ForgottenCamel Posted January 7, 2016 Share Posted January 7, 2016 I'm looking for a mod that makes it so that synths do not enter into my settlements and replace my settlers. This usually happens when you make an enemy of the institute. What these synths do is ruin your defenses and probably attack you. I want them gone. If there is any mod that removes them completely when it comes to settlements, I would very much appreciate it if someone points where it is. Link to comment Share on other sites More sharing options...
Guest deleted2588518 Posted January 7, 2016 Share Posted January 7, 2016 Just shoot all your settlers. Solves all your problems. Link to comment Share on other sites More sharing options...
miky23 Posted January 7, 2016 Share Posted January 7, 2016 #NOTALLSYNTHS Link to comment Share on other sites More sharing options...
Darkangel13 Posted January 7, 2016 Share Posted January 7, 2016 This will be live this weekend http://forums.nexusmods.com/index.php?/topic/3647570-fo4edit-help-killing-essential-npc-using-a-spell/ Link to comment Share on other sites More sharing options...
Deleted2948850User Posted January 7, 2016 Share Posted January 7, 2016 Synth settlers are easily identified if you have the Awareness perk, they should have a higher energy resistance than normal settlers. Think it was a +10 energy resistance that's unaccountable by any equipment they might be wearing. So, just V.A.T.S. around your settlement, find the synth infiltrators and exterminate them =] Link to comment Share on other sites More sharing options...
Darkangel13 Posted January 7, 2016 Share Posted January 7, 2016 Synth settlers are easily identified if you have the Awareness perk, they should have a higher energy resistance than normal settlers. Think it was a +10 energy resistance that's unaccountable by any equipment they might be wearing. So, just V.A.T.S. around your settlement, find the synth infiltrators and exterminate them =]That is incorrect my friend, trust me I made EXTENSIVE testing before I created this mod Link to comment Share on other sites More sharing options...
Deleted2948850User Posted January 7, 2016 Share Posted January 7, 2016 Huh, guess I have some bad intel then. Shouldn't the protected flag be undone on synth infiltrators at least? I mean, that's what the flag is for right? Essential under conditions. Link to comment Share on other sites More sharing options...
Darkangel13 Posted January 7, 2016 Share Posted January 7, 2016 Huh, guess I have some bad intel then. Shouldn't the protected flag be undone on synth infiltrators at least? I mean, that's what the flag is for right? Essential under conditions.Nope that is why I am asking for help in the forum to find out if I can do it avoiding scripts. Edit: Sorry let me clarify, they are not essential but they are protected (only the player can kill them) Link to comment Share on other sites More sharing options...
Darkangel13 Posted January 9, 2016 Share Posted January 9, 2016 D13 Settlement Synth spy detection and elimination is Mod is now live. Link to comment Share on other sites More sharing options...
Deleted2948850User Posted January 10, 2016 Share Posted January 10, 2016 Nice work mate =] Link to comment Share on other sites More sharing options...
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