Francis56 Posted July 17, 2016 Share Posted July 17, 2016 Thank you so much for your list of mods and of course the well done explications! I took vivid weathers instead of true storm cause i had some issues compatibility with nuclear storm, so only vivid is installed right now. Game looks amazing with these +150 Mods, can't wait to play a new game. Thanks again Bro ! :yes: Link to comment Share on other sites More sharing options...
Haoswidasee Posted July 17, 2016 Author Share Posted July 17, 2016 Thank you so much for your list of mods and of course the well done explications!I took vivid weathers instead of true storm cause i had some issues compatibility with nuclear storm, so only vivid is installed right now.Game looks amazing with these +150 Mods, can't wait to play a new game. Thanks again Bro ! :yes: No problem :D This list is going to look quite different when they release the Theme Park DLC :D I plan on redecorating :D Link to comment Share on other sites More sharing options...
DontBlnkBadWolf Posted July 20, 2016 Share Posted July 20, 2016 Alright, I think I got a good working mod setup. It's my 11th version, you can check out my Nexus Profile. Link to comment Share on other sites More sharing options...
DontBlnkBadWolf Posted July 21, 2016 Share Posted July 21, 2016 (edited) @Haoswidasee I know you don't use things like LOOT or FO4Edit, so I want to make you aware of some conflicts that could cause some unstable moments or even CTD. And this can't be fixed by switching load order around, it has to deal with a bunch of misspelling between mods & the .esm files like Fallout4.esm and all the DLC .esm files. And also wrong values or wrong game items in a slot the calls for a different one. If it was not that many, then I would fix it myself, tell the modders in a PM about what happened & what I fixed. But, there is too much to fix. They are not just any mods, they are big ones on your list. There are 2 that I know you don't use, but I am still listing them because others might be using them. After this post I will contact the modders on their mod pages. Armor and Weapons Keywords Community ResourceArmorsmith ExtendedA Realistically Weightless Colored Sorting ModDEF_UIValdacil's Item SortingWasteland ImportsFunctional Displays All of them are conflicting with each other and with the main Fallout4.esm. That's just what I go to see, it was so much I really didn't want to see anymore. This is a good chunk of base mods that work with the others. I had to get rid of the Country Crossing Automatron patch, I thought it was just that conflicting with the ones listed. Sadly not the case. If you do use FO4Edit, load up all files, start at the top and open up the fallout4.esm and, like in the photo below, you will see a bunch of this: Just wanted to make you aware before I contacted the modders. I'm also going to check out Better Armor and Weapon naming and sorting by: Ruddy88 as a replacer for DEF_UI since the modder is mostly AWOL and I don't think he is doing updates anymore. I don't know what it will take care of, but it's worth a shot. I'll keep you posted. BadWolf Edited July 21, 2016 by DontBlnkBadWolf Link to comment Share on other sites More sharing options...
Haoswidasee Posted July 21, 2016 Author Share Posted July 21, 2016 @Haoswidasee I know you don't use things like LOOT or FO4Edit, so I want to make you aware of some conflicts that could cause some unstable moments or even CTD. And this can't be fixed by switching load order around, it has to deal with a bunch of misspelling between mods & the .esm files like Fallout4.esm and all the DLC .esm files. And also wrong values or wrong game items in a slot the calls for a different one. If it was not that many, then I would fix it myself, tell the modders in a PM about what happened & what I fixed. But, there is too much to fix. They are not just any mods, they are big ones on your list. There are 2 that I know you don't use, but I am still listing them because others might be using them. After this post I will contact the modders on their mod pages. Armor and Weapons Keywords Community ResourceArmorsmith ExtendedA Realistically Weightless Colored Sorting ModDEF_UIValdacil's Item SortingWasteland ImportsFunctional Displays All of them are conflicting with each other and with the main Fallout4.esm. That's just what I go to see, it was so much I really didn't want to see anymore. This is a good chunk of base mods that work with the others. I had to get rid of the Country Crossing Automatron patch, I thought it was just that conflicting with the ones listed. Sadly not the case. If you do use FO4Edit, load up all files, start at the top and open up the fallout4.esm and, like in the photo below, you will see a bunch of this: FO4Edit Conflicts.jpg Just wanted to make you aware before I contacted the modders. I'm also going to check out Better Armor and Weapon naming and sorting by: Ruddy88 as a replacer for DEF_UI since the modder is mostly AWOL and I don't think he is doing updates anymore. I don't know what it will take care of, but it's worth a shot. I'll keep you posted. BadWolfI will keep it all in mind when I do my next update. I don't think I am using most of the mods in that list though. Link to comment Share on other sites More sharing options...
