OlrunZaal Posted January 19, 2016 Share Posted January 19, 2016 Ugh, after updating some mods and attempting to download beta 1.3, I received the error, "This save relies on content that is no longer present. Some objects may no longer be available. Continue loading?" I realize I should have updated files/beta/mods independently and sorely regret not do so as trouble prevention 101. Next, I went into Steam and deselected the beta. Then, I removed all the new mods from today/yesterday and reversed the updated (from 1/18/2016 PST) mods:Armorsmith ExtendedArmor Keywords Community ResourceCrafting Workbenches Still, no fix and I was missing crafting categories from either Homemaker or Snap n' Build depending on load order. The forums seemed to indicate a great many problems with the new updates and mine was one - jumbled items in wrong categories or completely missing categories on armor or building menus, so I reverted the mods to pre-Hades, I have lost my gaming marbles. I, then reverted the load order as best I could remember, but no luck for full gaming green light. I do not have LOOT installed, yet. (Seems LOOT is just basic functions, currently.) Plenty of SSD space and no conflicts or problems outside of the game. I am stuck and rather new to the modding scene. This is my first mod community and the only game I have modded, recently. Any help would be great appreciated! I thought I had saved a working loadout and mod plugins copy thru Nexus Mod Manager, but could not find it. Is there a way to save one's last working mod loadout and link the working mods thru Nexus? If not, how should I do so manually? Copying the FO4 Data file constantly would be a pain (have a non-mod copy, just in case). My current load order:Fallout4.esmSettlementKeywords.esmHomemaker.esmSnap'n Build.esmRobot Home Defence.esmSpringCleaning.esmArmorKeywords.esmHomemaker - SK-SnB Patch.espHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Unlocked Institute Objects SK.espSnap and Build - Modules.espCraftable Institute Elevators - all in one - Homemaker.espSC_ExpandedScrapList.espBusiness Settlements.espLowRad Conduits.espDD_AIO_I_Hate_You_All.espExpandedSettlementBuildings.espAdvSettleTurretSet-All.espBetterGenerators.espWorkshop_Planters.espTaller Shack Walls.espSkjAlert_S+.espPerkChartPoster.espGenerators 1.1.espArt Gallery.espLore Friendly Posters.espOSHA_Signs.espWeaponRacks.espWeaponRacks-Tools-Vanilla.espWeaponRacks-Weapons-Vanilla.espQ Craftable Lanterns.espInsane Meshes.espSiles - Vault Poster - All.espDD_I_Ran_Out_Of_Funny_Names.espWaterTowers.espWater Towers + Water Wells - Less Ressources Patch.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Ammo Expanded.espMore Where That Came From Diamond City.espBetterSettlers.espTrueStormsFO4.espTrueStormsFO4-ClimateSettings.espTrueStormsFO4-Performance-Fog.esp5% Fusion Core Drain.espSettlerRenaming-Indicators.espkeyNuker_cards_en.espkeyNuker_keys_en.espGorgeous VaultGirl.espEntrancetoQASmoke.espSubtle Face Tweaks - Piper.espBillyro Curie.espSubtle Face Tweaks - Cait.espValdacilsItemSorting-ArmorBySlot.espValdacilsItemSorting-CosmeticsByType.espValdacilsItemSorting-ExplosivesSortTop.espValdacilsItemSorting-Perks.espValdacilsItemSorting-ValsPicks.espAnS Wearable Backpacks and Pouches.espAnS Wearable Backpacks and Pouches - Ballistic Weave.espAnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.espCW - AnS WBaP Patch.espLegendaryModification.espLegendaryModification2LM.espLegendaryModificationMisc.espCraftable Armor Size.espPost-warVaultsuits.espWraparoundNVG.espWLightSaber.espVIS-PatchWeaponRacks-SortTop.espAK2047.espSimple Intersection.espArmorsmith Extended.espPost-warVaultsuits-AE_CW_patch.espLongerPowerLines2x.espCTHHostileNPCsSneakingAndOrWeaponDrawn.esp Thanks again for any help. Please shed some light on this up level minor virtual gaming Hades. Link to comment Share on other sites More sharing options...
