Haoswidasee Posted September 6, 2016 Author Share Posted September 6, 2016 I have the Problem that the Mods Red Rockets' Glare and Illuminated Billboards don't work properly... Everything that should glow is only white and whased out... What is my misstake or what should i change that they work?I would just try uninstalling them and then reinstalling them. As far as I know all those mods do are replace textures and add a bit of light, not many things should mess with those mods. Link to comment Share on other sites More sharing options...
Qrygg Posted September 6, 2016 Share Posted September 6, 2016 There is a chance that both mods are conflicting somehow. Are you using Mod Organizer 2? I'd recommend switching if you aren't, it will show you conflicts in an easy-to-understand way. Also, the latest beta version of MO2 is mostly stable, I highly recommend it. Speaking of conflicts, this guide has tons of them. I understand the mod order is dictated by NMM install order, but for anyone using MO it is a simple matter to choose which files from each mod to use. Just a heads up to watch for the conflicts in MO. Link to comment Share on other sites More sharing options...
Qrygg Posted September 7, 2016 Share Posted September 7, 2016 A suggestion for the @Haoswidasee: Consider putting the more ostentatious of the lore-breaking mods you've listed in your Optional Mods list. E.g., the cannabis mods, any of the texture mods that change the general coloration that is kind of standard in Bethesda Fallout games. It's easy enough to just filter these out as somebody is following the compilation, but from an organization standpoint it makes more sense for these to be in Optional Mods. My opinion. I look forward to seeing updates in the near future! Link to comment Share on other sites More sharing options...
Haoswidasee Posted September 8, 2016 Author Share Posted September 8, 2016 (edited) A suggestion for the @Haoswidasee: Consider putting the more ostentatious of the lore-breaking mods you've listed in your Optional Mods list. E.g., the cannabis mods, any of the texture mods that change the general coloration that is kind of standard in Bethesda Fallout games. It's easy enough to just filter these out as somebody is following the compilation, but from an organization standpoint it makes more sense for these to be in Optional Mods. My opinion. I look forward to seeing updates in the near future!Actually I am removing the big cannabis mod entirely, its a huge mod and as fun as it was at the time it doesn't really do anything for me anymore. The entire list will be changing soon, I haven't done an update for a very long time. Getting a full re-color as well. And the organization had nothing to do really with lore or optional mods or anything like that. The order is how you are supposed to install the mods so you can use Yes to All on the overwrites every time, with my best shot at the time for overwriting certain pieces of certain mods with higher quality pieces in certain areas. Edited September 8, 2016 by Haoswidasee Link to comment Share on other sites More sharing options...
Shwagger Posted September 8, 2016 Share Posted September 8, 2016 Hey @Haoswidasee, do you have a time estimate on when your major update will be? Link to comment Share on other sites More sharing options...
Charlotte19 Posted September 8, 2016 Share Posted September 8, 2016 Hey @Haoswidasee, do you have a time estimate on when your major update will be? Yeah, I think never. He talks about his update since months. Link to comment Share on other sites More sharing options...
V13Kobold Posted September 9, 2016 Share Posted September 9, 2016 @HaoswidaseeCan I recommend a mod that I made (with the help of Gerokeymaster)?http://www.nexusmods.com/fallout4/mods/17858/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D17858%26preview%3D&pUp=1 For my first mod, I don't think I'm doing that bad. Link to comment Share on other sites More sharing options...
Haoswidasee Posted September 9, 2016 Author Share Posted September 9, 2016 Hey @Haoswidasee, do you have a time estimate on when your major update will be? As soon as my first single is complete and on itunes. I have a recording session to hopefully finish one of my songs tomorrow afternoon. If I do good I can start that update soon. I was unemployed when I first made this list and I work full time now so its a bit more difficult than it used to be. Also I am having a really hard time pulling myself away from the game Rimworld. It's pretty amazing Link to comment Share on other sites More sharing options...
Haoswidasee Posted September 9, 2016 Author Share Posted September 9, 2016 @Haoswidasee Can I recommend a mod that I made (with the help of Gerokeymaster)?http://www.nexusmods.com/fallout4/mods/17858/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D17858%26preview%3D&pUp=1 For my first mod, I don't think I'm doing that bad.I can't make promises just yet because I have to put all the mods in a list, and go through and see what each one changes. It's difficult to know right now what I can and cannot put into the new list, going to be a lot of glowing mods though lol Link to comment Share on other sites More sharing options...
johncrition Posted September 16, 2016 Share Posted September 16, 2016 (edited) This might not be the right place to ask but im encountering a game-breaking bug with this list and I cannot seem to find the mod responsible for it. The bug is that when going to the first suit of power armor, I have to hit R and transfer my fusion core into the power armor. The animation does not play, and my character is sorta like sucked into the power armor. I think have all the damage reduction and so on from the armor but I have NO HUD and I CANT access my inventory at all. When I press tab a few options appear at the bottom (stimpack, radaway, cycle damage, perk chart, etc.) but I cant access my map, weapons, clothing, quests, stats, etc. I also can't exit the power armor, ever. When I run out of minigun ammo all i can ever do is melee with it. Does anyone know what mod or problem might be causing this? For the most part I only have the mods in the list installed, and the additional ones I've installed have absolutely nothing to do with power armor whatsoever... It's really, really frustrating the hell out of me. When looking in third person the armor pieces are incorrectly placed, with the shoulders floating above the head, and the player character not appearing at all Edit: I've installed the entire mod list and the game fresh twice now, taking something like 8 hours to do, so please any help would be majorly appreciated. Edit 2: No idea what mod was causing it but i did a third fresh install and now it works properly. Edited September 17, 2016 by johncrition Link to comment Share on other sites More sharing options...
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