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More extreme Weight Triangle range


tomomi1922

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With CBBE we could get all sort of crazy custom bodies, I thought I can see more variations. Then it dawns to me that no NPC will be completely nude unless you kill them and strip them. Or even if you try to be pervy and remove underarmor with your settlers, their nude bodies will clip against the armors that were not built for their shapes. And there can only be 1 shape per armor at a time. What to do?

 

So the only solution seems to be the weight triangle. Some NPC can be muscular, some thin, some fat, but currently it is not as extreme. You are sooner to notice a buff or skinny male NPC than a female one. I have looked around FO4Edit but couldn't find a way to do something like double the value of this triangle. It should be an easy adjustment if I know where.

What it will do is to make the value more extreme, so muscular NPC will be more muscular. And to achieve the same weight, we only need to go half the distance from the center to that direction. I think this will be a good addition to make variation to NPCs. There will be a fat Raider and a skinny Raider :) It will at least be much more obvious.

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You can make more extreme bodies using bodyslide, but I'm not sure how to have NPCs with these body types :/

 

This is why Bodyslide doesn't help, as I stated in main post. There is only 1 body shape per armor, per outfit. The only way to make different characters different is via this triangle. And currently, it is not as obvious. For settlers, I can manually ShowLookMenu them to change their body sizes. But for Raiders or any enemies I encounter ... I am not going to spend the time to SLM them, then kill them 1 minute later. Each NPC is spawn with some randomized triangle weight setting, but so far variation is too small. If I double the range, then their size will be doubled for the same setting.

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  • 2 months later...
This definitely needs to happen, but will probably have to wait until we get a new skeleton. CBBE is currently constrained by what the vanilla skeleton can do as far as the weight changes go. I'm personally hoping for a way to vary bust types; setting the two weight models in Skyrim to very different types gave you a decent variety in shape over the course of the slider. The abilty of F4's vanillia skeleton to alter the bust is limited at best. And can get pretty dumpy-looking at the higher weights, to boot.
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