO) But since im still on it I guess I can begin another play through with your mod list Link to comment Share on other sites More sharing options...
vlaka Posted April 29, 2016 Share Posted April 29, 2016 (edited) After much trial and error (ALL DAY). I have FINALLY fixed this list. It works now. My over-all thoughts are that Bethesda pretty much ruined Fallout 4 for modding. I don't like the new setup at all or having to enable all my mods twice. If this doesn't improve or I fail to eventually enjoy it, I will stop playing this game entirely. They have been making a lot of poor choices lately and the game No Man's Sky is coming out in like a month. I am VERY disappointed with Bethesda right now. I feel pretty much the same way man. I cannot be arsed having an account on bethesda.net that I have ZERO interest in if I can get my mods from the Nexus.I'm sure the modding community outside of that shitty bethesda.net will sort things out...if not, then I guess it's back to Skyrim :tongue: Have you had a look at the nexus article Fallout 4 Creation Kit Beta and an Important Notice to Survival Testers ?Apparently adding *'s in front of your plugins will enable them but yeah Edited April 29, 2016 by vlaka Link to comment Share on other sites More sharing options...
Haoswidasee Posted April 29, 2016 Author Share Posted April 29, 2016 After much trial and error (ALL DAY). I have FINALLY fixed this list. It works now. My over-all thoughts are that Bethesda pretty much ruined Fallout 4 for modding. I don't like the new setup at all or having to enable all my mods twice. If this doesn't improve or I fail to eventually enjoy it, I will stop playing this game entirely. They have been making a lot of poor choices lately and the game No Man's Sky is coming out in like a month. I am VERY disappointed with Bethesda right now. I feel pretty much the same way man. I cannot be arsed having an account on bethesda.net that I have ZERO interest in if I can get my mods from the Nexus.I'm sure the modding community outside of that shitty bethesda.net will sort things out...if not, then I guess it's back to Skyrim :tongue: Have you had a look at the nexus article Fallout 4 Creation Kit Beta and an Important Notice to Survival Testers ?Apparently adding *'s in front of your plugins will enable them but yeah I was having this issue where i would enable all my mods. And then enable them with bethesda. And then right after that it would disable a few mods for no reason. They were better explosives, better locational damage, and faster terminals. So I just removed those mods because apparently bethesda isn't going to let me use them. And the Bethesda password system is horrible, I hate when websites do that crap. Link to comment Share on other sites More sharing options...
Haoswidasee Posted April 29, 2016 Author Share Posted April 29, 2016 Well I am going to start your list now and begin downloading and all that yea i mean it seemed to be working fine for me the take cover mod but that was about a month ago I recently jumped back into skyrim as I was already on my 4th play through for FO4 ( House Arrest Is a MOFO) But since im still on it I guess I can begin another play through with your mod listGood luck with all that man. Sounds rough lol Link to comment Share on other sites More sharing options...
Haoswidasee Posted April 29, 2016 Author Share Posted April 29, 2016 Deleting the facebook for this forum because I don't have nearly as much time as I used to and I cannot keep up with both. Link to comment Share on other sites More sharing options...
Haoswidasee Posted April 29, 2016 Author Share Posted April 29, 2016 Sorry guys, had a small mixup with the overwrite for DEF_UI. When installing it overwrite all each time. Even with the patches. My mistake, forgot to change it. Link to comment Share on other sites More sharing options...
OldNick Posted April 30, 2016 Share Posted April 30, 2016 I was having this issue where i would enable all my mods. And then enable them with bethesda. And then right after that it would disable a few mods for no reason. They were better explosives, better locational damage, and faster terminals. So I just removed those mods because apparently bethesda isn't going to let me use them. And the Bethesda password system is horrible, I hate when websites do that crap. Did you try the 3.0 version of my Faster Terminal Displays, turns out the game was probably deactivating my plugin because it didn't have Fallout4.esm as a master (master-less plugins have always worked fine in the past). Rather than just adding the master in FO4Edit, I decided I may as well rebuild the plugins in the Creation Kit. Link to comment Share on other sites More sharing options...
Haoswidasee Posted April 30, 2016 Author Share Posted April 30, 2016 I was having this issue where i would enable all my mods. And then enable them with bethesda. And then right after that it would disable a few mods for no reason. They were better explosives, better locational damage, and faster terminals. So I just removed those mods because apparently bethesda isn't going to let me use them. And the Bethesda password system is horrible, I hate when websites do that crap. Did you try the 3.0 version of my Faster Terminal Displays, turns out the game was probably deactivating my plugin because it didn't have Fallout4.esm as a master (master-less plugins have always worked fine in the past). Rather than just adding the master in FO4Edit, I decided I may as well rebuild the plugins in the Creation Kit. didn't know you did so, I will look into it tomorrow when I wake up. I honestly can't play this game anymore without a bunch of mods and faster terminals is definitely one of them. I can't stand 90% of the vanilla game. Link to comment Share on other sites More sharing options...
Recommended Posts