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artillery upgrade


shadowstal3er

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so im sitting here, in range of at least 6 artillery cannons in 2 outposts and i realize... there are not nearly enough shells raining hellfire on my enemies. this must be addressed.

 

i propose a mod that would increase the number of artillery rounds that rain down on your target proportionally to the number of cannons in range, as well as a slight boost in their rate of fire. nothing extreme, but it doesnt take that long to reload a cannon. and if i have 6 cannons in range, rounds should be hitting the ground much faster. also, for the size of the artillery that is in the game, i feel the range falls short. maybe bump up the range about 20%?

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i honestly think it works 'wrong'

 

I tested earlier and found with 1 artillery the bombardment was only about 10 seconds or so, but it was constant, regular without 'breaks'

 

I tried with 3 and it was longer, but was about as many shells, and were large 'breaks' (no shells) for quite a long time (total time 40 seconds, but was a break of 15 seconds or so in the middle)

 

With 5+ it was as above, but with LONG gaps between shells, not regular, and lasted much more than a full minute.

 

Issue is, unlike as it was when I first played though the game (Where more artillery, up to 3- never placed more - the bombardment would last longer but was very regular with about 3x as many total shots) the game is doing it wrong, extending the time but NOT the bombardments (The gaps I assume are 'missing' shells and its only applying the first artillery unit and not the additional ones)

 

 

Maybe write a mod which makes each emplacement send 5 shells, each 3-5 seconds apart, more emplacements, more shells (more time) so 4 artillery launching would be 20 shells, each 3-5 seconds apart (lasting 1min +) as the game ORIGINALLY intended. (IE A bug fix)

 

Then said mod can be tuned to adjust the shells, the time between shells, and the extra shells launched by each.

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