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Mod not loading with new Fallout patch and new NMM version


tomomi1922

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I am not too sure what really causes the problem. I heard the news of Fallout new match 1.2.37 came out (and Steam updated without telling me). Everything worked beside the Launcher was not updated (because I renamed it).

Then I renamed Launcher back, made Steam to do integrity check (and it updated 4 files).

 

The NMM asked me to update to new version, and downloaded .NET framework 4.6 while at it.

 

And this is where things go wrong. First thing I notice: Unique player and Unique Followers mod do not work. They use the basecharacter mesh and texture. I use CBBE for main characters and Vanilla NPC body. Thus it instantly comes off obvious when skin texture is off.

 

I first tried to completely deleted these 2 mods and installed again from the site. They appeared to work. Then I noticed "Great Actors" (Face overhaul of most characters and NPC) seem to stop working (I can tell the difference in Vanilla Cait and new Cait from Great Actors). And I suspect Reballistic doesn't work (the damage value of weapons Reballistic should change, doesn't change). I don't know what else is not working. It's harder to tell. However, mods that items seem to work, things like Lightsaber (I no longer use it but it is a good indication if mods work at all is for me to help Lightsaber).

 

I tried uninstalling and installing Great Actors.... but all it gives me now is a black face (yep literately African version of Cait and Piper). And Unique Player and Followers break again. This time no matter what I do, they do not come back.
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I have checked all the .ini files to make sure all parameters are there. I tried the trick to rename Launcher, to keep Nexus open (to see if it uninstall my plugins, it didn't). I used TOOL to arrange load orders. Nothing worked.

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