Jokerine Posted January 7, 2016 Share Posted January 7, 2016 Hey all! So I reinstalled Skyrim today (yeah, I couldn't resist the addiction, I'm like a junkie on skooma :laugh:) and there is a little something I've wanted for a while. I really like the farmhouse model here. http://i.imgur.com/gyRgBwl.png And in this little mod I'm throwing together I've decided to bury it halfway and make it a single-floor cabin instead. The only problem is that the ropes around the "balcony" (now turned into fence) go all around, and when I bury the cabin I can't enter from the front :pinch: So, I was wondering if anybody would be interested in doing this 5 second mesh edit for me. Here's a pic to explain what I mean, because I cannot into English. http://i.imgur.com/bCj39bO.jpg That is all I need - just to remove only the one rope in front of the door, but leave the rest to work as a fence. It's gonna be the coolest cabin ever! Thank you in advance! I'm sure this won't take more than a minute to the pros :laugh: Link to comment Share on other sites More sharing options...
lazyskeever Posted January 7, 2016 Share Posted January 7, 2016 Alternatively it should be possible to just delete the ropes in NifSkope, and then generate a new collision mesh using ChunkMerge based on the edited .nif. The collision mesh will probably be far from as optimized as the original one, but at least it should work (perhaps it's also possible to delete some parts on the lower level without affecting the visible part of the house). After that you can just fill in the other missing fences by hand using whatever statics are suitable in the CK. Not the most elegant solution, but at least you don't need any modeling skills to do it. Link to comment Share on other sites More sharing options...
Jokerine Posted January 7, 2016 Author Share Posted January 7, 2016 (edited) The problem is that the ropes are all one mesh. I just want a part of the rope to be removed, not all, so it needs to be done in Blender or another software program. If it was that easy I wouldn't be asking here pestering the pros with my noobiness, haha :wink: Edited January 7, 2016 by Jokerine Link to comment Share on other sites More sharing options...
lazyskeever Posted January 7, 2016 Share Posted January 7, 2016 Yes I figured that was the case, which is why I suggested that you could add in single rope statics or whatever else you want as separate statics in the CK. Link to comment Share on other sites More sharing options...
Jokerine Posted January 7, 2016 Author Share Posted January 7, 2016 Gotcha :yes: Well, hopefully someone skilled will come along and rescue me from this distress, haha :laugh: Link to comment Share on other sites More sharing options...
Tamira Posted January 7, 2016 Share Posted January 7, 2016 Your request is not as easy as it looks (at least not for me).Well, the rope is not completely surrounding the house, there is an opening at the side where you can step on the walkway and go to the door.https://picasaweb.google.com/lh/photo/5xn0ojLxO3x6I6Gr5lRLRRCFLCnzsD7qR454jiW1kGM?feat=directlinkIs this not possible in your mod? Link to comment Share on other sites More sharing options...
Jokerine Posted January 8, 2016 Author Share Posted January 8, 2016 Nope, that part is gonna be blocked in the mod :( Link to comment Share on other sites More sharing options...
Tamira Posted January 8, 2016 Share Posted January 8, 2016 This is my result: https://www.dropbox.com/s/n2gcd5lgbiutivv/farmhouse02_modified.nif?dl=0 Only the upper part has collision as you mentioned that you will bury the lower part.And as Lazyskeever already mentioned, "The collision mesh will probably be far from as optimized as the original one", the filesize has increased due to the new collision, although I removed a part of the lower house. And it was not a "5 second mesh edit" for me :D Link to comment Share on other sites More sharing options...
agerweb Posted January 8, 2016 Share Posted January 8, 2016 Maybe ps46183's Modified Farmhouse will do the job for you, it pretty much looks like what you want: http://www.nexusmods.com/skyrim/mods/68704/? Link to comment Share on other sites More sharing options...
Jokerine Posted January 9, 2016 Author Share Posted January 9, 2016 Yay, thank you Tam! I'll test it out and see how it goes. Sorry, hope it wasn't too bad! I know it would've been easy to do with a NV mesh in Blender... I really gotta stop comparing the two games :pinch: And agerweb, that's a really cool model! I'll have to remember that one too. Thank you! :) Link to comment Share on other sites More sharing options...
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