OlrunZaal Posted January 19, 2016 Author Share Posted January 19, 2016 (edited) Anyone have any ideas or should I just play on and save over the missing content? Can someone please help me with the backup question? Wiki is out of date and refers to version .60, although it does say NMM will automatically backup and restore my backup file. As I mentioned, this did not happen. I tried to restore the good load from NMM-->tools-->restore backup profile, yesterday morning, and get "... Backup_DONOTDELETE.zip does not exist"! I also cannot find anywhere to enable the function. It would be very nice if there was a NMM function to save a working mod loadout profile and its mods (or at, at least link them on the Nexus website). If there is no help on my exact problem will someone tell me how to enable profile backups in NMM, please? Edited January 19, 2016 by OlrunZaal Link to comment Share on other sites More sharing options...
kingculex Posted January 19, 2016 Share Posted January 19, 2016 (edited) Significant changes were made to:Armorsmith ExtendedArmor Keywords Community ResourceCrafting Workbenches The changes basically are an attempt to unify the 3 together to decrease the chances of the categories keyword limitation scrambling the crafting categories in the workbench menus. So Armor Keywords Community Resource expanded to be like Settlement Keywords for the workbenches in Armorsmith and Crafting Workbenches. (The the Junk and Ammo workbenches still use custom keywords fo the categories. The weapon and armor workbench from Crafting Workbenches is replaced by the Armorsmith and Weaponsmith workbenches from Armorsmith Extended. ) Do I know how to save and restore a working loadout? No, sorry I usually just backup the loadorder.txt and plugins.txt in C:\Users\*username*\AppData\Local\Fallout4. (Nmm does make a lloadorder.nmm.bak and plugins.nmm.bak in this directory.) I found out today having Armorkeywords.esm loaded before Homemaker would cause some Homemaker categories not to show.There has been some talk about issues with the Homemaker -SK patch inside the posts on the mod. Do have the Settlement Keywords compatibility patch for Robot Home Defence? If you don't that could be part of your issue.Maybe the Homemaker - SK-SnB Patch.esp needs to be under Snap and Build - Modules.esp? This is my current loadorder (skmerge0.6.esp is my custom compatibilty patch.): Fallout4.esmSettlementKeywords.esmHomemaker.esmArmorKeywords.esmWorsin's Garage.esmRobot Home Defence.esmHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Unlocked Institute Objects.espTagBag.espVarious Flare Guns.espSuperHelpfulItemTidying.espPerk Magazine Material Fix.espFO4SeasonsMoreGrassLow.espDarkerNights.espDarkerNightsDetection.espBetterNightVision.espTrueStormsFO4.espTrueStormsFO4-ClimateSettings.espTrueStormsFO4-Performance-Fog.espfog.espRemove Interior Fog.espDarkerNights-TrueStorms.espDDP_BAB_M1.espAlternateSettlements.espFlags of the Old World.espSnap and Build - Greenhouse.espOCDecorator.espSummonerOnlyBots.espLocked Doors - Destructable.espLocked Doors - Indestructable.espLocked Doors - Player House(optional).espMove that Workbench!.espBusiness Settlements.espConvenientStores.espFusebox Generator.espAIO SS.espModelRobotDisplay.espNukaColaDisplayStand.espDont Throw Stones.espDDP_Bridge_mark1.espDDP_Ramps_mark1.espDDP_Elevators_mark1.espDDP_Bridge_mark1_Institute.espDD_All_the_COncrete.espDD_Power_armor_option.espDD_bobblehead_stands.espDDP_Lightbox1.espZerasPaintings.