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Posted (edited)

wGhost81's visit and solid comment is "One more proof" this community needs the XCom2 Section. :wink:

Edited by Zyxpsilon
Posted

TBH, I'm kinda scared with all this XCOM2 modding hype train. :) I'm an old ghost used to HxD and hacking my way through games, I don't know if I can handle real modding tools. :) Jokes aside, I already have XCOM2 pre-ordered, but I intend to play it through first.

 

And I again vote for XCOM2 section. Nexus is home.

Posted
Ah, as someone who spent an unreasonable amount of my teenage years in SoftICE pulling apart game assembly, I can say we have a nice senior's area here on the hype train :)
Posted

Gee, in my days -- i've tried real hard to tackle Cobol & Pascal low-level programming and i could only go as far as weird compiler errors list(s)! That's when i decided to transfer much of my intellect marbles into rational ART and fuse both imaginative contexts.. if need be.

 

Sooooo -- definitely senior stuff, indeed. :laugh: :ninja: :sick:

Posted

That reminded me of ZX Spectrum, how one had to change tapes, loader programm and then the game hehe. Modd it? Definitely, with scissors.

Posted

Sooooo -- what do you all think... about proper (JL) Hooks to the runtime code & other stuff revealed at Pax-South earlier this afternoon?!?

 

http://s10.postimg.org/i5ig6tie1/Panel_PAX_South_SDK_Tools.png

 

I mean... what is really there to hate -- or deny! :laugh: :ninja:

Posted

Oh my god :)

 

As XCOM EU/EW is hard to mod in terms of how to do it, XCOM 2 may be hard to mod in terms of what to mod, when there is so much stuff. Cydonia or bust!

Posted (edited)
Hah, yep. I was saying earlier how I'll probably have more hours logged in the editor than the game next weekend. Looks amazing, I'm really excited to see all the debug tools. And replay mode should help soooo much in debugging problems people are seeing. Something went screwy? Just save and send the save file to the mod authors and they can step back through it. That's so, so helpful. Edited by tracktwo
Posted (edited)

Dawn of a new era in terms of design control and various other capabilities -- indeed.

 

We'll all dig our favorite features from this complex stuff but i can foresee a common thread, many Mod projects should involve hugely enjoyable gameplay variations and quality concepts from anyone willing (and able) to tackle the tasks.

 

It's hard to describe but i feel this revolution in collaborative attempts will bring us even further into creative mindsets. Wild ideas will soon invade our imaginations without limits for sure.

 

Hooks, ultra-debugger, plentiful assets, integrated enviro.. the proverbial dreams have only just begun. Thanks to Firaxis daring decisions, no less.

 

1) Drakous79, you should have a party with 3d libraries.

2) TrackTwo, you would certainly try revisiting a "Campaign Summary" principle.

3) I personnally could even keep stacking HUD elements in smooth color schemas.

4) Many more people. MUCH more stuff to deal with for all.

 

PS; Oh, and farewell to old TexMod methods, btw!!

 

Soooooo, Nexus staff... please do give us our dedicated Forum section for XC2 -- asap!

Edited by Zyxpsilon
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