SabbyNeko Posted January 18, 2016 Share Posted January 18, 2016 I see several people talking about their load order, and I don't see any way to organize mine. Link to comment Share on other sites More sharing options...
ddavies10693 Posted January 19, 2016 Share Posted January 19, 2016 (edited) Load order is not as important in this game as it was in Bethesda games, because of the way the game works. But in order to ensure a particular mod takes precedence over another mod, the mod you want to "lose" should fall alphabetically AFTER the conflicting mod. you can rename the folder within your witcher3/mods folder to do this. Naming a folder modzzz[insertmodnamehere] will do this. However, most of the time you won't see vast differences in this game by changing the load order, like in Skyrim for example where entire mods could stop working or break simply by moving them one space up or down a load order. In this game you want to ensure you always run script merger, and that will solve almost all of your problems. Edited January 19, 2016 by ddavies10693 Link to comment Share on other sites More sharing options...
djkovrik Posted January 19, 2016 Share Posted January 19, 2016 Load order is not as important in this game as it was in Bethesda games, because of the way the game works. But in order to ensure a particular mod takes precedence over another mod, the mod you want to "win" should fall alphabetically AFTER the conflicting mod. you can rename the folder within your witcher3/mods folder to do this. Naming a folder modzzz[insertmodnamehere] will do this. BEFORE, not after. modZZZ will have the lowest priority. Link to comment Share on other sites More sharing options...
ddavies10693 Posted January 19, 2016 Share Posted January 19, 2016 (edited) Sorry about that, he is correct ^ I meant to say "lose" the conflict in my original reply. I've updated it now. Edited January 19, 2016 by ddavies10693 Link to comment Share on other sites More sharing options...
SabbyNeko Posted January 21, 2016 Author Share Posted January 21, 2016 Script merger? That red thing that pops up to check plugins? Link to comment Share on other sites More sharing options...
djkovrik Posted January 21, 2016 Share Posted January 21, 2016 Script merger? That red thing that pops up to check plugins?http://www.nexusmods.com/witcher3/mods/484/? Link to comment Share on other sites More sharing options...
SabbyNeko Posted January 22, 2016 Author Share Posted January 22, 2016 Thanks! Link to comment Share on other sites More sharing options...
kk1349 Posted June 1, 2017 Share Posted June 1, 2017 I'm new to PC gaming, I use mods on console for Skyrim SE XB1, but I decided to start PC gaming so I can use mods on other games I enjoy, specifically my fav game Witcher 3 Wild Hunt, but my question is does mods for Witcher 3 work with LOOT or do you need to manually order mods for the game? Is there any set load order that mods should place for Witcher 3, in categories like specific place in load for Textures, Weapons, Armor, etc... such as with Skyrim or other Beth games? Link to comment Share on other sites More sharing options...
djkovrik Posted June 2, 2017 Share Posted June 2, 2017 The answer for all your questions is "No". such as with Skyrim or other Beth games? Forget about Beth games modding, here all things are completely different :) Link to comment Share on other sites More sharing options...
kk1349 Posted June 3, 2017 Share Posted June 3, 2017 The answer for all your questions is "No". such as with Skyrim or other Beth games? Forget about Beth games modding, here all things are completely different :smile: Yes, I got that much, but still no answers, any posts/tutorials/youtube etc... on using mods with Witcher 3 that would be useful for beginner? I'd appreciate any helpful links. Link to comment Share on other sites More sharing options...
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