536861646f57 Posted February 13, 2016 Share Posted February 13, 2016 I've been thinking on that, and here's the thing, in Warehouse 13 artifacts are "born" after some sort of great event. Mutable artifacts can be made by one person/people, and they can behave In all sorts of ways plus many fairy tales and whatnot are based off artifacty events.(For example Cinderella had a knife that if it was in you to long you turn completely into glass, and Alice was actually insane and somehow ended up in a mirror.) The Elder Scrolls world would work well with the Warehouse, I mean how many artifacts from the aedra, daedra, and whatnot does Nirn have anyway?Again, you're not even listening. I'm really not tying to be a butthole by being straightforward, but nobody will ever make your mod. It's not worth it unless they wanted it as well. Sorry Chip, not gonna happen. You're so focused on the aspects of the mod that you fail to realise that it's pointless. Link to comment Share on other sites More sharing options...
Spasticon1 Posted February 16, 2016 Author Share Posted February 16, 2016 OK, got it. Then could someone at least make a guide or something? If so, I hope that I could use my iPad to put it in my iBooks app as a PDF. I ask because I've decided to try to make Warehouse 13 myself but I don't know what kind of scripts and whatnot I would need to make for the artifacts, Escher Vault(based on the painting), Bronzing chamber, goory, Dark Vault, tesla and the darn Farnsworth, I hope you can see why I need some form of help for this. Link to comment Share on other sites More sharing options...
Surilindur Posted February 18, 2016 Share Posted February 18, 2016 (edited) Have you checked the Construction Set Wiki? That should have lots of info. And you can always ask here on the forums and hope someone answers. As for 3D modelling - in case you want some custom meshes - Blender is a free program for that purpose. GIMP has a dds plugin you can use for making textures. Learning all 3D modelling, texturing, scripting, worldbuilding, dialogue, AI and all will take lots of time. Depending on the scale of the mod, be prepared to use years on the project. Starting with AI, worldbuilding and scripting might be a good choice, unless you already do 3D modelling for either work or hobby (I definitely do not). Hopefully that helps a little. :smile: Edit: Also, if you do 3D modelling, you will also need NifSkope, the 2.0 WIP version of which is introduced here. Edited February 18, 2016 by Contrathetix Link to comment Share on other sites More sharing options...
536861646f57 Posted February 19, 2016 Share Posted February 19, 2016 Have you checked the Construction Set Wiki? That should have lots of info. And you can always ask here on the forums and hope someone answers. As for 3D modelling - in case you want some custom meshes - Blender is a free program for that purpose. GIMP has a dds plugin you can use for making textures. Learning all 3D modelling, texturing, scripting, worldbuilding, dialogue, AI and all will take lots of time. Depending on the scale of the mod, be prepared to use years on the project. Starting with AI, worldbuilding and scripting might be a good choice, unless you already do 3D modelling for either work or hobby (I definitely do not). Hopefully that helps a little. :smile: Edit: Also, if you do 3D modelling, you will also need NifSkope, the 2.0 WIP version of which is introduced here.Thank you for kindly wording what my patience would not. Link to comment Share on other sites More sharing options...
Spasticon1 Posted February 23, 2016 Author Share Posted February 23, 2016 Have you checked the Construction Set Wiki? That should have lots of info. And you can always ask here on the forums and hope someone answers. As for 3D modelling - in case you want some custom meshes - Blender is a free program for that purpose. GIMP has a dds plugin you can use for making textures. Learning all 3D modelling, texturing, scripting, worldbuilding, dialogue, AI and all will take lots of time. Depending on the scale of the mod, be prepared to use years on the project. Starting with AI, worldbuilding and scripting might be a good choice, unless you already do 3D modelling for either work or hobby (I definitely do not). Hopefully that helps a little. :smile: Edit: Also, if you do 3D modelling, you will also need NifSkope, the 2.0 WIP version of which is introduced here.Thanks that really does help. Link to comment Share on other sites More sharing options...
Surilindur Posted February 23, 2016 Share Posted February 23, 2016 No problem. Should you one day happen to use Blender to make some NIF files, you should check the availability of Nif import/export scripts/plugins for it. I have no idea if they have been updated for the newer versions. I do not use Blender myself, and I actually do not do any 3D modelling at all, it is currently a bit outside my skills and I do not have the time to learn it at the moment. Just a heads-up. Good luck with your projects in case you start making mods. Perhaps it might become a sort of hobby for you as well. It definitely has for me. A brilliant way to combine small challenges, creativity and whatnot. Also the impact on health is smaller than with hanging out in a bar or conducting various extreme sports - not counting the time spent sitting indoors in a static position, of course. :thumbsup: Link to comment Share on other sites More sharing options...
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