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Ammo Special.espCrafting Workbenches - Junk Items.espCrafting Workbenches - Pre War and Manufactured.espArmorsmith Extended.espCraftable Institute Elevators - all in one - Homemaker.espLegendaryModification.espChineseStealthArmorLegendaryMod.espLegendaryModificationMisc.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationRemoveLevelEC.espLegendaryModification2LMRemoveLevelEC.espLegendaryModificationMiscRemoveLevelEC.espLegendaryModificationCSARemoveLevelEC.espLegendaryModificationGroknakRemoveEC.espAnyModAnyWeapon.espLegendaryMod2LMAnyModAnyWeap.espLegendaryModification2LMAKPatch.espIdentify Power Armor Frames.espBuildable_PAFrame_v1.3.espWeapon Mods Mod - WBO.espCommChemExpanded.espCommChemExp-BetterItemSorting-Patch.espCraftable Armor Size.espGlovesOfTheCommonwealth.espGloves of the Commonwealth - Crafting.espGloves of the Commonwealth - ASE.espLogical Recipes.espArtilleryFlare.espNuclearQuickfire.espSimple Intersection.espSwitched Power Pylons - Increased Radius.espLoweredJetpakAPDrain.espNoFallDamage.espAerysFO4Customs.espCompanion Infinite Ammo and Unbreakable Power Armour.espHome Plate Workbench.espAirportWorkBench.espCarryWeight99999.espCarryWeight200Strength.espEasier Hacking - 1 Word.espEasy Lockpick.espGuaranteed Pickpocket.espInfiniteFusionCore.espNoObjectLimit.espLongerPowerLines3x.espScrapper Corpse Highlighting.espScrapperRangeExtension16x.espTargetReconEyewear(NonReplacer).espVatsOverThere_IncreasedVATSRange_AimIncreaseMaxed.espDisableAllFaction.espMoreShipments_50.espShipmentSize_125.espVendorCaps_50k.espSkjAlert_RS+.espCovenant Turrets.espExpandedSettlementFWHeight.espBetterSettlers.espBetterSettlersHeavyArmorOnly.espBetterClothing.espWPFDU_Defense_NPR_x1000.espWPFDU_Generators_x1000.espWPFDU_Water_x1000.espSummoner.espSettlerRenaming.espMoreAmmo.espBlood Angels Death Company Paint.espMMP4APA-blue.espMMP4APA.espN7 X1PowerArmor.espPowerGoggles.espRRP4APA.espX1_BOS.espEnclave SpaceMarine Black Templars.espWorsins-Paint-Garage-lite-with-bonus.espZW's F4 Power Armor Overhaul.espMore Where That Came From Diamond City.espMore Where That Came From - Classic.espWeaponRacks.espWeaponRacks-Tools-Weightless.espWeaponRacks-Weapons-Vanilla.espNX Pro - Farm Core.esp[PPE] NX Pro (Domesticated Species) [Add-On].espNX Pro - Farm Core - No Requirements.espNX Pro - Farm Core - Valdacil's Item Sorting.espValdacilsItemSorting-AidWeightless.espValdacilsItemSorting-Ammo.espValdacilsItemSorting-ArmorByClass.espValdacilsItemSorting-CosmeticsByClass.espValdacilsItemSorting-ExplosivesSortBottomWeightless.espValdacilsItemSorting-Junk.espValdacilsItemSorting-MiscWeightless.espValdacilsItemSorting-NotJunk.espValdacilsItemSorting-Perks.espValdacilsItemSorting-Weapons.espVIS-PatchDisplayStand-ModelRobot.espVIS-PatchDisplayStand-NukaCola.espVIS-PatchWeaponRacks-SortBottom.espVIS-PatchZephyrWarriorF4PAOverhaul-ByClass.espskmerge0.6.esp My suggestions:1. Install Loot and see if it helps.2. Disable all your mods if Loot does not work.3. Renable them one at a time (starting with the settlement building mods that add categories like Homemaker) and starting Fallout 4 each time to see if categories vanish. (This will help narrow down the conflciting mods.)4. Work with your loadorder to see if you resolve the issue. Mods that just add items to vanilla categories I think should not cause an issue. Hopefully it helps to get you in the right direction. Edited January 19, 2016 by kingculex Link to comment Share on other sites More sharing options...