DontBlnkBadWolf Posted July 22, 2016 Share Posted July 22, 2016 @Haoswidasee I know you don't use things like LOOT or FO4Edit, so I want to make you aware of some conflicts that could cause some unstable moments or even CTD. And this can't be fixed by switching load order around, it has to deal with a bunch of misspelling between mods & the .esm files like Fallout4.esm and all the DLC .esm files. And also wrong values or wrong game items in a slot the calls for a different one. If it was not that many, then I would fix it myself, tell the modders in a PM about what happened & what I fixed. But, there is too much to fix. They are not just any mods, they are big ones on your list. There are 2 that I know you don't use, but I am still listing them because others might be using them. After this post I will contact the modders on their mod pages. Armor and Weapons Keywords Community ResourceArmorsmith ExtendedA Realistically Weightless Colored Sorting ModDEF_UIValdacil's Item SortingWasteland ImportsFunctional Displays All of them are conflicting with each other and with the main Fallout4.esm. That's just what I go to see, it was so much I really didn't want to see anymore. This is a good chunk of base mods that work with the others. I had to get rid of the Country Crossing Automatron patch, I thought it was just that conflicting with the ones listed. Sadly not the case. If you do use FO4Edit, load up all files, start at the top and open up the fallout4.esm and, like in the photo below, you will see a bunch of this: FO4Edit Conflicts.jpg Just wanted to make you aware before I contacted the modders. I'm also going to check out Better Armor and Weapon naming and sorting by: Ruddy88 as a replacer for DEF_UI since the modder is mostly AWOL and I don't think he is doing updates anymore. I don't know what it will take care of, but it's worth a shot. I'll keep you posted. BadWolfI will keep it all in mind when I do my next update. I don't think I am using most of the mods in that list though. You have currently in your list, that are ones that I have mentioned. They are: Armorsmith Extended (AE) in Step 3DEF_UI in Step 5 Disregard my comment about Armor and Weapon Keywords Community Resource (AWKCR) in Step 3, I have since learned, that is just a keyword assignment mod, and will not conflict with anything. It is for the allowment of keyword naming and slot opening for newer keywords to be added. I am slowly building a patch of sorts to try and get these things working with each other, like what was stated by the creators of these mods on their pages. All of the stated said that they would work with each other and some provided a patch in conjunction with said mods. They don't work. Now weather I publish the patch or not, that is another issue in & of itself. After doing what should have been done in the first place, I may say F.O. and let them fix it on their own because I already fixed it for myself. In PMs to me I was told quite a few things that questioned me, my ability & my level of education. And all I did was politely brought to light that there were some keywords & decimal inputs on some of their listed items that were missing with picture proof of the missing keywords & decimal inputs similar to the picture I posted in this thread. And that was just a few lines stated to me. The rest pissed me off to no end. Me, a 45 year old man that has been working on and building computers for friends & family for over 25 years with a 127 I.Q. while currently in rolled for I.T. classes to get an Associate's Degree with Software Programming for a Bachelor's Degree as my next course of classing. Yeah, I'm a dumbass alright. Sorry to vent here, they royally pissed me the f**k off. I'm sorry BadWolf Link to comment Share on other sites More sharing options...
Haoswidasee Posted July 22, 2016 Author Share Posted July 22, 2016 @Haoswidasee I know you don't use things like LOOT or FO4Edit, so I want to make you aware of some conflicts that could cause some unstable moments or even CTD. And this can't be fixed by switching load order around, it has to deal with a bunch of misspelling between mods & the .esm files like Fallout4.esm and all the DLC .esm files. And also wrong values or wrong game items in a slot the calls for a different one. If it was not that many, then I would fix it myself, tell the modders in a PM about what happened & what I fixed. But, there is too much to fix. They are not just any mods, they are big ones on your list. There are 2 that I know you don't use, but I am still listing them because others might be using them. After this post I will contact the modders on their mod pages. Armor and Weapons Keywords Community ResourceArmorsmith ExtendedA Realistically Weightless Colored Sorting ModDEF_UIValdacil's Item SortingWasteland ImportsFunctional Displays All of them are conflicting with each other and with the main Fallout4.esm. That's just what I go to see, it was so much I really didn't want to see anymore. This is a good chunk of base mods that work with the others. I had to get rid of the Country Crossing Automatron patch, I thought it was just that conflicting with the ones listed. Sadly not the case. If you do use FO4Edit, load up all files, start at the top and open up the fallout4.esm and, like in the photo below, you will see a bunch of this: FO4Edit Conflicts.jpg Just wanted to make you aware before I contacted the modders. I'm also going to check out Better Armor and Weapon naming and sorting by: Ruddy88 as a replacer for DEF_UI since the modder is mostly AWOL and I don't think he is doing updates anymore. I don't know what it will take care of, but it's worth a shot. I'll keep you posted. BadWolfI will keep it all in mind when I do my next update. I don't think I am using most of the mods in that list though. You have currently in your list, that are ones that I have mentioned. They are: Armorsmith Extended (AE) in Step 3DEF_UI in Step 5 Disregard my comment about Armor and Weapon Keywords Community Resource (AWKCR) in Step 3, I have since learned, that is just a keyword assignment mod, and will not conflict with anything. It is for the allowment of keyword naming and slot opening for newer keywords to be added. I am slowly building a patch of sorts to try and get these things working with each other, like what was stated by the creators of these mods on their pages. All of the stated said that they would work with each other and some provided a patch in conjunction with said mods. They don't work. Now weather I publish the patch or not, that is another issue in & of itself. After doing what should have been done in the first place, I may say F.O. and let them fix it on their own because I already fixed it for myself. In PMs to me I was told quite a few things that questioned me, my ability & my level of education. And all I did was politely brought to light that there were some keywords & decimal inputs on some of their listed items that were missing with picture proof of the missing keywords & decimal inputs similar to the picture I posted in this thread. And that was just a few lines stated to me. The rest pissed me off to no end. Me, a 45 year old man that has been working on and building computers for friends & family for over 25 years with a 127 I.Q. while currently in rolled for I.T. classes to get an Associate's Degree with Software Programming for a Bachelor's Degree as my next course of classing. Yeah, I'm a dumbass alright. Sorry to vent here, they royally pissed me the f**k off. I'm sorry BadWolf Some people simply cannot handle criticism, don't worry about it. And i'll look into all of it soon. Link to comment Share on other sites More sharing options...
