Wolflady500 Posted January 19, 2016 Share Posted January 19, 2016 Okay, so I have a small issue, I am a newish user to Blender but not to modding in general, now for Fallout 4 the Militia Hat bugged me with how to bent upwards on the back.... Anyhow I believe I fixed it in Blender to my liking, but now I can't figure out how to convert the saved file of OBJ back to NIF so the game will see it. Any help will be greatly appreciated, I have already tried searching around for hours but sadly so far I see that there doesn't seem to be a way for Fallout 4. Is that still the case today? Link to comment Share on other sites More sharing options...
BlandSauce Posted January 19, 2016 Share Posted January 19, 2016 People have been using the import functions of the Outfit Studio http://www.nexusmods.com/fallout4/mods/25/I only briefly messed with it a week or so ago, and it seems to work, but added a whole lot of clothing-specific data also. Link to comment Share on other sites More sharing options...
Wolflady500 Posted January 19, 2016 Author Share Posted January 19, 2016 (edited) People have been using the import functions of the Outfit Studio http://www.nexusmods.com/fallout4/mods/25/I only briefly messed with it a week or so ago, and it seems to work, but added a whole lot of clothing-specific data also.Awesome! Thank you! Sadly now that I got that figured out, I need to figure out what I did wrong in blender to make the game crash to desktop as soon as I start the savegame with the hat on. But I assume I just need to look around more. Edited January 19, 2016 by Wolflady500 Link to comment Share on other sites More sharing options...
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