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Fallout 3 Graphics Consumption


Marconiex

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Most all graphics cards have only around 1.5 gigs of memory which is supposed to be enough to drive most all video games. Is the Fallout 3 game engine designed to handle super hi-res textures and will it tell a 3 gig memory "Palit" graphic card to use the actual 3 gigs or most of it? Edited by Marconiex
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your question is based on a false assumption.

 

the video memory alone is not what plays this game

 

the video chip contributes greatly

 

and you haven't told us about your actual video card

 

just how large its suitcases are

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My question isn't about the graphics card, it's about the Fallout 3 game engine and any graphics card. Is the Fallout 3 game engine designed to be able to handle super hi-res textures? If not.. what if any, is there a solution? Will the game engine always be a bottle-neck to its self, no matter how fast the motherboard processor is or how much memory the motherboard has or how fast a video card is or how much memory the video card has. Will the game engine always be the bottle-neck? Edited by Marconiex
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It's been my experience that sometimes less is better. Trial and error then going with what ever works best. I think because there are so many variables when using a PC for gaming. :rolleyes:
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Is the Fallout 3 game engine designed to be able to handle super hi-res textures?

 

A good number of my mods for Fallout 3 include very high-resolution texture enhancement, and it works just fine as far as I can see. Just make sure you have the computer to handle it, which it sounds like you probably do.

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Limitations of the game are ( Null ) and (Cull) , it is dependent on the drivers design for the graphics card in question. Years ago, a graphics card company made Voo doo cards and there was a web site exclusive to this product for games. On that web site, Developers Created Different types of preprogrammed Video display drivers as a replacement for Gamers specifically. Voo doo 3800 tv card is one I had, and the OEM driver restricted Game play. Installing the modified drivers from the now defunct web site allow extreme game play and removed the limits for any games the requires the kind of performance we expect in today's cards. This is a thing thats no longer being done. A fad, Moved on to better things I suppose.  The oem's took this further. Nvidea was the source of those altered drivers by the authors them selves. All this means that currently, what we now use, should be sufficient enough for the games. If you know the technology for display drivers functions, Thats where you focus. An altered driver Lies to the core, and the Direct x controls, One doe's not know what the other is doing. EA engineers in the Germany sections, wrote tools to edit Need for speed hot pursuit. With the video drivers altered and the game InI files with in the game Data were altered with a simple ( - ) just before the speed control statements, that card would put today's cards to shame, All this was done on an x386 single core machine I used for developments of auto-cad many years ago. I don't see that knowledge any more. This is old time  programming. Now If you were to find out how to change the breaks on the drivers, then all thse limitations will disappear, massive graphics capability can take place , even with fallout any version. The software can do what ever you decide to make it do, once you have programed it, you have to look down the next stage of processing., You need to hide what you do from the OS, and any gates set to limit that programing......All this may make sense to some, but there are not many that will understand this too much. The equipment software is the bottle neck, not the game, the game contains errors the equipment is being force to run. Over-clocking is not what this is about, removing the restrictions is whats it's about. I have no other place to post this information but this topic fits. Thats my part. Edited by ccmechanic2
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