tracktwo Posted January 22, 2016 Share Posted January 22, 2016 Does that mean you're back for xcom2 wghost? If so, wooo! Link to comment Share on other sites More sharing options...
Zyxpsilon Posted January 22, 2016 Share Posted January 22, 2016 (edited) wGhost81's visit and solid comment is "One more proof" this community needs the XCom2 Section. :wink: Edited January 22, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
wghost81 Posted January 22, 2016 Share Posted January 22, 2016 TBH, I'm kinda scared with all this XCOM2 modding hype train. :) I'm an old ghost used to HxD and hacking my way through games, I don't know if I can handle real modding tools. :) Jokes aside, I already have XCOM2 pre-ordered, but I intend to play it through first. And I again vote for XCOM2 section. Nexus is home. Link to comment Share on other sites More sharing options...
tracktwo Posted January 22, 2016 Share Posted January 22, 2016 Ah, as someone who spent an unreasonable amount of my teenage years in SoftICE pulling apart game assembly, I can say we have a nice senior's area here on the hype train :) Link to comment Share on other sites More sharing options...
Zyxpsilon Posted January 22, 2016 Share Posted January 22, 2016 Gee, in my days -- i've tried real hard to tackle Cobol & Pascal low-level programming and i could only go as far as weird compiler errors list(s)! That's when i decided to transfer much of my intellect marbles into rational ART and fuse both imaginative contexts.. if need be. Sooooo -- definitely senior stuff, indeed. :laugh: :ninja: :sick: Link to comment Share on other sites More sharing options...
Drakous79 Posted January 22, 2016 Author Share Posted January 22, 2016 That reminded me of ZX Spectrum, how one had to change tapes, loader programm and then the game hehe. Modd it? Definitely, with scissors. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted January 30, 2016 Share Posted January 30, 2016 Sooooo -- what do you all think... about proper (JL) Hooks to the runtime code & other stuff revealed at Pax-South earlier this afternoon?!? http://s10.postimg.org/i5ig6tie1/Panel_PAX_South_SDK_Tools.png I mean... what is really there to hate -- or deny! :laugh: :ninja: Link to comment Share on other sites More sharing options...
Drakous79 Posted January 30, 2016 Author Share Posted January 30, 2016 Oh my god :) As XCOM EU/EW is hard to mod in terms of how to do it, XCOM 2 may be hard to mod in terms of what to mod, when there is so much stuff. Cydonia or bust! Link to comment Share on other sites More sharing options...
tracktwo Posted January 31, 2016 Share Posted January 31, 2016 (edited) Hah, yep. I was saying earlier how I'll probably have more hours logged in the editor than the game next weekend. Looks amazing, I'm really excited to see all the debug tools. And replay mode should help soooo much in debugging problems people are seeing. Something went screwy? Just save and send the save file to the mod authors and they can step back through it. That's so, so helpful. Edited January 31, 2016 by tracktwo Link to comment Share on other sites More sharing options...
Zyxpsilon Posted January 31, 2016 Share Posted January 31, 2016 (edited) Dawn of a new era in terms of design control and various other capabilities -- indeed. We'll all dig our favorite features from this complex stuff but i can foresee a common thread, many Mod projects should involve hugely enjoyable gameplay variations and quality concepts from anyone willing (and able) to tackle the tasks. It's hard to describe but i feel this revolution in collaborative attempts will bring us even further into creative mindsets. Wild ideas will soon invade our imaginations without limits for sure. Hooks, ultra-debugger, plentiful assets, integrated enviro.. the proverbial dreams have only just begun. Thanks to Firaxis daring decisions, no less. 1) Drakous79, you should have a party with 3d libraries.2) TrackTwo, you would certainly try revisiting a "Campaign Summary" principle.3) I personnally could even keep stacking HUD elements in smooth color schemas.4) Many more people. MUCH more stuff to deal with for all. PS; Oh, and farewell to old TexMod methods, btw!! Soooooo, Nexus staff... please do give us our dedicated Forum section for XC2 -- asap! Edited January 31, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
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