frederik1 Posted January 19, 2016 Author Share Posted January 19, 2016 I didn't expect an F4SE patch so fast! Thanks for the info. Huh what? I only said we can only wait till they update f4se. Unless you know they actually did? Link to comment Share on other sites More sharing options...
chucksteel Posted January 20, 2016 Share Posted January 20, 2016 I misunderstood :facepalm: Link to comment Share on other sites More sharing options...
frederik1 Posted January 22, 2016 Author Share Posted January 22, 2016 I misunderstood :facepalm:I think they actually did though now lol. Link to comment Share on other sites More sharing options...
KazFoxsen Posted January 23, 2016 Share Posted January 23, 2016 (edited) Has anyone figured this out? I have no workshop.swf and I tried deleting the .ini files. EDIT: I deleted the Fallout4Custom.ini in addition to the other ini files mentioned in this thread, then had Steam verify files, which replaced the custom ini. I added the lines that the wiki says for enabling mods. I put my mod stuff back into the data folders, section by section, enabling a few mods at a time. I found no conflicts, and now it works. Don't know why. Edited January 24, 2016 by KazFoxsen Link to comment Share on other sites More sharing options...
DarkHunter1412 Posted March 3, 2016 Share Posted March 3, 2016 Do you have any mods that edit the Workshop menu? The 1.3 beta adds a new Workshop.swf file and if you are using a mod that edit the old one you will crash when trying to open the workshop menu. this is because the the new workshop menu adds features that the old one didn't have such as the settler job info. I had to update my SouthPaw UI because of this issue. If your not sure if you are using a mod that edits the Workshop.swf then look in Data/interface for Workshop.swf. I you have one then remove it and test to see if you still have the crash.THANK YOU Link to comment Share on other sites More sharing options...
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