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Glow textures for PipBoy screen


adomiel

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I've noticed there is a file for pipboy screen glow, but editing it doesn't seem to do anything!

 

I have noticed that the common issue of pipboy backgrounds seems that when you replace the diffuse color it is easily affected by the light.

 

If instead the texture was derived from a working glow/ambience map the backgrounds would always be seen at the correct brightness.

 

Just an Idea but I can't seem to figure out what the pipboyscreen_g.dds even does.

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