OlrunZaal Posted January 20, 2016 Author Share Posted January 20, 2016 Significant changes were made to:Armorsmith ExtendedArmor Keywords Community ResourceCrafting Workbenches The changes basically are an attempt to unify the 3 together to decrease the chances of the categories keyword limitation scrambling the crafting categories in the workbench menus. So Armor Keywords Community Resource expanded to be like Settlement Keywords for the workbenches in Armorsmith and Crafting Workbenches. (The the Junk and Ammo workbenches still use custom keywords fo the categories. The weapon and armor workbench from Crafting Workbenches is replaced by the Armorsmith and Weaponsmith workbenches from Armorsmith Extended. ) Do I know how to save and restore a working loadout? No, sorry I usually just backup the loadorder.txt and plugins.txt in C:\Users\*username*\AppData\Local\Fallout4. (Nmm does make a lloadorder.nmm.bak and plugins.nmm.bak in this directory.) I found out today having Armorkeywords.esm loaded before Homemaker would cause some Homemaker categories not to show.There has been some talk about issues with the Homemaker -SK patch inside the posts on the mod. Do have the Settlement Keywords compatibility patch for Robot Home Defence? If you don't that could be part of your issue.Maybe the Homemaker - SK-SnB Patch.esp needs to be under Snap and Build - Modules.esp? This is my current loadorder (skmerge0.6.esp is my custom compatibilty patch.): Fallout4.esmSettlementKeywords.esmHomemaker.esmArmorKeywords.esmWorsin's Garage.esmRobot Home Defence.esmHomemaker - Greenhouse and Bunker Disabler.espHomemaker - Unlocked Institute Objects.espTagBag.espVarious Flare Guns.espSuperHelpfulItemTidying.espPerk Magazine Material Fix.espFO4SeasonsMoreGrassLow.espDarkerNights.espDarkerNightsDetection.espBetterNightVision.espTrueStormsFO4.espTrueStormsFO4-ClimateSettings.espTrueStormsFO4-Performance-Fog.espfog.espRemove Interior Fog.espDarkerNights-TrueStorms.espDDP_BAB_M1.espAlternateSettlements.espFlags of the Old World.espSnap and Build - Greenhouse.espOCDecorator.espSummonerOnlyBots.espLocked Doors - Destructable.espLocked Doors - Indestructable.espLocked Doors - Player House(optional).espMove that Workbench!.espBusiness Settlements.espConvenientStores.espFusebox Generator.espAIO SS.espModelRobotDisplay.espNukaColaDisplayStand.espDont Throw Stones.espDDP_Bridge_mark1.espDDP_Ramps_mark1.espDDP_Elevators_mark1.espDDP_Bridge_mark1_Institute.espDD_All_the_COncrete.espDD_Power_armor_option.espDD_bobblehead_stands.espDDP_Lightbox1.espZerasPaintings.espCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Ammo Special.espCrafting Workbenches - Junk Items.espCrafting Workbenches - Pre War and Manufactured.espArmorsmith Extended.espCraftable Institute Elevators - all in one - Homemaker.espLegendaryModification.espChineseStealthArmorLegendaryMod.espLegendaryModificationMisc.espLegendaryModification2LM.espLegendaryModificationCSA.espLegendaryModificationGroknak.espLegendaryModificationRemoveLevelEC.espLegendaryModification2LMRemoveLevelEC.espLegendaryModificationMiscRemoveLevelEC.espLegendaryModificationCSARemoveLevelEC.espLegendaryModificationGroknakRemoveEC.espAnyModAnyWeapon.espLegendaryMod2LMAnyModAnyWeap.espLegendaryModification2LMAKPatch.espIdentify Power Armor Frames.espBuildable_PAFrame_v1.3.espWeapon Mods Mod - WBO.espCommChemExpanded.espCommChemExp-BetterItemSorting-Patch.espCraftable Armor Size.espGlovesOfTheCommonwealth.espGloves of the Commonwealth - Crafting.espGloves of the Commonwealth - ASE.espLogical