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iMPERIAL CITY EXPANDED


cyronarxes

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are you getting voice actors for the NPCs? or how are you going to work that out, are they just going to be silent?

I will be getting voice actors for this mod (Iam am very tenacious, cunning, and patient and won't stop till Iget some) so no fear my freind 8). On another note, I have just comleted all the exteriors and all the interiors except for the imperial naval academy and the two buildings in the dome. once I deal with these interiors, i will move on to the npc's

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Ok everyone, I am almost finised the imperial academy. Once this is done, I only have to finish two other minor interior buildings. Also, i would like to ask if what i did was a bad idea. I made a tactician room in the naval academy which has small boats floating in a pool. also, in the dome of commerce, i made a public bath house/cafe which has a public bath in the basement. I would like your input everyone
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If you actually added more districts it would almost have to mess up other mods wouldn’t it?

For example if you slice the city into 10 pieces instead of 6 how will the mods work?

Don’t they point to certain cell coordinates?

Maybe I’m just worrying about nothing.

You have a great idea and I agree the “Imperial City” is not that grand.

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If you actually added more districts it would almost have to mess up other mods wouldn’t it?

For example if you slice the city into 10 pieces instead of 6 how will the mods work?

Don’t they point to certain cell coordinates?

Maybe I’m just worrying about nothing.

You have a great idea and I agree the “Imperial City” is not that grand.

I am not slicing up the disticts. rather I am adding more districts and the old districts will remain the same. for example, the port district is covering all of the southern i land which all was once forest. Overall, this mod should be conflict free.

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If you actually added more districts it would almost have to mess up other mods wouldn’t it?

For example if you slice the city into 10 pieces instead of 6 how will the mods work?

Don’t they point to certain cell coordinates?

Maybe I’m just worrying about nothing.

You have a great idea and I agree the “Imperial City” is not that grand.

I am not slicing up the disticts. rather I am adding more districts and the old districts will remain the same. for example, the port district is covering all of the southern i land which all was once forest. Overall, this mod should be conflict free.

 

Good to hear, that makes more sense.

Seems like you’re well on your way to an excellent mod.

(FYI, if I were you I wouldn’t have an alchemy room at the Imperial Academy, these are suppose to be men of action, not wizards)

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(FYI, if I were you I wouldn’t have an alchemy room at the Imperial Academy, these are suppose to be men of action, not wizards)

Im not adding an alchemy room. Where did you get that asumption? but i am adding a strategy room to the academy

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