Varrgas Posted January 6, 2016 Share Posted January 6, 2016 Hi there. PS: Because i am not English i hope you will forgive me for my band English, but don't be afraid the request is very simple. Why ?: (skip if you don't care)You see, i am not a fan boy of gun or else, i have shoot some bullet with some real weapon with a friend who hunt in real life but nothing more.But i like to play FPS and even more Immersive FPS, that not the case of Fallout 4 i know, but we can make this game closer to reality with mods, like that was already done for Fallout 3, NV and oblivion/skyrim.And there is something who always f*** bored me in 99% of the FPS... You can reload before your magazine is empty without loosing bullets !So, the reloading mechanics is close to useless and in the game the impact on this can be see very fast.There is only some weapon who care about reloading, those with little magazine, like the combat Shotgun and double barrel shotgun of course or the Laser musket and some other. And if you played with the mod who make description of weapon mod more accurate you know there is some weapon mods who increase or decrease the maximum ammo in the magazine. And i think Bethesda know they don't have to show this in description of the vanilla game because after all, we don't care of the magazine :D we just have to push a button each time we can to have the maximum ammo in the weapon all the time, and with a really fast reload animation, that even worst. I try to play with mod who increase the Reload time but that not enough. The Request: Please, please .... PLEASE x 10³ ( 1 + ∞) ... Please someone, give us a mod who make use unable to reload before the magazine is empty "or" If we do, we lost the ammo in the left magazine.I don't know wish version is possible without the CK and F4SE. But if there is on possibility for this, please do it. Of course if such a mod must edit each weapon why by one that mean many edit and possibly many compatibility patch, if you need i will help as i can. Jut don't forget to let us reload some special weapon like the Laser musket and double barrel shotgun like actually ^^ of course :tongue: Thanks for reading me, and thanks for the one or those who will do this mod or even just try, or help someone to do this. Whatever you did to help this mod to be, thanks. Link to comment Share on other sites More sharing options...
AtmaDarkwolf Posted January 6, 2016 Share Posted January 6, 2016 actually agree with this. How about a mod which, when you reload, it creates a 'clip' which drops into your misc items, which would have whatever ammo was left over (IE if clip size is 100, and you reload when at 56 ammo, you would get a 'clip' with 56 ammo remaining) Take said clips to a weapons workbench and can recover the ammo. (Or allow it to work much like the power cores, where you 'load' the most full clip you have left) Any visit to any workbench (when u 'deposit' junk for example?) it would 'empty' all partial clips (instead of one having to click each one 1 at a time) Link to comment Share on other sites More sharing options...
Varrgas Posted January 6, 2016 Author Share Posted January 6, 2016 exactly, i have those idea too but i prefer see someone focusing on the 1st main feature on reloading than this :pThat why i didn't talk about this ^^ in depth what i really love to see is a full rework of the reload and ammo feature. i can write a list of the idea there but "i know" that many of those idea need the CK, so everyone who read this, don't wast your time to say it to me ^^ - When reloading with ammo in the magazine ,the ammo are lost and a magazine drop on the flood with the ammo left in.- We can go back and take the left magazine, but we don't keep back ammo.- On a reloading workbench, we take the bullet from the magazine.- All bullet looted like actually we do in the vanilla game aren't usable "except" for weapon who doesn't use magazine and use the bullet one by one. For the Double barrel for example.- On the reloading workbench we can create Magazine, this need some plastic and steel "and" a Spring. but the magazine is empty.- There is different magazine for each weapon, and the biggest the weapon is the bigger the component are required for crafting it. And the bigger the magazine size is the bigger the component are need.- Left Magazine who aren't lost but keep back can be use again without penalty.- a New item is craftable, "portable reloading station", in fact that like just siting and putt bullet in the magazine one by one (this will take in game time)- All bullet have weigth- All magazine have weight in function of the number of bullet in them, so big magazine are heayer - Rework on energy weapon cell:-Each cell now is like a "charge", and we have to craft Cell. Each cell need Charge, copper, steel, aluminum.- Energy charge have a weight, energy Cell have a weight "but" Cell don't have increase weight if they mush charge or less weight if they have less. (After all electricity and energy didn't really have a noticeable weight) - Of course all of this require perk, the reloading bench too and component.- That obvious such a mod must have a conversion option for bullet like some mod already does like in Fallout NV But again, all of this are just idea, and i prefer to have the basic reloading mod who make us lost bullet than all of them without this. Link to comment Share on other sites More sharing options...
Roopass Posted May 11, 2016 Share Posted May 11, 2016 http://www.nexusmods.com/fallout4/mods/10459/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D10459%26preview%3D&pUp=1 Link to comment Share on other sites More sharing options...
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