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Environment Mapping Only Works in Inventory View?


billyro

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Hi there.

 

I've made a custom cubemap which shows a bit more colour than the vanilla cubemaps, but I'm having some trouble getting it to appear while equipped in-game. For some strange reason, environment mapping seems to be completely disabled when the weapon is equipped (first person and third person), but it works perfectly when viewed in the inventory. The lack of the environment map is especially noticeable when in shadows, where the blade is pretty much just a bland, grey colour (as opposed to a shiny, metallic surface). You can see the problem in these screenshots:

 

 

http://puu.sh/mnYsm/8cb3ceb764.jpghttp://puu.sh/mnYt8/5d17e2f811.jpg

 

 

I have tried creating a .BGSM file (originally I just unhooked them all and let the .nif values take over) but it didn't work. I tried deleting the wet shader values in the .nif to see if that had any effect, and it didn't. I even tried reverting to a vanilla cubemap, and it still didn't work.

 

 

Thanks for any help. :smile:

 

 

 

 

EDIT: I figured it out. When you generate a cubemap, the Output Cube Format MUST be 8-bit RGBA. That's what fixed it. Also, it appears that the cubemap must also be 128x128 - anything higher doesn't seem to work for me.

 

But anyway, it's all good now!

Edited by billyro
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