ProgMath2 Posted January 8, 2016 Share Posted January 8, 2016 (edited) I'm trying to get NPCs perform special greetings after being hit by the spell.I've done that: made a new line in the GREETINGS topic, attached it to the new quest with priority of 80 and put a condition of being inside special faction. After this line is said, the resulting script excludes NPC from the faction. That's all. It works, but...Now I get most of NPCs' greetings messed. 'I HAVE NO GREETING', yes.Since guards with their insults are ok, I assume that my quest overtakes the lines of all the quests with lesser priority (Crime quest has 90). I tried to play with dialog checkboxes: Random, Random End, nothing at all - the story does not change.The thing I can not understand is why it even touches them? The only greeting line in my quest is only for members of the faction. So. What's wrong and how to make it right? Edited January 8, 2016 by ProgMath2 Link to comment Share on other sites More sharing options...
wizardmirth Posted January 9, 2016 Share Posted January 9, 2016 Priority only means which quest scripts run first. They all run so long as they are attached to an active quest. Link to comment Share on other sites More sharing options...
ProgMath2 Posted January 9, 2016 Author Share Posted January 9, 2016 (edited) You're not right. Quest's priority determines which lines will be shown on dialogue or conversation start. That's why you see Crime's 'criminal scum' lines instead of Generic's 'Good day citizen' while matching Crime's conditions (having bounty on your head). Edited January 9, 2016 by ProgMath2 Link to comment Share on other sites More sharing options...
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