PyroJesus Posted April 14, 2011 Share Posted April 14, 2011 Well, a long time ago I made a Clint Eastwood outfit and pistols pack for NV. I was right proud of myself for a while, but then I began noticing that whenever the character does anything but look any lower than dead ahead while running, I could see the outfit bobbing in and out of my first person view. I can't understand why this is - There are armors more protrusive and bulky than the poncho or the Ranger Vest Outfit I based it on, such as any and all the power armors.Examples are here: http://i117.photobucket.com/albums/o62/pyrojesus/ponchoclip1.jpg?t=1302750089 http://i117.photobucket.com/albums/o62/pyrojesus/ponchoclip2.jpg?t=1302750089 I hope someone can tell me what the heck is happening. I had the same problem to some extent with the Ranger Vest outfit, with the scarf and vest clipping into view. Things with this mod were going alright and I thought it might be a problem only I was getting, but someone recently gave me feedback stating that the clipping issues were terrible. I'm sure they can't mean third person; there is some minor clipping on the back there, but it's really not -terrible-. Anybody who wants to test the mod or some adjustments themselves can find it at http://www.newvegasnexus.com/downloads/file.php?id=40238.Thanks to anybody who can help. Link to comment Share on other sites More sharing options...
PyroJesus Posted April 16, 2011 Author Share Posted April 16, 2011 Sad, desperate bump. Link to comment Share on other sites More sharing options...
rickerhk Posted April 18, 2011 Share Posted April 18, 2011 Maybe the same issue this post had? http://www.thenexusforums.com/index.php?/topic/370659-armor-showing-up-in-1st-person/ Link to comment Share on other sites More sharing options...
unclebenis Posted July 3, 2016 Share Posted July 3, 2016 (edited) the arms need to be seperate from the rest of the outfit and on their own for a 1st person model Edited July 7, 2016 by unclebenis Link to comment Share on other sites More sharing options...
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