Recipes.espArtilleryFlare.espNuclearQuickfire.espSimple Intersection.espSwitched Power Pylons - Increased Radius.espLoweredJetpakAPDrain.espNoFallDamage.espAerysFO4Customs.espCompanion Infinite Ammo and Unbreakable Power Armour.espHome Plate Workbench.espAirportWorkBench.espCarryWeight99999.espCarryWeight200Strength.espEasier Hacking - 1 Word.espEasy Lockpick.espGuaranteed Pickpocket.espInfiniteFusionCore.espNoObjectLimit.espLongerPowerLines3x.espScrapper Corpse Highlighting.espScrapperRangeExtension16x.espTargetReconEyewear(NonReplacer).espVatsOverThere_IncreasedVATSRange_AimIncreaseMaxed.espDisableAllFaction.espMoreShipments_50.espShipmentSize_125.espVendorCaps_50k.espSkjAlert_RS+.espCovenant Turrets.espExpandedSettlementFWHeight.espBetterSettlers.espBetterSettlersHeavyArmorOnly.espBetterClothing.espWPFDU_Defense_NPR_x1000.espWPFDU_Generators_x1000.espWPFDU_Water_x1000.espSummoner.espSettlerRenaming.espMoreAmmo.espBlood Angels Death Company Paint.espMMP4APA-blue.espMMP4APA.espN7 X1PowerArmor.espPowerGoggles.espRRP4APA.espX1_BOS.espEnclave SpaceMarine Black Templars.espWorsins-Paint-Garage-lite-with-bonus.espZW's F4 Power Armor Overhaul.espMore Where That Came From Diamond City.espMore Where That Came From - Classic.espWeaponRacks.espWeaponRacks-Tools-Weightless.espWeaponRacks-Weapons-Vanilla.espNX Pro - Farm Core.esp[PPE] NX Pro (Domesticated Species) [Add-On].espNX Pro - Farm Core - No Requirements.espNX Pro - Farm Core - Valdacil's Item Sorting.espValdacilsItemSorting-AidWeightless.espValdacilsItemSorting-Ammo.espValdacilsItemSorting-ArmorByClass.espValdacilsItemSorting-CosmeticsByClass.espValdacilsItemSorting-ExplosivesSortBottomWeightless.espValdacilsItemSorting-Junk.espValdacilsItemSorting-MiscWeightless.espValdacilsItemSorting-NotJunk.espValdacilsItemSorting-Perks.espValdacilsItemSorting-Weapons.espVIS-PatchDisplayStand-ModelRobot.espVIS-PatchDisplayStand-NukaCola.espVIS-PatchWeaponRacks-SortBottom.espVIS-PatchZephyrWarriorF4PAOverhaul-ByClass.espskmerge0.6.esp My suggestions:1. Install Loot and see if it helps.2. Disable all your mods if Loot does not work.3. Renable them one at a time (starting with the settlement building mods that add categories like Homemaker) and starting Fallout 4 each time to see if categories vanish. (This will help narrow down the conflciting mods.)4. Work with your loadorder to see if you resolve the issue. Mods that just add items to vanilla categories I think should not cause an issue. Hopefully it helps to get you in the right direction.I really appreciate the help and reply. The SK SnB patch is supposed to come before SnB.esp. The problem with disappearing categories was the order of AKCR (now last in .esm). I read LOOT didn't have any real functionality, yet. I will still give it a try. Its frustrating the NMM doesn't have a feature enabled that their wiki says is automatic. I have since started to copy the .txt files you mentioned and found a mod that backs up the order and mods that I may eventually try out. I was unaware Homemaker was not fully compatible with SK... probably causing some category confusion, along with some other mods. I am getting a ton of stray posters in Robot Home Defence and a few strays in other menus. I looked up a tutorial on using FO4Edit to determine and patch conflicts, so looks like that and maybe my own radio will be my first foray into modding. Thanks for your help, again. Nice to know someone took their time to reply and offer fixes. Link to comment Share on other sites More sharing options...
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