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"Missing Master Check Mod Load Order" I Call BS!


ZoakoTHEgreat

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UPDATE: I tried again uninstalling all my mods and reinstalling them more slowly and this has worked to restore the Sink. Oddly I have reinstalled just about everything including the awesome sink and the problem has not recurred. I am bewildered that I have gotten no clue whatsoever as to what tripped this up in the first place. I would really like to know but I might never know what caused this. (My closest guess though is some oddity involving merged patches)

 

Maybe I can even get one louse reply (that isnt someone telling me to shut up because I'm spaming) that might shed some light on this mystery. I am stubborn, obsessive, and this has gone beyond merely wanting to get my game working fully. (I could play through OWB without the Sink and its store as co

 

Problem (As stated in the three previous posts):

  • Auto crash on entering the Sink with "Missing Master Check Mod Load Order" popup.
  • No mods that edit the main appearance of the Sink other than the Awesomized Sink
  • Wtih or without the Sink mod the game crashes with the same exact message EVEN ON BRAND NEW CHARACTER SAVES
  • I Have New Vegas Interiors. Game crashes with the same message with or without that mod also on brand new saves
  • Old saves that worked fine with the Awesome Sink also crash.
  • LOOT, FOMM and FNVEdit detect NO MISSING MASTERS and no texture or model conflicts for the Sink
  • The only dirty plugin that isnt DLC is Vurt's Wasteland Flora Overhaul, and none of those can be cleaned.
Edited by ZoakoTHEgreat
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okay so you keep posting this thread (sorta more of a revision of the same issue) over and over again and havent received any help. so as someone who understands that issue i am going to help, but first im going to need to ask if at this point you would be okay with restarting as that is the quickest (kind of) way of doing this.

 

all you have to do is uninstall all of your mods and the game then delete the Steam folder for NV.

 

 

another choice would be after uninstalling the SINK mod would be to run this: http://www.nexusmods.com/newvegas/mods/49396/?

 

 

also maybe providing your load order would be helpful as i dont want to go find your old posts.

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My persistence is rewarded rather than chastised, yay! :D

I will try the save cleaner when I get the opportunity.

What exactly do you mean by the Steam folder?

 

My load order is:

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
BookDiversityProject.esm
Active Wasteland.esm
SomeguySeries.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
ProjectBrazil.esm
FCOMaster.esm
CFWNV.esm
The New Bison Steve Hotel.esm
More Traits.esm
More Perks.esm
More Perks for Dead Money.esm
More Perks for Old World Blues.esm
NevadaSkies.esm
SRDG.esm
Tuneable Radios.esm
NVInteriors_Core.esm
NVInteriors_ComboEdition.esm <Note that this was added as a test as many posts about NVInteriors mentioned it being necessary if you had the DLC
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
YUP - NPC Fixes (Base Game + All DLC).esp
A Better Veronica.esp
ShilohDS-Color Maps and Icons.esp
Couriers Stash - Package Selection Menu.esp
EVE FNV - ALL DLC.esp
Improved Throwing1.esp
More Perks for Old World Blues Update.esp
The Mod Configuration Menu.esp
Faster Terminals.esp
Active Wasteland - Dead Money Goggle Tints.esp
Charismatic Pimp-Boy.esp
Better Game Performance.esp
Vurt's WFO.esp
Project Nevada - EVE All DLC.esp
FeelingIrradiated.esp
FCO - GlowingOne.esp
More Perks for Dead Money Update.esp
Centered 3rd Person Camera - Unraised.esp
cfw-perkoutofthisworld.esp
Light Step ED-E.esp
Active Wasteland - Vanilla Replacements.esp
outsidebets.esp
50sFFFLVJOD-Freeside.esp
Lucky38Suite_Reloaded.esp
More Perks Update.esp
MiscItemIconsNV.esp
PCB Hotkey.esp
Project Brazil NV Courier Stash Control.esp
Project Brazil NV DLC Control.esp
R.A.C.E. Station.esp
Tag Skills Improved.esp
The Weapon Mod Menu.esp
NewVegasBounties.esp
NewVegasBountiesII.esp
Upper Class Outfit (Tenpenny's Suit).esp
WeaponModsExpanded.esp
Active Wasteland - Dead Money Replacements.esp
CNR_Beta.esp
TheInheritance.esp
Active Wasteland - Coffee Maker.esp
Lucky 38 intro poster.esp
ThrowableRepconnRockets.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
Russell.esp
More populated cities.esp
CFW-PN-DLC.esp
CFW-PN.esp
NCR Rearmament v1.5 (Lore).esp
THOR.esp
More Traits Update.esp
Motorcyclereplacer.esp
Lucky38MarkerV3.esp
rotfacetoriches.esp
Brotherhood and House Alliance.esp
Murdelizer.esp
Nuka Cola Enhanced.esp
EmptyBottles.esp
DrugsAreBadMKay.esp
Real World Drinks.esp
HHH-MojaveEdition.esp
Firefly_guns.esp
athornysituation.esp
awilderwasteland.esp
NukaCola-Ojo.esp
SolarScorcherNV.esp
WelcomeToNewVegas.esp
Clanf_CryoWeapons.esp
Transportalponder Enhanced.esp
WMX-GunRunnersArsenal.esp
WMX-OldWorldBlues.esp
Crashed Vertibird Interior.esp
Stealth suit Mk II helmet.esp
WMX-DeadMoney.esp
WMX-POPMerged.esp
Active Wasteland - Dead Money Coffee Maker.esp
WMX-LonesomeRoad.esp
WMX-HonestHearts.esp
WMX-EVE-AllDLC.esp
TheSinkRemodel.esp
CFW-DLC.esp
Roberts_NewVegas.esp
Better Burned Man.esp
FCO - Roberts Patch.esp
Project Brazil Project Nevada Patch.esp
NevadaSkies - Ultimate DLC Edition.esp
The Merge.esp
Total active plugins: 118
Total plugins: 118
Edited by ZoakoTHEgreat
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I don't know what I'm doing wrong but I explicitly followed the instructions for the Save Cleaner and I could not get the file to come up to be saved.

