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Posted
  On 1/12/2016 at 10:14 AM, Worsin said:

This is what you want for DDS files

 

Its much much faster than the NVidia plugin and is better overall.

 

http://gametechdev.github.io/ITW-Beta-Test/

Actually I am using that right now as well. Still confusing... But I needed it to open a DDS that otherwise comes up black from nVidia plugin.

 

Care to shred some light on how to save normal and spec map? Is it any different than diffuse map?

  • 2 years later...
Posted

Hi, I've been trying to open Fallout 4 textures that I've extracted from architecture/billboards folder and work on a gimp plugin that I've been using since Fallout 3 to read DDS format. But everytime I open any file with _n or _s ending my gimp can't read them. Is there something I am missing around? Do I need to install another plugin or update my gimp-2.8.14-setup-1?

Posted
It depends on the compression used for that file. If I remember correctly Bethesda used DXT1 for diffuse maps and BC5 (3Dc) for Normals and SpecGloss maps. Maybe your plugin cannot decompress BC5.
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