DontBlnkBadWolf Posted July 23, 2016 Share Posted July 23, 2016 Hey, @Haoswidasee hope things are good in your mod serchings. I have since calmed down from the earlier posts about me. I now also have the DLCs of Contraptions & Vault-Tec Workshops. I may be able to play them once I get everything back & in working order. Hell, I haven't even been to the Far Harbor area yet. So I ended up having to start all over again with my mods (downloading, installing). Being a Beta Tester for the NMM, the last 2 versions have caused an issue, causing me to have bloated file structure and other happenings. That being said I did find a mod that at one point you were asking if someone would make it. I think I found just what you may have been looking for. Introducing: CWSS Redux - Craftable Working Showers Sinks Baths Toilets Urinals etc by steve40 and FLipdeezy I have yet to test it ingame, but it looks cool. Since the problems I had with NMM, I have yet to either create patches for the issues I had mentioned earlier, or check out the other inventory description mods. BadWolf Link to comment Share on other sites More sharing options...
Haoswidasee Posted July 23, 2016 Author Share Posted July 23, 2016 Hey, @Haoswidasee hope things are good in your mod serchings. I have since calmed down from the earlier posts about me. I now also have the DLCs of Contraptions & Vault-Tec Workshops. I may be able to play them once I get everything back & in working order. Hell, I haven't even been to the Far Harbor area yet. So I ended up having to start all over again with my mods (downloading, installing). Being a Beta Tester for the NMM, the last 2 versions have caused an issue, causing me to have bloated file structure and other happenings. That being said I did find a mod that at one point you were asking if someone would make it. I think I found just what you may have been looking for. Introducing: CWSS Redux - Craftable Working Showers Sinks Baths Toilets Urinals etc by steve40 and FLipdeezy I have yet to test it ingame, but it looks cool. Since the problems I had with NMM, I have yet to either create patches for the issues I had mentioned earlier, or check out the other inventory description mods. BadWolfI didn't care if they were working or not lol, I just wanted some decent looking ones for cosmetics. The working part is just a plus :D I saw this yesterday I think in the hot files, I try to glance over them everyday. But yeah I will probably add this in, it looks well polished. Link to comment Share on other sites More sharing options...
DontBlnkBadWolf Posted July 23, 2016 Share Posted July 23, 2016 Hey, @Haoswidasee hope things are good in your mod serchings. I have since calmed down from the earlier posts about me. I now also have the DLCs of Contraptions & Vault-Tec Workshops. I may be able to play them once I get everything back & in working order. Hell, I haven't even been to the Far Harbor area yet. So I ended up having to start all over again with my mods (downloading, installing). Being a Beta Tester for the NMM, the last 2 versions have caused an issue, causing me to have bloated file structure and other happenings. That being said I did find a mod that at one point you were asking if someone would make it. I think I found just what you may have been looking for. Introducing: CWSS Redux - Craftable Working Showers Sinks Baths Toilets Urinals etc by steve40 and FLipdeezy I have yet to test it ingame, but it looks cool. Since the problems I had with NMM, I have yet to either create patches for the issues I had mentioned earlier, or check out the other inventory description mods. BadWolfI didn't care if they were working or not lol, I just wanted some decent looking ones for cosmetics. The working part is just a plus :D I saw this yesterday I think in the hot files, I try to glance over them everyday. But yeah I will probably add this in, it looks well polished. A patch just showed up that now makes Nuclear Weather and Vivid Weathers compatible. I know that was the main reason for you to keep TruStorms, But I have had no complaints about Vivid Weathers, I also like the Nuclear Snowstorms. I'm going to download the patch and see if it works. I'll keep you posted Link to comment Share on other sites More sharing options...
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