 

At the step of entering the command the game minimizes bringing up the references in notepad and supposedly saving them as a .fos in the save directory

Turning on the the application and clinking to select the save there is a mysave.fos in the same save folder as indicated by the notepad save but it is not marked as a text file with the lined paper icon but rather only the normal blank white of a game save. Note pad says the text version of the .fos is in the New Vegas saves, trying to load it in the reference wiper, shows it not there.

 

  • Trying the .fos with the same name but without the text icon lists 0 references cleaned press any button to close/
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What exactly do you mean by the Steam folder?

Steam folder = C:\Program Files (x86)\Steam\SteamApps\common\Fallout New Vegas

 

sorry should have specified that.

 

 

I don't know what I'm doing wrong but I explicitly followed the instructions for the Save Cleaner and I could not get the file to come up to be saved.

 

At the step of entering the command the game minimizes bringing up the references in notepad and supposedly saving them as a .fos in the save directory

Turning on the the application and clinking to select the save there is a mysave.fos in the same save folder as indicated by the notepad save but it is not marked as a text file with the lined paper icon but rather only the normal blank white of a game save. Note pad says the text version of the .fos is in the New Vegas saves, trying to load it in the reference wiper, shows it not there.

 

  • Trying the .fos with the same name but without the text icon lists 0 references cleaned press any button to close/

hmmm... i dont know much about the save cleaners as i have never actually used them myself (never needed to) usually it helps people and they're all good.

 

 

 

TheSinkRemodel.esp

which mod is this?

 

 

to be honest i wish i had some better solutions. the only reason i didnt answer before was primarily because i never used any mods that altered the SINK in any way. either way im gonna keep trying.

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I turned off all my mods and the sink actually loaded normally.

I slowly reinstated mods and every step of the way the crashes restarted weather I was modding the Sink or not

(The Mod for the sink is Elianora's Awesomised Sink http://www.nexusmods.com/newvegas/mods/56162/?

and it crashed the game saying missing master even when it was the only active mod)

 

This underscores why I'm so obsessed with this: I don't see how it is possible for a group of files to crash a location

that none of them has absolutely anything whatsoever to do with but leave all other locations in the game unglitched.

 

Did you just mean to say that I should reinstall new vegas together when you said to delete the New Vegas common folder because that is deleting the whole game right?

Edited by ZoakoTHEgreat
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You only need one of these:

- CFW-PN-DLC.esp (use if you have Dead Money, which you do)

- CFW-PN.esp (use if you do not have Dead Money)


Move 'CFW-DLC.esp' above 'CFW-PN-DLC.esp'. I doubt this will fix the issue at hand, but it's a step in the right direction.

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Did you just mean to say that I should reinstall new vegas together when you said to delete the New Vegas common folder because that is deleting the whole game right?

yes but only if all else fails.

 

though try the above solution it might work.

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Unfortunately, though my hopes weren't high, removing the redundant plugin did not make any change.

 

I thought that perhaps the problem was caused by the new version of the Awesomised Sink so I tried the old file for it. Not only did it not work, but it produced a crash unique from any of the others with a large popup from windows (some crashes naturally had the Fallout has stopped working prompt, but this was the first message relating to the nature of the crash, that was generated by windows rather than by the game. It said something along the lines of a problem with C++ visuals and windows terminating an unusual operation.

 

I then made an attempt without the Awesomised Sink . It went to blackscreen after activating the cell door, but unusually it did not/would not crash at all, I had to terminate with task manager.

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I decided to check in on the Sink the best way I could so I downloaded the GECK for the first time and attached is the image of what I found there.

 

Almost all of the objects and world space of the sink are somehow deleted from the functional space (even though their editor ids appear properly in the cell view data window); and all of this in the sink world space loaded from the Old World Blues master file. As for the Awesome sink mod examining it in the GECK reveals the same exact blown out model with all the items and world space that it ought to have missing from the display window but listed in the cell data window just as with the base game.

 

To bring up a detail from earlier a weird thing about all these attempts to enter the sink is that the sink appears rendered normally on the image on the autosave even though the sink never properly appeared on screen in 99.99999....% of those attempts.

 

I still have held off on the totally reinstalling New Vegas (which would require me to reinstall NMM, FOMM, FNVEdit, LOOT, GECK, OJO BUENO Textures, 4GBFNV, etc) because of the sheer oddity of the fact that the Sink will load properly if I turn off all major non-texture mods, yet somehow my whole band of mods continues to crash it even without a single one among the large and script heavy mods that edit the files for the sink (Other than leveled lists for vendors/crafting/autodoc which could be fingered out as a possible culprit; if they did anything like this elsewhere in the game which they do not).

 

 

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